From 06eec1e27d26532824a710bba2483b0c7f39c27e Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期六, 22 十二月 2018 18:03:50 +0800
Subject: [PATCH] 5372 【后端】【1.4】聚魂副本开发(npc速度通知)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4508.py |   35 ++++++++++++++++++++++++++++++++---
 1 files changed, 32 insertions(+), 3 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4508.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4508.py
index ac475bc..ab1c352 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4508.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4508.py
@@ -15,18 +15,34 @@
 import GameWorld
 import SkillCommon
 import BuffSkill
+import SkillShell
+import IPY_GameWorld
 
 def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):
+    # 先判断概率
+    rate = passiveEffect.GetEffectValue(0)
+    if rate and not GameWorld.CanHappen(rate):
+        return False
+    
+    # 关联技能
+    checkSkillID = passiveEffect.GetEffectValue(2)
+    if checkSkillID:
+        useSkill = skillkwargs.get("useSkill", None)
+        if not useSkill:
+            return False
+        if useSkill.GetSkillTypeID() != checkSkillID:
+            return False
+     
     curSkill = GameWorld.GetGameData().GetSkillBySkillID(skillID)
     if not curSkill:
         return False
-
+    
     buffType = SkillCommon.GetBuffType(curSkill)
     buffTuple = SkillCommon.GetBuffManagerByBuffType(attacker, buffType)
     #通过类型获取目标的buff管理器为空,则跳出
     if buffTuple == ():
         return False
-
+    
     buffManager = buffTuple[0]
     buff = buffManager.FindBuff(curSkill.GetSkillTypeID())
     if not buff:
@@ -34,8 +50,21 @@
 
     if buff.GetLayer() <= 0:
         return False
-
+    triggerSkillID = passiveEffect.GetEffectValue(1)
+    
     BuffSkill.SetBuffLayer(attacker, buff, buff.GetLayer()-1, skillTypeID=curSkill.GetSkillTypeID())
+    
+    if triggerSkillID and attacker.GetGameObjType() == IPY_GameWorld.gotPlayer:
+        skillManager = attacker.GetSkillManager()
+        #获得技能
+        triggerSkill = skillManager.FindSkillBySkillTypeID(triggerSkillID)
+        if triggerSkill:
+            #玩家技能会升级
+            SkillShell.UsePassiveTriggerSkill(attacker, triggerSkill, defender, GameWorld.GetGameWorld().GetTick(), isEnhanceSkill = True)
+        else:
+            triggerSkill = GameWorld.GetGameData().GetSkillBySkillID(triggerSkillID)
+            if triggerSkill:
+                SkillShell.UsePassiveTriggerSkill(attacker, triggerSkill, defender, GameWorld.GetGameWorld().GetTick(), isEnhanceSkill = True)
     return True
 
 

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