From 075759982368307b04eb57be820e738b7cc214cb Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期日, 05 五月 2019 20:52:19 +0800 Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - 技能伤害百分比传公式改成万分率 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 4 +--- 1 files changed, 1 insertions(+), 3 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py index bd109f1..1c26dfb 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py @@ -3042,7 +3042,6 @@ Def_PlayerKey_1314HurtCount = "1314cnt" # 类剑刃风暴技能的1314效果,伤害次数处理 Def_PlayerKey_FirstDefender = "FDID" # 第一个防守者,只用于比较 Def_PlayerKey_SelectObjID = "selectID" # 锁定模式选中,不用SetActionObj -Def_PlayerKey_SelectObjID = "selectID" # 锁定模式选中,不用SetActionObj Def_PlayerKey_SelectObjType = "selectType" # 锁定模式选中 Def_PlayerKey_NormalHurt = "NormalHurt" # 属性普通攻击增伤:普通攻击附加的固定值伤害 Def_PlayerKey_NormalHurtPer = "NormalHurtPer" # 属性普通攻击加成:普通攻击附加的伤害百分比 @@ -3074,7 +3073,6 @@ Def_PlayerKey_EquipTime = "EquipTime" # 时效装备 Def_PlayerKey_PowerPartTime = "PowerPartTime" # 蓄力每次消耗时间,因攻速改变 Def_PlayerKey_PowerPartCount = "PowerPartCount" # 蓄力技能能量次数 -Def_PlayerKey_ClientMaxHurtValue = "CMaxHValue" # 缓存单次技能攻击的最大伤害, 减少计算量 Def_Player_RefreshAttr = "Player_RefreshAttr" # 玩家刷新属性标志 Def_PlayerKey_LoadMapIsLogin = 'LoadMapIsLogin' # 本次进入地图是否是登录的 Def_PlayerKey_NotifyAllAttrState = 'NotifyAllAttrState' # 是否同步过所有属性,切图时第一次刷属性需要同步 @@ -4397,7 +4395,7 @@ ( TriggerType_BeSuperHit, # 被暴击触发技能 1 TriggerType_BuffState, # 进入4012的某个状态触发技能 -TriggerType_AddDamagePer, # 提高增加伤害属性值,计算时 +TriggerType_AddPVPDamagePer, # 提高PVP增加伤害属性值,计算时 TriggerType_AttackOver, # 攻击(对敌技能)后被动技能被触发 TriggerType_AttackAddSkillPer, # 所有攻击伤害(SkillPer)增加,含普攻,计算时 5 TriggerType_SuperHit, # 暴击时 触发技能 -- Gitblit v1.8.0