From 075759982368307b04eb57be820e738b7cc214cb Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期日, 05 五月 2019 20:52:19 +0800 Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - 技能伤害百分比传公式改成万分率 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1314.py | 4 ++-- 1 files changed, 2 insertions(+), 2 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1314.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1314.py index 72e3ac3..3f81376 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1314.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1314.py @@ -35,12 +35,12 @@ #攻击效果 skillEffect = SkillCommon.GetSkillEffectByEffectID(curSkill, ChConfig.Def_Skill_Effect_Attack) - skillPer = 1 + skillPer = 10000 skillEnhance = 0 if skillEffect != None: #技能增强百分比 - skillPer = (skillEffect.GetEffectValue(0)) / float(ChConfig.Def_MaxRateValue) + skillPer = skillEffect.GetEffectValue(0) multiple = curSkill.GetEffect(0).GetEffectValue(0) - curBuff.GetValue() + 1 # 第几次攻击 skillPer += multiple*PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(tagObj, None, curSkill, ChConfig.TriggerType_AddSingleSkillPer) #技能增强值 -- Gitblit v1.8.0