From 075759982368307b04eb57be820e738b7cc214cb Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期日, 05 五月 2019 20:52:19 +0800 Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - 技能伤害百分比传公式改成万分率 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_1.py | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_1.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_1.py index 47e816a..05d6b79 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_1.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_1.py @@ -35,7 +35,7 @@ # @remarks “打出自身伤害的X%附加Y值”这一类普通攻击技能类型实现逻辑 def UseSkill(attacker, defender, curSkill, tagRoundPosX, tagRoundPosY, isEnhanceSkill, tick): skillEffect = curSkill.GetEffect(0) - skillPer = skillEffect.GetEffectValue(0) / float(ChConfig.Def_MaxRateValue) + skillPer = skillEffect.GetEffectValue(0) skillEnhance = skillEffect.GetEffectValue(1) #使用技能 -- Gitblit v1.8.0