From 075759982368307b04eb57be820e738b7cc214cb Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期日, 05 五月 2019 20:52:19 +0800 Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - 技能伤害百分比传公式改成万分率 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_3.py | 4 ++-- 1 files changed, 2 insertions(+), 2 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_3.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_3.py index 3ab3005..9edcfb8 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_3.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_3.py @@ -52,9 +52,9 @@ skillPerList = [] for i in range(jumpCount): if changeType: - skillPerList.append((skillPer + i * addPer) / float(ChConfig.Def_MaxRateValue)) + skillPerList.append((skillPer + i * addPer)) else: - skillPerList.append((skillPer - i * addPer) / float(ChConfig.Def_MaxRateValue)) + skillPerList.append((skillPer - i * addPer)) #GameWorld.Log("闪电链攻击技能增强列表 = %s,附加值 = %s, 跳转次数 = %s"%(skillPerList, addValue, jumpCount)) -- Gitblit v1.8.0