From 075759982368307b04eb57be820e738b7cc214cb Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期日, 05 五月 2019 20:52:19 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - 技能伤害百分比传公式改成万分率

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_3.py |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_3.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_3.py
index 3ab3005..9edcfb8 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_3.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_3.py
@@ -52,9 +52,9 @@
     skillPerList = []
     for i in range(jumpCount):
         if changeType:
-            skillPerList.append((skillPer + i * addPer) / float(ChConfig.Def_MaxRateValue))
+            skillPerList.append((skillPer + i * addPer))
         else:
-            skillPerList.append((skillPer - i * addPer) / float(ChConfig.Def_MaxRateValue))
+            skillPerList.append((skillPer - i * addPer))
 
     #GameWorld.Log("闪电链攻击技能增强列表 = %s,附加值 = %s, 跳转次数 = %s"%(skillPerList, addValue, jumpCount))  
     

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