From 075759982368307b04eb57be820e738b7cc214cb Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期日, 05 五月 2019 20:52:19 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - 技能伤害百分比传公式改成万分率

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_34.py |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_34.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_34.py
index a9a0aa0..fc17f51 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_34.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_34.py
@@ -47,7 +47,7 @@
         
         
     skillEffect = curSkill.GetEffect(0)
-    skillPer = skillEffect.GetEffectValue(0) / float(ChConfig.Def_MaxRateValue)
+    skillPer = skillEffect.GetEffectValue(0)
     skillEnhance = skillEffect.GetEffectValue(1)
     
     curRadius = curSkill.GetAtkRadius() # 0-单攻; >0群攻效果半径

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