From 08c3a1db949107f104eb19be1ef3267bb62fa994 Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期五, 01 三月 2019 17:55:37 +0800 Subject: [PATCH] 6318 【后端】【2.0】召唤兽释放技能增加根据等级来 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py | 32 ++++++++++++++++++++++++++++++++ 1 files changed, 32 insertions(+), 0 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py index 22c8681..d4824e2 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py @@ -482,6 +482,8 @@ return int(value) + + ## 玩家召唤NPC(当前玩家,召唤技能,召唤兽ID,召唤兽属性列表, 召唤兽离自己的距离, 当前时间) # @param curPlayer 当前玩家 # @param curSkill 召唤技能 @@ -524,6 +526,8 @@ summonPos = GameMap.GetEmptyPlaceInArea(curPlayer.GetPosX(), curPlayer.GetPosY(), summonDist) summonNPC.Reborn(summonPos.GetPosX(), summonPos.GetPosY()) summonNPC.SetBornTime(tick) + # 继承技能等级 + SetSummonNPCSkillLV(summonNPC, curSkill) if curSkill: summonNPC.SetLastTime(curSkill.GetLastTime()) #----设置为无敌,在AI中解除无敌 @@ -532,6 +536,34 @@ return +# 召唤兽技能继承,玩家释放技能的等级 +def SetSummonNPCSkillLV(summonNPC, curSkill): + if curSkill.GetEffect(0).GetEffectValue(1) == 0: + return + skillLV = curSkill.GetSkillLV() - 1 + if skillLV == 0: + return + + skillManager = summonNPC.GetSkillManager() + learnSkillIDList =[] + for index in range(0, skillManager.GetSkillCount()): + useSkill = skillManager.GetSkillByIndex(index) + #已经到尾部了 + if not useSkill or useSkill.GetSkillTypeID() == 0: + break + + # 找到可学习的技能 + learnSkillID = useSkill.GetSkillTypeID() + skillLV + findSkill = GameWorld.GetGameData().GetSkillBySkillID(learnSkillID) + if not findSkill: + continue + learnSkillIDList.append(learnSkillID) + + for skillID in learnSkillIDList: + skillManager.LearnSkillByID(skillID, False) + return + + ## 设置召唤兽属性 # @param curPlayer 当前玩家 # @param summonNPC 当前召唤兽 -- Gitblit v1.8.0