From 08c3a1db949107f104eb19be1ef3267bb62fa994 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 01 三月 2019 17:55:37 +0800
Subject: [PATCH] 6318 【后端】【2.0】召唤兽释放技能增加根据等级来

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py |   32 ++++++++++++++++++++++++++++++++
 1 files changed, 32 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
index 22c8681..d4824e2 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
@@ -482,6 +482,8 @@
     
     return int(value)
    
+   
+
 ## 玩家召唤NPC(当前玩家,召唤技能,召唤兽ID,召唤兽属性列表, 召唤兽离自己的距离, 当前时间)
 #  @param curPlayer 当前玩家
 #  @param curSkill 召唤技能
@@ -524,6 +526,8 @@
         summonPos = GameMap.GetEmptyPlaceInArea(curPlayer.GetPosX(), curPlayer.GetPosY(), summonDist)
         summonNPC.Reborn(summonPos.GetPosX(), summonPos.GetPosY())
     summonNPC.SetBornTime(tick)
+    # 继承技能等级
+    SetSummonNPCSkillLV(summonNPC, curSkill)
     if curSkill:
         summonNPC.SetLastTime(curSkill.GetLastTime())
     #----设置为无敌,在AI中解除无敌
@@ -532,6 +536,34 @@
     
     return 
 
+# 召唤兽技能继承,玩家释放技能的等级
+def SetSummonNPCSkillLV(summonNPC, curSkill):
+    if curSkill.GetEffect(0).GetEffectValue(1) == 0:
+        return
+    skillLV = curSkill.GetSkillLV() - 1
+    if skillLV == 0:
+        return
+    
+    skillManager = summonNPC.GetSkillManager()
+    learnSkillIDList =[]
+    for index in range(0, skillManager.GetSkillCount()):
+        useSkill = skillManager.GetSkillByIndex(index)
+        #已经到尾部了
+        if not useSkill or useSkill.GetSkillTypeID() == 0:
+            break
+        
+        # 找到可学习的技能
+        learnSkillID = useSkill.GetSkillTypeID() + skillLV
+        findSkill = GameWorld.GetGameData().GetSkillBySkillID(learnSkillID)
+        if not findSkill:
+            continue
+        learnSkillIDList.append(learnSkillID)
+        
+    for skillID in learnSkillIDList:
+        skillManager.LearnSkillByID(skillID, False)
+    return
+
+
 ## 设置召唤兽属性
 #  @param curPlayer 当前玩家
 #  @param summonNPC 当前召唤兽

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