From 08c3a1db949107f104eb19be1ef3267bb62fa994 Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期五, 01 三月 2019 17:55:37 +0800 Subject: [PATCH] 6318 【后端】【2.0】召唤兽释放技能增加根据等级来 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_16.py | 5 ++++- 1 files changed, 4 insertions(+), 1 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_16.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_16.py index 3c5acc9..e9a1dbe 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_16.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_16.py @@ -71,7 +71,7 @@ summonNPC = curPlayer.SummonNewNPC() #设置召唤兽基础信息 - summonNPC.SetNPCTypeID(summonID) + summonNPC.SetNPCTypeID(summonID) # 即设置了基础属性,技能等 lvSummonNPC = curPlayer.GetLV() summonNPC.SetLV(lvSummonNPC) summonNPC.SetCountry(curPlayer.GetCountry()) @@ -115,6 +115,9 @@ summonNPC.SetBaseMissRate(curPlayer.GetMiss()) summonNPC.SetBaseSuperHiteRate(curPlayer.GetSuperHitRate()) + # 继承技能等级 + SkillCommon.SetSummonNPCSkillLV(summonNPC, curSkill) + summonNPC.SetVisible(True) summonNPC.SetCanAttack(False) -- Gitblit v1.8.0