From 08e3e6cea67b249564abac36ea1e8aefa17982e4 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 12 三月 2019 16:36:47 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.0.87:10010/r/SnxxServerCode
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_AllFamilyBoss.py | 73 ++++++++++++++++++++++--------------
1 files changed, 44 insertions(+), 29 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_AllFamilyBoss.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_AllFamilyBoss.py
index 45f3a77..472774c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_AllFamilyBoss.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_AllFamilyBoss.py
@@ -36,23 +36,24 @@
FBPlayerDict_EncourageLV = 'FBPlayerDict_EncourageLV' # 鼓舞等级
FBDict_IsOver = 'FBDict_IsOver' #是否已结算, 结算时的tick
FBDict_IsReduceing = 'FBDict_IsReduceing' #是否掉血中
-FBPlayerDict_Rank = "FBPlayerDict_Rank" # 玩家排名
FBDict_BossTotalHP = 'FBDict_BossTotalHP' #BOSS血量
FBDict_LastHurtTick = 'FBDict_LastHurtTick' #上次伤害时间
FBDict_IsEncourage = 'FBDict_IsEncourage' #是否鼓舞过
+FBDict_LastHPNotify = 'FBDict_LastHPNotify' #上一个血量广播
(
- Def_BossTime, #BOSS时间
- Def_LeaveTime,#离开时间
+ Def_BossTime, #BOSS时间
+ Def_LeaveTime, #离开时间
) = range(2)
#当前副本地图的状态
(
-FB_Step_Open, # 副本开启
-FB_Step_Fighting, # 副本进行中
-FB_Step_Over, # 副本结束
-FB_Step_Close, # 副本关闭
+FB_Step_Open, # 副本开启
+FB_Step_Fighting, # 副本进行中
+FB_Step_Over, # 副本结束
+FB_Step_Close, # 副本关闭
) = range(4)
+
def OnFBPlayerOnLogin(curPlayer):
@@ -189,7 +190,7 @@
gameWorld.SetGameWorldDict(FBDict_StartTick, 0)
gameWorld.SetGameWorldDict(FBDict_Speed, 0)
gameWorld.SetGameWorldDict(FBDict_RemainHP, 0)
-
+ gameWorld.SetGameWorldDict(FBDict_IsReduceing, 0)
gameWorld.SetPropertyID(0)
PyGameData.g_allfamilyBossDict = {}
return
@@ -279,7 +280,7 @@
remainHPPer = min(1000000, remainHP * 1000000 / totalHP) if totalHP else 0
playerID = curPlayer.GetPlayerID()
IsEncourage = GameWorld.GetGameFB().GetPlayerGameFBDictByKey(playerID, FBDict_IsEncourage)
- fbHelpDict = {"hurtInfo":hurtInfo, 'hpReduceSpeed':hpReduceSpeed,'IsEncourage':IsEncourage,
+ fbHelpDict = {"hurtInfo":hurtInfo, 'hpReduceSpeed':hpReduceSpeed, 'IsEncourage':IsEncourage,
'remainHPPer':remainHPPer, 'isReduceing':isReduceing, 'myHurt':myHurt % ChConfig.Def_PerPointValue,
'myHurtEx':myHurt / ChConfig.Def_PerPointValue, 'myRank':myRank, 'myMenberCnt':myMenberCnt
}
@@ -356,7 +357,6 @@
GameWorldProcess.CloseFB(tick)
FBCommon.SetFBStep(FB_Step_Close, tick)
return
-
elif fbStep == FB_Step_Fighting:
startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick)
@@ -396,22 +396,22 @@
if isPass:
worldLV = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
- familyAuctionItemDict = {} #{仙盟ID:[[享受收益的成员ID, ...], [[拍品ID,总个数,拍品组数], ...]], ...}
+ familyAuctionItemDict = {} #{仙盟ID:[[享受收益的成员ID, ...], [[拍品ID,总个数,拍品组数], ...]], ...}
batchPlayerIDList, batchAddItemList, batchParamList, batchDetailList = [], [], [], []
- event=["AllFamilyBoss", False, {}]
+ event = ["AllFamilyBoss", False, {}]
needMemberCnt = IpyGameDataPY.GetFuncCfg('LeagueBOSSNumber1')
for rank, hurtInfo in enumerate(playerHurtList, 1):
familyID = hurtInfo[0]
memberIDList = hurtInfo[1][2]
memberCnt = len(memberIDList)
familyAuctionItemList, menberItemList = __GetFamilyBossAward(rank, worldLV)
- GameWorld.Log('rank=%s,worldLV=%s,familyAuctionItemList=%s,menberItemList=%s,memberCnt=%s'%(rank, worldLV,familyAuctionItemList,menberItemList, memberCnt), familyID)
+ GameWorld.Log('rank=%s,worldLV=%s,familyAuctionItemList=%s,menberItemList=%s,memberCnt=%s' % (rank, worldLV, familyAuctionItemList, menberItemList, memberCnt), familyID)
overDict = {FBCommon.Over_rank:rank, 'memberCnt':len(memberIDList)}
- if memberCnt >= needMemberCnt and familyAuctionItemList:#仙盟拍品
+ if memberCnt >= needMemberCnt and familyAuctionItemList: #仙盟拍品
familyAuctionItemDict[familyID] = [memberIDList, familyAuctionItemList]
overDict['AuctionItem'] = FBCommon.GetJsonItemList(familyAuctionItemList)
- if menberItemList: #成员奖励
+ if menberItemList: #成员奖励
overDict[FBCommon.Over_itemInfo] = FBCommon.GetJsonItemList(menberItemList)
mailPlayerIDList = []
@@ -433,7 +433,7 @@
if batchPlayerIDList:
PlayerControl.SendMailBatch("LeagueBOSS2", batchPlayerIDList, batchAddItemList, batchParamList, batchDetail=batchDetailList)
if familyAuctionItemDict:
- GameWorld.Log('familyAuctionItemDict=%s'%familyAuctionItemDict)
+ GameWorld.Log('familyAuctionItemDict=%s' % familyAuctionItemDict)
PlayerAuctionHouse.DoAddFamilyAuctionItem(familyAuctionItemDict)
else:
playerCount = playerManager.GetPlayerCount()
@@ -445,6 +445,7 @@
FBCommon.NotifyFBOver(member, ChConfig.Def_FBMapID_AllFamilyBoss, lineID, isPass)
return
+
def __GetFamilyBossAward(rank, worldLV):
familyAuctionItemList, menberItemList = [], []
@@ -460,13 +461,13 @@
continue
awardRateList = ipyData.GetAward()
if not awardRateList:
- GameWorld.ErrLog('仙盟Boss奖励表 未配置该奖励 rank=%s,worldLV=%s'%(rank, worldLV))
+ GameWorld.ErrLog('仙盟Boss奖励表 未配置该奖励 rank=%s,worldLV=%s' % (rank, worldLV))
return familyAuctionItemList, menberItemList
for rate, itemInfo in awardRateList:
if not GameWorld.CanHappen(rate, 10000):
continue
if len(itemInfo) != 3:
- GameWorld.ErrLog('仙盟Boss奖励表配置错误 itemInfo=%s'%itemInfo)
+ GameWorld.ErrLog('仙盟Boss奖励表配置错误 itemInfo=%s' % itemInfo)
continue
if itemInfo[2]:
familyAuctionItemList.append(itemInfo)
@@ -480,17 +481,31 @@
gameFB = GameWorld.GetGameFB()
isOver = gameFB.GetGameFBDictByKey(FBDict_IsOver)
- if not isOver and GetBossRemainHP(tick) == 0:
-
- #结束 设置BOSS死亡
- FBCommon.ClearFBNPC()
- FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0)
- GameWorld.DebugLog('结束 设置BOSS死亡')
+ if not isOver:
+ if GetBossRemainHP(tick) == 0:
+ #结束 设置BOSS死亡
+ FBCommon.ClearFBNPC()
+ FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0)
+ GameWorld.DebugLog('结束 设置BOSS死亡')
+
+ gameFB.SetGameFBDict(FBDict_IsOver, tick)
+
+ __DoLogicAllFamilyBossOver(1, tick)
+ else:
+ #血量广播
+ needNotifyHPPerList = [50, 20]
+ lastIndex = gameFB.GetGameFBDictByKey(FBDict_LastHPNotify)
+ if lastIndex >= len(needNotifyHPPerList):
+ return
+ remainPer = GetBossRemainHPPer(tick)
+ notifyHPPer = needNotifyHPPerList[lastIndex]
+ if remainPer == notifyHPPer or remainPer - 1 == notifyHPPer:
+ gameFB.SetGameFBDict(FBDict_LastHPNotify, lastIndex + 1)
+ lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
+ bossID = CurFBLineBOSSID(lineID)
+ msgMark = 'AllianceBossHP1' if lineID == 0 else 'AllianceBossHP2'
+ PlayerControl.WorldNotify(0, msgMark, [bossID, remainPer])
- gameFB.SetGameFBDict(FBDict_IsOver, tick)
-
- __DoLogicAllFamilyBossOver(1, tick)
-
return
@@ -562,7 +577,7 @@
lastSpeed = gameWorld.GetGameWorldDictByKey(FBDict_Speed)
remainHP = gameWorld.GetGameWorldDictByKey(FBDict_RemainHP)
if not gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing):
- return remainHP
+ return remainHP if startTick else __GetBossTotalHP()
if not startTick:
startTick = tick
remainHP = __GetBossTotalHP()
--
Gitblit v1.8.0