From 094b99fdbd566444b3e029bae944e0263e23a458 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期四, 07 三月 2019 17:09:01 +0800
Subject: [PATCH] 6307 【后端】【2.0】多套装备开发单(镶嵌)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStone.py |   62 ++++++++++++++++---------------
 1 files changed, 32 insertions(+), 30 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStone.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStone.py
index 607a13c..8ae9827 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStone.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStone.py
@@ -124,12 +124,12 @@
     playerID = curPlayer.GetPlayerID()
     
     # 验证背包类型合法性
-    equipPlace = clientData.EquipIndex
+    equipPackIndex = clientData.EquipIndex
     stoneIndex = clientData.StoneIndex
     holeIndex = clientData.HoleIndex
     
-    GameWorld.DebugLog("宝石镶嵌: equipPlace=%s,stoneIndex=%s,holeIndex=%s" % (equipPlace, stoneIndex, holeIndex), playerID)
-    equipPackType, stonePackType, placeIndex = GetPackTypeByEquipPlace(equipPlace)
+    GameWorld.DebugLog("宝石镶嵌: equipPackIndex=%s,stoneIndex=%s,holeIndex=%s" % (equipPackIndex, stoneIndex, holeIndex), playerID)
+    equipPackType, stonePackType, placeIndex = GetPackTypeByEquipPlace(equipPackIndex)
     
     #获得装备位装备实例
     equipPack = curPlayer.GetItemManager().GetPack(equipPackType)
@@ -158,23 +158,25 @@
     
     stoneEffType = curStoneEff.GetEffectValue(0)
     stoneCanPlaceList = IpyGameDataPY.GetFuncEvalCfg("GemType%s" % stoneEffType, 1)
-    
-    if equipPlace not in stoneCanPlaceList:
-        GameWorld.Log("该宝石不可镶嵌在该装备位!stoneItemID=%s,stoneEffType=%s,stoneCanPlaceList=%s,equipPlace=%s" 
-                      % (stoneItemID, stoneEffType, stoneCanPlaceList, equipPlace), playerID)
+    ipyData = IpyGameDataPY.GetIpyGameDataByCondition('EquipPlaceIndexMap', {'GridIndex':equipPackIndex})
+    if not ipyData:
+        return
+    if ipyData.GetEquipPlace() not in stoneCanPlaceList:
+        GameWorld.Log("该宝石不可镶嵌在该装备位!stoneItemID=%s,stoneEffType=%s,stoneCanPlaceList=%s,equipPackIndex=%s" 
+                      % (stoneItemID, stoneEffType, stoneCanPlaceList, equipPackIndex), playerID)
         return
     
-    equipStar = ChEquip.GetEquipPartStar(curEquip)
+    equipStar = ChEquip.GetEquipPartStarByRank(curPlayer, placeIndex, curEquip)
     if not __CheckStoneHoleCanUse(curPlayer, equipStar, holeIndex, equipPackType):
         return
     
     # 扣除宝石
-    ItemCommon.DelItem(curPlayer, curStone, 1, True, ChConfig.ItemDel_EquipEnchase, {"EquipPlace":equipPlace, "HoleIndex":holeIndex})
+    ItemCommon.DelItem(curPlayer, curStone, 1, True, ChConfig.ItemDel_EquipEnchase, {"equipPackIndex":equipPackIndex, "HoleIndex":holeIndex})
     
     isBind = 1 if isBind else 0
     
     # 变更宝石孔宝石信息
-    __DoChangeEquipHoleStone(curPlayer, equipPlace, holeIndex, stoneItemID, isBind, "EquipStone", True)
+    __DoChangeEquipHoleStone(curPlayer, equipPackIndex, holeIndex, stoneItemID, isBind, "EquipStone", True)
     
 #    #镶嵌成功
 #    if not curEquip.GetIsBind():
@@ -184,7 +186,7 @@
     RefreshAttrByStoneAction(curPlayer, equipPackType, True)
     
     #同步客户端
-    Sycn_StoneHoleInfo(curPlayer, [equipPlace])
+    Sycn_StoneHoleInfo(curPlayer, [equipPackIndex])
     #成就
     DoStoneSuccess(curPlayer)
     return
@@ -235,11 +237,11 @@
     curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(playerIndex)
     playerID = curPlayer.GetPlayerID()
     # 验证背包类型合法性
-    equipPlace = clientData.EquipIndex
+    equipPackIndex = clientData.EquipIndex
     holeIndex = clientData.HoleIndex
-    GameWorld.DebugLog("宝石摘除: equipPlace=%s,holeIndex=%s" % (equipPlace, holeIndex), playerID)
+    GameWorld.DebugLog("宝石摘除: equipPackIndex=%s,holeIndex=%s" % (equipPackIndex, holeIndex), playerID)
     
-    equipPackType, stonePackType, placeIndex = GetPackTypeByEquipPlace(equipPlace)
+    equipPackType, stonePackType, placeIndex = GetPackTypeByEquipPlace(equipPackIndex)
     #获得装备位装备实例
     equipPack = curPlayer.GetItemManager().GetPack(equipPackType)
     curEquip = equipPack.GetAt(placeIndex)
@@ -253,19 +255,19 @@
         return
     
     # 验证宝石
-    stoneID = GetEquipIndexStoneIDAndIsBand(curPlayer, equipPlace, holeIndex)[0]
+    stoneID = GetEquipIndexStoneIDAndIsBand(curPlayer, equipPackIndex, holeIndex)[0]
     
     if not stoneID:
         GameWorld.DebugLog("孔为空或不存在宝石!")
         return
     
-    __DoChangeEquipHoleStone(curPlayer, equipPlace, holeIndex, 0, 0, "StonePick", True)
+    __DoChangeEquipHoleStone(curPlayer, equipPackIndex, holeIndex, 0, 0, "StonePick", True)
     
     # 刷新属性
     RefreshAttrByStoneAction(curPlayer, equipPackType, False)
     
     #同步客户端
-    Sycn_StoneHoleInfo(curPlayer, [equipPlace])
+    Sycn_StoneHoleInfo(curPlayer, [equipPackIndex])
     
     totalStoneLV = GetTotalStoneLV(curPlayer)
     # 记录开服活动宝石总等级
@@ -306,11 +308,11 @@
     playerID = curPlayer.GetPlayerID()
     
     # 验证背包类型合法性
-    equipPlace = clientData.EquipIndex
+    equipPackIndex = clientData.EquipIndex
     holeIndex = clientData.HoleIndex
     upWay = clientData.UpWay
-    GameWorld.DebugLog("宝石升级: equipPlace=%s,holeIndex=%s" % (equipPlace, holeIndex), playerID)
-    equipPackType, stonePackType, placeIndex = GetPackTypeByEquipPlace(equipPlace)
+    GameWorld.DebugLog("宝石升级: equipPackIndex=%s,holeIndex=%s" % (equipPackIndex, holeIndex), playerID)
+    equipPackType, stonePackType, placeIndex = GetPackTypeByEquipPlace(equipPackIndex)
     #获得装备位装备实例
     equipPack = curPlayer.GetItemManager().GetPack(equipPackType)
     curEquip = equipPack.GetAt(placeIndex)
@@ -320,7 +322,7 @@
         return
         
     #升级宝石ID
-    stoneID, stoneIsBind = GetEquipIndexStoneIDAndIsBand(curPlayer, equipPlace, holeIndex)
+    stoneID, stoneIsBind = GetEquipIndexStoneIDAndIsBand(curPlayer, equipPackIndex, holeIndex)
     if stoneID == 0:
         GameWorld.DebugLog("孔为空或不存在宝石!")      
         return      
@@ -373,18 +375,18 @@
             costIndexList = (costItemIndexList[1]+costItemIndexList[0])[:2]
         itemPack = curPlayer.GetItemManager().GetPack(stonePackType)
         hasBind = ItemCommon.ReduceItem(curPlayer, itemPack, costIndexList, needCount-1, False, ChConfig.ItemDel_StoneUpgrade, 
-                                        {"EquipPlace":equipPlace, "HoleIndex":holeIndex})
+                                        {"equipPackIndex":equipPackIndex, "HoleIndex":holeIndex})
         if hasBind:
             stoneIsBind = True
         
     
-    __DoChangeEquipHoleStone(curPlayer, equipPlace, holeIndex, upgradeStoneID, stoneIsBind, "StoneUpgrade", False)
+    __DoChangeEquipHoleStone(curPlayer, equipPackIndex, holeIndex, upgradeStoneID, stoneIsBind, "StoneUpgrade", False)
     
     # 刷新属性
     RefreshAttrByStoneAction(curPlayer, equipPackType, False)
     
     #同步客户端
-    Sycn_StoneHoleInfo(curPlayer, [equipPlace])
+    Sycn_StoneHoleInfo(curPlayer, [equipPackIndex])
     
     DoStoneSuccess(curPlayer)
     return
@@ -436,26 +438,26 @@
     
     return True
 
-def __DoChangeEquipHoleStone(curPlayer, equipPlace, holeIndex, changeStoneID, isBind, eventName, isPickoff):
+def __DoChangeEquipHoleStone(curPlayer, equipPackIndex, holeIndex, changeStoneID, isBind, eventName, isPickoff):
     ## 变更玩家装备孔宝石
     
     #获得装备位孔索引宝石存储信息
-    stoneID, stoneIsBind = GetEquipIndexStoneIDAndIsBand(curPlayer, equipPlace, holeIndex)
+    stoneID, stoneIsBind = GetEquipIndexStoneIDAndIsBand(curPlayer, equipPackIndex, holeIndex)
     #保存装备位孔位上宝石ID和绑定状态
-    SetEquipIndexStoneIDAndIsBand(curPlayer, equipPlace, holeIndex, changeStoneID, isBind)
+    SetEquipIndexStoneIDAndIsBand(curPlayer, equipPackIndex, holeIndex, changeStoneID, isBind)
     
     if isPickoff and stoneID:
-        equipPackType, stonePackType, placeIndex = GetPackTypeByEquipPlace(equipPlace)
+        equipPackType, stonePackType, placeIndex = GetPackTypeByEquipPlace(equipPackIndex)
         itemCount = 1
         # 摘除的宝石都绑定
         if ItemCommon.CheckPackHasSpace(curPlayer, stonePackType):
             ItemControler.GivePlayerItem(curPlayer, stoneID, itemCount, 0,
                                          [stonePackType], 
-                                         event=[ChConfig.ItemGive_StonePickoff, False, {"EquipPlace":equipPlace, "HoleIndex":holeIndex}])
+                                         event=[ChConfig.ItemGive_StonePickoff, False, {"equipPackIndex":equipPackIndex, "HoleIndex":holeIndex}])
         else:
             PlayerControl.SendMailByKey("GemToPlayer", [curPlayer.GetPlayerID()], [[stoneID, 1, stoneIsBind]])
             
-    DataRecordPack.DR_StoneItemChange(curPlayer, eventName, {'equipPlace':equipPlace,"holeIndex":holeIndex, "stoneID":stoneID, 'changeStoneID':changeStoneID})    
+    DataRecordPack.DR_StoneItemChange(curPlayer, eventName, {'equipPackIndex':equipPackIndex,"holeIndex":holeIndex, "stoneID":stoneID, 'changeStoneID':changeStoneID})    
     return
 
 

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