From 0975094f2661551929ce86ad4951229bfc887ee6 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 28 三月 2024 18:17:39 +0800
Subject: [PATCH] 10019 【砍树】回合战斗(增加强化暴伤、弱化暴伤属性;增加1308通用持续性回血buff逻辑,支持单次回血超20E;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py |    8 +++++++-
 1 files changed, 7 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 5feca62..f0fb001 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -79,7 +79,7 @@
 Def_BuffValue_Count = 3     # buff记录的value个数
 
 #游戏对象属性--------------------------------------------
-Def_Calc_AllAttrType_MAX = 174
+Def_Calc_AllAttrType_MAX = 176
 #基本属性BUFF计算,顺序与 ObjProperty_AttrByIndex 对应,同时也为buff效果ID同步通知策划
 TYPE_Calc_AttrList = (
 TYPE_Calc_Metal,                        # 金 1
@@ -267,6 +267,8 @@
 TYPE_Calc_CureDefPer,                    # 弱化对方治疗效果
 TYPE_Calc_PetStrengthenPer,              # 强化灵兽
 TYPE_Calc_PetWeakenPer,                  # 弱化灵兽
+TYPE_Calc_SuperHitHurtPer,               # 强化暴伤
+TYPE_Calc_SuperHitHurtDefPer,            # 弱化暴伤 175
 ) = range(1, Def_Calc_AllAttrType_MAX)
 
 ## 支持大数值属性,超过20E
@@ -4554,6 +4556,8 @@
 AttrName_CureDefPer = "CureDefPer"  # 弱化治疗
 AttrName_PetStrengthenPer = "PetStrengthenPer"  # 强化灵兽
 AttrName_PetWeakenPer = "PetWeakenPer"  # 弱化灵兽
+AttrName_SuperHitHurtPer = "SuperHitHurtPer"  # 强化暴伤
+AttrName_SuperHitHurtDefPer = "SuperHitHurtDefPer"  # 弱化暴伤
 
 #物品效果(ID或指定类型)对应的属性计算信息 {效果(ID/指定类型):[[属性索引, ...], 是否基础属性,(非)线性]}
 #对应 Def_Calc_AllAttrType_MAX
@@ -4756,6 +4760,8 @@
     ShareDefine.Def_Effect_CureDefPer:[[TYPE_Calc_CureDefPer], False, TYPE_Linear],
     ShareDefine.Def_Effect_PetStrengthenPer:[[TYPE_Calc_PetStrengthenPer], False, TYPE_Linear],
     ShareDefine.Def_Effect_PetWeakenPer:[[TYPE_Calc_PetWeakenPer], False, TYPE_Linear],
+    ShareDefine.Def_Effect_SuperHitHurtPer:[[TYPE_Calc_SuperHitHurtPer], False, TYPE_Linear],
+    ShareDefine.Def_Effect_SuperHitHurtDefPer:[[TYPE_Calc_SuperHitHurtDefPer], False, TYPE_Linear],
     
     #战斗非线性
     ShareDefine.Def_Effect_SuperHitPer:[[TYPE_Calc_SuperHit], False, TYPE_NoLinear],

--
Gitblit v1.8.0