From 0975094f2661551929ce86ad4951229bfc887ee6 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期四, 28 三月 2024 18:17:39 +0800 Subject: [PATCH] 10019 【砍树】回合战斗(增加强化暴伤、弱化暴伤属性;增加1308通用持续性回血buff逻辑,支持单次回血超20E;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 8 +++++++- 1 files changed, 7 insertions(+), 1 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py index 5feca62..f0fb001 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py @@ -79,7 +79,7 @@ Def_BuffValue_Count = 3 # buff记录的value个数 #游戏对象属性-------------------------------------------- -Def_Calc_AllAttrType_MAX = 174 +Def_Calc_AllAttrType_MAX = 176 #基本属性BUFF计算,顺序与 ObjProperty_AttrByIndex 对应,同时也为buff效果ID同步通知策划 TYPE_Calc_AttrList = ( TYPE_Calc_Metal, # 金 1 @@ -267,6 +267,8 @@ TYPE_Calc_CureDefPer, # 弱化对方治疗效果 TYPE_Calc_PetStrengthenPer, # 强化灵兽 TYPE_Calc_PetWeakenPer, # 弱化灵兽 +TYPE_Calc_SuperHitHurtPer, # 强化暴伤 +TYPE_Calc_SuperHitHurtDefPer, # 弱化暴伤 175 ) = range(1, Def_Calc_AllAttrType_MAX) ## 支持大数值属性,超过20E @@ -4554,6 +4556,8 @@ AttrName_CureDefPer = "CureDefPer" # 弱化治疗 AttrName_PetStrengthenPer = "PetStrengthenPer" # 强化灵兽 AttrName_PetWeakenPer = "PetWeakenPer" # 弱化灵兽 +AttrName_SuperHitHurtPer = "SuperHitHurtPer" # 强化暴伤 +AttrName_SuperHitHurtDefPer = "SuperHitHurtDefPer" # 弱化暴伤 #物品效果(ID或指定类型)对应的属性计算信息 {效果(ID/指定类型):[[属性索引, ...], 是否基础属性,(非)线性]} #对应 Def_Calc_AllAttrType_MAX @@ -4756,6 +4760,8 @@ ShareDefine.Def_Effect_CureDefPer:[[TYPE_Calc_CureDefPer], False, TYPE_Linear], ShareDefine.Def_Effect_PetStrengthenPer:[[TYPE_Calc_PetStrengthenPer], False, TYPE_Linear], ShareDefine.Def_Effect_PetWeakenPer:[[TYPE_Calc_PetWeakenPer], False, TYPE_Linear], + ShareDefine.Def_Effect_SuperHitHurtPer:[[TYPE_Calc_SuperHitHurtPer], False, TYPE_Linear], + ShareDefine.Def_Effect_SuperHitHurtDefPer:[[TYPE_Calc_SuperHitHurtDefPer], False, TYPE_Linear], #战斗非线性 ShareDefine.Def_Effect_SuperHitPer:[[TYPE_Calc_SuperHit], False, TYPE_NoLinear], -- Gitblit v1.8.0