From 0975094f2661551929ce86ad4951229bfc887ee6 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期四, 28 三月 2024 18:17:39 +0800 Subject: [PATCH] 10019 【砍树】回合战斗(增加强化暴伤、弱化暴伤属性;增加1308通用持续性回血buff逻辑,支持单次回血超20E;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py | 2 ++ 1 files changed, 2 insertions(+), 0 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py index d9a28d1..05fe156 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py @@ -4203,6 +4203,8 @@ GameObj.SetCureDefPer(curNPC, PropDict.get("CureDefPer", 0)) GameObj.SetPetStrengthenPer(curNPC, PropDict.get("PetStrengthenPer", 0)) GameObj.SetPetWeakenPer(curNPC, PropDict.get("PetWeakenPer", 0)) + GameObj.SetSuperHitHurtPer(curNPC, PropDict.get("SuperHitHurtPer", 0)) + GameObj.SetSuperHitHurtDefPer(curNPC, PropDict.get("SuperHitHurtDefPer", 0)) GameObj.SetFinalHurtPer(curNPC, PropDict.get("FinalHurtPer", 0)) GameObj.SetFinalHurtReducePer(curNPC, PropDict.get("FinalHurtReducePer", 0)) -- Gitblit v1.8.0