From 097c53c5b87f4db42922d7cf9129a69c9bb35ef8 Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期四, 20 十二月 2018 21:30:52 +0800 Subject: [PATCH] 5372 【后端】【1.4】聚魂副本开发 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_XMZZ.py | 17 ++++++++++++++--- 1 files changed, 14 insertions(+), 3 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_XMZZ.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_XMZZ.py index 9f113ac..9961324 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_XMZZ.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_XMZZ.py @@ -175,7 +175,9 @@ fbStep = GameWorld.GetGameFB().GetFBStep() # # 副本准备 -# if fbStep == FB_Step_Prepare: + if fbStep == FB_Step_Prepare: + ResetPos(tick) + # PrepareXMZZPK(tick) # # 副本进行中 if fbStep == FB_Step_Fighting: @@ -185,6 +187,15 @@ # __DoLogic_FB_Over(tick) + return + +def ResetPos(tick): + if tick - GameWorld.GetGameFB().GetFBStepTick() < 1 * 1000: + return + FBCommon.SetFBStep(FB_Step_Fighting, tick) + curPlayer = FBCommon.GetCurSingleFBPlayer() + if curPlayer: + __ResetPos(curPlayer) return def __ChcekFBOver(tick): @@ -240,10 +251,10 @@ #=============================================================================================== FBCommon.SetFBStep(FB_Step_Prepare, tick) #重置坐标 - __ResetPos(curPlayer) + #__ResetPos(curPlayer) FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttWaitStart, __GetFightTime()[Def_PrepareTime] * 1000) - FBCommon.SetFBStep(FB_Step_Fighting, tick) + #FBCommon.SetFBStep(FB_Step_Fighting, tick) if not vsPlayerInfo: return -- Gitblit v1.8.0