From 09a189483bb323709ac8ff358be35c8e96b56362 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 01 十一月 2024 15:14:27 +0800
Subject: [PATCH] 10261 【越南】【砍树】【英文】【tqxbqy】头像框,头像(补充通知:A922、A923、A927、A928、B920、B922、B033、B035)
---
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldArena.py | 94 ++++-------
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameXiangong.py | 8
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFuncTeam.py | 10 +
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py | 160 ++++++++++++++++++-
ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py | 160 ++++++++++++++++++-
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldMineArea.py | 12 +
6 files changed, 355 insertions(+), 89 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
index c6972a8..bd81654 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
@@ -2996,6 +2996,8 @@
AddScore = "" #(String AddScore)//本次对战增加的积分,有正负
IsWin = 0 #(BYTE IsWin)//是否获胜
Time = 0 #(DWORD Time)//时间戳
+ Face = 0 #(DWORD Face)//基本脸型
+ FacePic = 0 #(DWORD FacePic)//头像框
data = None
def __init__(self):
@@ -3016,6 +3018,8 @@
self.AddScore,_pos = CommFunc.ReadString(_lpData, _pos,self.AddScoreLen)
self.IsWin,_pos = CommFunc.ReadBYTE(_lpData, _pos)
self.Time,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+ self.Face,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+ self.FacePic,_pos = CommFunc.ReadDWORD(_lpData, _pos)
return _pos
def Clear(self):
@@ -3031,6 +3035,8 @@
self.AddScore = ""
self.IsWin = 0
self.Time = 0
+ self.Face = 0
+ self.FacePic = 0
return
def GetLength(self):
@@ -3046,6 +3052,8 @@
length += 1
length += len(self.AddScore)
length += 1
+ length += 4
+ length += 4
length += 4
return length
@@ -3064,6 +3072,8 @@
data = CommFunc.WriteString(data, self.AddScoreLen, self.AddScore)
data = CommFunc.WriteBYTE(data, self.IsWin)
data = CommFunc.WriteDWORD(data, self.Time)
+ data = CommFunc.WriteDWORD(data, self.Face)
+ data = CommFunc.WriteDWORD(data, self.FacePic)
return data
def OutputString(self):
@@ -3079,7 +3089,9 @@
AddScoreLen:%d,
AddScore:%s,
IsWin:%d,
- Time:%d
+ Time:%d,
+ Face:%d,
+ FacePic:%d
'''\
%(
self.PlayerID,
@@ -3093,7 +3105,9 @@
self.AddScoreLen,
self.AddScore,
self.IsWin,
- self.Time
+ self.Time,
+ self.Face,
+ self.FacePic
)
return DumpString
@@ -3176,6 +3190,8 @@
FightPower = 0 #(DWORD FightPower)//战力求余亿部分,机器人读等级表取等级对应战力
FightPowerEx = 0 #(DWORD FightPowerEx)//战力整除亿部分,机器人读等级表取等级对应战力
Score = 0 #(DWORD Score)//积分
+ Face = 0 #(DWORD Face)//基本脸型
+ FacePic = 0 #(DWORD FacePic)//头像框
data = None
def __init__(self):
@@ -3192,6 +3208,8 @@
self.FightPower,_pos = CommFunc.ReadDWORD(_lpData, _pos)
self.FightPowerEx,_pos = CommFunc.ReadDWORD(_lpData, _pos)
self.Score,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+ self.Face,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+ self.FacePic,_pos = CommFunc.ReadDWORD(_lpData, _pos)
return _pos
def Clear(self):
@@ -3203,6 +3221,8 @@
self.FightPower = 0
self.FightPowerEx = 0
self.Score = 0
+ self.Face = 0
+ self.FacePic = 0
return
def GetLength(self):
@@ -3212,6 +3232,8 @@
length += 1
length += 2
length += 2
+ length += 4
+ length += 4
length += 4
length += 4
length += 4
@@ -3228,6 +3250,8 @@
data = CommFunc.WriteDWORD(data, self.FightPower)
data = CommFunc.WriteDWORD(data, self.FightPowerEx)
data = CommFunc.WriteDWORD(data, self.Score)
+ data = CommFunc.WriteDWORD(data, self.Face)
+ data = CommFunc.WriteDWORD(data, self.FacePic)
return data
def OutputString(self):
@@ -3239,7 +3263,9 @@
RealmLV:%d,
FightPower:%d,
FightPowerEx:%d,
- Score:%d
+ Score:%d,
+ Face:%d,
+ FacePic:%d
'''\
%(
self.PlayerID,
@@ -3249,7 +3275,9 @@
self.RealmLV,
self.FightPower,
self.FightPowerEx,
- self.Score
+ self.Score,
+ self.Face,
+ self.FacePic
)
return DumpString
@@ -5824,6 +5852,8 @@
LV = 0 #(WORD LV)// 玩家等级
Job = 0 #(BYTE Job)// 玩家职业
RealmLV = 0 #(WORD RealmLV)// 玩家境界
+ Face = 0 #(DWORD Face)//基本脸型
+ FacePic = 0 #(DWORD FacePic)//头像框
EquipShowSwitch = 0 #(DWORD EquipShowSwitch)
EquipShowIDCount = 0 #(BYTE EquipShowIDCount)
EquipShowID = list() #(vector<DWORD> EquipShowID)
@@ -5843,6 +5873,8 @@
self.LV,_pos = CommFunc.ReadWORD(_lpData, _pos)
self.Job,_pos = CommFunc.ReadBYTE(_lpData, _pos)
self.RealmLV,_pos = CommFunc.ReadWORD(_lpData, _pos)
+ self.Face,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+ self.FacePic,_pos = CommFunc.ReadDWORD(_lpData, _pos)
self.EquipShowSwitch,_pos = CommFunc.ReadDWORD(_lpData, _pos)
self.EquipShowIDCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
for i in range(self.EquipShowIDCount):
@@ -5859,6 +5891,8 @@
self.LV = 0
self.Job = 0
self.RealmLV = 0
+ self.Face = 0
+ self.FacePic = 0
self.EquipShowSwitch = 0
self.EquipShowIDCount = 0
self.EquipShowID = list()
@@ -5875,6 +5909,8 @@
length += 1
length += 2
length += 4
+ length += 4
+ length += 4
length += 1
length += 4 * self.EquipShowIDCount
@@ -5890,6 +5926,8 @@
data = CommFunc.WriteWORD(data, self.LV)
data = CommFunc.WriteBYTE(data, self.Job)
data = CommFunc.WriteWORD(data, self.RealmLV)
+ data = CommFunc.WriteDWORD(data, self.Face)
+ data = CommFunc.WriteDWORD(data, self.FacePic)
data = CommFunc.WriteDWORD(data, self.EquipShowSwitch)
data = CommFunc.WriteBYTE(data, self.EquipShowIDCount)
for i in range(self.EquipShowIDCount):
@@ -5906,6 +5944,8 @@
LV:%d,
Job:%d,
RealmLV:%d,
+ Face:%d,
+ FacePic:%d,
EquipShowSwitch:%d,
EquipShowIDCount:%d,
EquipShowID:%s
@@ -5919,6 +5959,8 @@
self.LV,
self.Job,
self.RealmLV,
+ self.Face,
+ self.FacePic,
self.EquipShowSwitch,
self.EquipShowIDCount,
"..."
@@ -6011,6 +6053,8 @@
LV = 0 #(WORD LV)// 玩家等级
Job = 0 #(BYTE Job)// 玩家职业
RealmLV = 0 #(WORD RealmLV)// 玩家境界
+ Face = 0 #(DWORD Face)//基本脸型
+ FacePic = 0 #(DWORD FacePic)//头像框
data = None
def __init__(self):
@@ -6027,6 +6071,8 @@
self.LV,_pos = CommFunc.ReadWORD(_lpData, _pos)
self.Job,_pos = CommFunc.ReadBYTE(_lpData, _pos)
self.RealmLV,_pos = CommFunc.ReadWORD(_lpData, _pos)
+ self.Face,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+ self.FacePic,_pos = CommFunc.ReadDWORD(_lpData, _pos)
return _pos
def Clear(self):
@@ -6038,6 +6084,8 @@
self.LV = 0
self.Job = 0
self.RealmLV = 0
+ self.Face = 0
+ self.FacePic = 0
return
def GetLength(self):
@@ -6050,6 +6098,8 @@
length += 2
length += 1
length += 2
+ length += 4
+ length += 4
return length
@@ -6063,6 +6113,8 @@
data = CommFunc.WriteWORD(data, self.LV)
data = CommFunc.WriteBYTE(data, self.Job)
data = CommFunc.WriteWORD(data, self.RealmLV)
+ data = CommFunc.WriteDWORD(data, self.Face)
+ data = CommFunc.WriteDWORD(data, self.FacePic)
return data
def OutputString(self):
@@ -6074,7 +6126,9 @@
Name:%s,
LV:%d,
Job:%d,
- RealmLV:%d
+ RealmLV:%d,
+ Face:%d,
+ FacePic:%d
'''\
%(
self.AddTime,
@@ -6084,7 +6138,9 @@
self.Name,
self.LV,
self.Job,
- self.RealmLV
+ self.RealmLV,
+ self.Face,
+ self.FacePic
)
return DumpString
@@ -8504,7 +8560,9 @@
RobPlayerID = 0 #(DWORD RobPlayerID)// 抢夺玩家ID,为0时代表没人抢夺
RobWorkerCount = 0 #(BYTE RobWorkerCount)// 抢夺工人个数
RobPlayerName = "" #(char RobPlayerName[33])
+ RobJob = 0 #(BYTE RobJob)
RobFace = 0 #(DWORD RobFace)
+ RobFacePic = 0 #(DWORD RobFacePic)
data = None
def __init__(self):
@@ -8526,7 +8584,9 @@
self.RobPlayerID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
self.RobWorkerCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
self.RobPlayerName,_pos = CommFunc.ReadString(_lpData, _pos,33)
+ self.RobJob,_pos = CommFunc.ReadBYTE(_lpData, _pos)
self.RobFace,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+ self.RobFacePic,_pos = CommFunc.ReadDWORD(_lpData, _pos)
return _pos
def Clear(self):
@@ -8543,7 +8603,9 @@
self.RobPlayerID = 0
self.RobWorkerCount = 0
self.RobPlayerName = ""
+ self.RobJob = 0
self.RobFace = 0
+ self.RobFacePic = 0
return
def GetLength(self):
@@ -8561,6 +8623,8 @@
length += 4
length += 1
length += 33
+ length += 1
+ length += 4
length += 4
return length
@@ -8580,7 +8644,9 @@
data = CommFunc.WriteDWORD(data, self.RobPlayerID)
data = CommFunc.WriteBYTE(data, self.RobWorkerCount)
data = CommFunc.WriteString(data, 33, self.RobPlayerName)
+ data = CommFunc.WriteBYTE(data, self.RobJob)
data = CommFunc.WriteDWORD(data, self.RobFace)
+ data = CommFunc.WriteDWORD(data, self.RobFacePic)
return data
def OutputString(self):
@@ -8598,7 +8664,9 @@
RobPlayerID:%d,
RobWorkerCount:%d,
RobPlayerName:%s,
- RobFace:%d
+ RobJob:%d,
+ RobFace:%d,
+ RobFacePic:%d
'''\
%(
self.Index,
@@ -8614,7 +8682,9 @@
self.RobPlayerID,
self.RobWorkerCount,
self.RobPlayerName,
- self.RobFace
+ self.RobJob,
+ self.RobFace,
+ self.RobFacePic
)
return DumpString
@@ -8622,7 +8692,9 @@
class tagGCMineArea(Structure):
PlayerID = 0 #(DWORD PlayerID)// 福地所属玩家ID,可能是自己或其他玩家ID,当ID小于10000时为假人
PlayerName = "" #(char PlayerName[33])// 可能为空,如自己或假人
+ Job = 0 #(BYTE Job)
Face = 0 #(DWORD Face)
+ FacePic = 0 #(DWORD FacePic)
MineCount = 0 #(BYTE MineCount)
MineItemList = list() #(vector<tagGCMineItem> MineItemList)// 矿物列表
data = None
@@ -8635,7 +8707,9 @@
self.Clear()
self.PlayerID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
self.PlayerName,_pos = CommFunc.ReadString(_lpData, _pos,33)
+ self.Job,_pos = CommFunc.ReadBYTE(_lpData, _pos)
self.Face,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+ self.FacePic,_pos = CommFunc.ReadDWORD(_lpData, _pos)
self.MineCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
for i in range(self.MineCount):
temMineItemList = tagGCMineItem()
@@ -8646,7 +8720,9 @@
def Clear(self):
self.PlayerID = 0
self.PlayerName = ""
+ self.Job = 0
self.Face = 0
+ self.FacePic = 0
self.MineCount = 0
self.MineItemList = list()
return
@@ -8655,6 +8731,8 @@
length = 0
length += 4
length += 33
+ length += 1
+ length += 4
length += 4
length += 1
for i in range(self.MineCount):
@@ -8666,7 +8744,9 @@
data = ''
data = CommFunc.WriteDWORD(data, self.PlayerID)
data = CommFunc.WriteString(data, 33, self.PlayerName)
+ data = CommFunc.WriteBYTE(data, self.Job)
data = CommFunc.WriteDWORD(data, self.Face)
+ data = CommFunc.WriteDWORD(data, self.FacePic)
data = CommFunc.WriteBYTE(data, self.MineCount)
for i in range(self.MineCount):
data = CommFunc.WriteString(data, self.MineItemList[i].GetLength(), self.MineItemList[i].GetBuffer())
@@ -8676,14 +8756,18 @@
DumpString = '''
PlayerID:%d,
PlayerName:%s,
+ Job:%d,
Face:%d,
+ FacePic:%d,
MineCount:%d,
MineItemList:%s
'''\
%(
self.PlayerID,
self.PlayerName,
+ self.Job,
self.Face,
+ self.FacePic,
self.MineCount,
"..."
)
@@ -8779,7 +8863,9 @@
RecordTime = 0 #(DWORD RecordTime)// 记录时间戳
MineID = 0 #(WORD MineID)// 矿物ID,对应福地采集表中ID
TagPlayerName = "" #(char TagPlayerName[33])
+ TagJob = 0 #(BYTE TagJob)
TagFace = 0 #(DWORD TagFace)
+ TagFacePic = 0 #(DWORD TagFacePic)
data = None
def __init__(self):
@@ -8793,7 +8879,9 @@
self.RecordTime,_pos = CommFunc.ReadDWORD(_lpData, _pos)
self.MineID,_pos = CommFunc.ReadWORD(_lpData, _pos)
self.TagPlayerName,_pos = CommFunc.ReadString(_lpData, _pos,33)
+ self.TagJob,_pos = CommFunc.ReadBYTE(_lpData, _pos)
self.TagFace,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+ self.TagFacePic,_pos = CommFunc.ReadDWORD(_lpData, _pos)
return _pos
def Clear(self):
@@ -8802,7 +8890,9 @@
self.RecordTime = 0
self.MineID = 0
self.TagPlayerName = ""
+ self.TagJob = 0
self.TagFace = 0
+ self.TagFacePic = 0
return
def GetLength(self):
@@ -8812,6 +8902,8 @@
length += 4
length += 2
length += 33
+ length += 1
+ length += 4
length += 4
return length
@@ -8823,7 +8915,9 @@
data = CommFunc.WriteDWORD(data, self.RecordTime)
data = CommFunc.WriteWORD(data, self.MineID)
data = CommFunc.WriteString(data, 33, self.TagPlayerName)
+ data = CommFunc.WriteBYTE(data, self.TagJob)
data = CommFunc.WriteDWORD(data, self.TagFace)
+ data = CommFunc.WriteDWORD(data, self.TagFacePic)
return data
def OutputString(self):
@@ -8833,7 +8927,9 @@
RecordTime:%d,
MineID:%d,
TagPlayerName:%s,
- TagFace:%d
+ TagJob:%d,
+ TagFace:%d,
+ TagFacePic:%d
'''\
%(
self.RecordType,
@@ -8841,7 +8937,9 @@
self.RecordTime,
self.MineID,
self.TagPlayerName,
- self.TagFace
+ self.TagJob,
+ self.TagFace,
+ self.TagFacePic
)
return DumpString
@@ -13204,6 +13302,8 @@
LV = 0 #(WORD LV)// 玩家等级
Job = 0 #(BYTE Job)// 玩家职业
RealmLV = 0 #(WORD RealmLV)// 玩家境界
+ Face = 0 #(DWORD Face)//基本脸型
+ FacePic = 0 #(DWORD FacePic)//头像框
FightPower = 0 #(DWORD FightPower)// 战力,求余亿
FightPowerEx = 0 #(DWORD FightPowerEx)// 战力,整除亿
Value1 = 0 #(DWORD Value1)//值1
@@ -13223,6 +13323,8 @@
self.LV,_pos = CommFunc.ReadWORD(_lpData, _pos)
self.Job,_pos = CommFunc.ReadBYTE(_lpData, _pos)
self.RealmLV,_pos = CommFunc.ReadWORD(_lpData, _pos)
+ self.Face,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+ self.FacePic,_pos = CommFunc.ReadDWORD(_lpData, _pos)
self.FightPower,_pos = CommFunc.ReadDWORD(_lpData, _pos)
self.FightPowerEx,_pos = CommFunc.ReadDWORD(_lpData, _pos)
self.Value1,_pos = CommFunc.ReadDWORD(_lpData, _pos)
@@ -13237,6 +13339,8 @@
self.LV = 0
self.Job = 0
self.RealmLV = 0
+ self.Face = 0
+ self.FacePic = 0
self.FightPower = 0
self.FightPowerEx = 0
self.Value1 = 0
@@ -13256,6 +13360,8 @@
length += 4
length += 4
length += 4
+ length += 4
+ length += 4
return length
@@ -13268,6 +13374,8 @@
data = CommFunc.WriteWORD(data, self.LV)
data = CommFunc.WriteBYTE(data, self.Job)
data = CommFunc.WriteWORD(data, self.RealmLV)
+ data = CommFunc.WriteDWORD(data, self.Face)
+ data = CommFunc.WriteDWORD(data, self.FacePic)
data = CommFunc.WriteDWORD(data, self.FightPower)
data = CommFunc.WriteDWORD(data, self.FightPowerEx)
data = CommFunc.WriteDWORD(data, self.Value1)
@@ -13283,6 +13391,8 @@
LV:%d,
Job:%d,
RealmLV:%d,
+ Face:%d,
+ FacePic:%d,
FightPower:%d,
FightPowerEx:%d,
Value1:%d,
@@ -13296,6 +13406,8 @@
self.LV,
self.Job,
self.RealmLV,
+ self.Face,
+ self.FacePic,
self.FightPower,
self.FightPowerEx,
self.Value1,
@@ -13602,6 +13714,8 @@
LV = 0 #(WORD LV)// 玩家等级
Job = 0 #(BYTE Job)// 玩家职业
RealmLV = 0 #(WORD RealmLV)// 玩家境界
+ Face = 0 #(DWORD Face)//基本脸型
+ FacePic = 0 #(DWORD FacePic)//头像框
FightPower = 0 #(DWORD FightPower)// 战力,求余亿
FightPowerEx = 0 #(DWORD FightPowerEx)// 战力,整除亿
data = None
@@ -13619,6 +13733,8 @@
self.LV,_pos = CommFunc.ReadWORD(_lpData, _pos)
self.Job,_pos = CommFunc.ReadBYTE(_lpData, _pos)
self.RealmLV,_pos = CommFunc.ReadWORD(_lpData, _pos)
+ self.Face,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+ self.FacePic,_pos = CommFunc.ReadDWORD(_lpData, _pos)
self.FightPower,_pos = CommFunc.ReadDWORD(_lpData, _pos)
self.FightPowerEx,_pos = CommFunc.ReadDWORD(_lpData, _pos)
return _pos
@@ -13631,6 +13747,8 @@
self.LV = 0
self.Job = 0
self.RealmLV = 0
+ self.Face = 0
+ self.FacePic = 0
self.FightPower = 0
self.FightPowerEx = 0
return
@@ -13646,6 +13764,8 @@
length += 2
length += 4
length += 4
+ length += 4
+ length += 4
return length
@@ -13658,6 +13778,8 @@
data = CommFunc.WriteWORD(data, self.LV)
data = CommFunc.WriteBYTE(data, self.Job)
data = CommFunc.WriteWORD(data, self.RealmLV)
+ data = CommFunc.WriteDWORD(data, self.Face)
+ data = CommFunc.WriteDWORD(data, self.FacePic)
data = CommFunc.WriteDWORD(data, self.FightPower)
data = CommFunc.WriteDWORD(data, self.FightPowerEx)
return data
@@ -13671,6 +13793,8 @@
LV:%d,
Job:%d,
RealmLV:%d,
+ Face:%d,
+ FacePic:%d,
FightPower:%d,
FightPowerEx:%d
'''\
@@ -13682,6 +13806,8 @@
self.LV,
self.Job,
self.RealmLV,
+ self.Face,
+ self.FacePic,
self.FightPower,
self.FightPowerEx
)
@@ -13696,6 +13822,8 @@
LV = 0 #(WORD LV)// 玩家等级
Job = 0 #(BYTE Job)// 玩家职业
RealmLV = 0 #(WORD RealmLV)// 玩家境界
+ Face = 0 #(DWORD Face)//基本脸型
+ FacePic = 0 #(DWORD FacePic)//头像框
FightPower = 0 #(DWORD FightPower)// 战力,求余亿
FightPowerEx = 0 #(DWORD FightPowerEx)// 战力,整除亿
OfflineValue = 0 #(DWORD OfflineValue)// 离线值:0-在线;1-离线;>1-上次离线时间戳,可用于计算离线多久了;当取不到玩家信息时用1代表已离线;
@@ -13716,6 +13844,8 @@
self.LV,_pos = CommFunc.ReadWORD(_lpData, _pos)
self.Job,_pos = CommFunc.ReadBYTE(_lpData, _pos)
self.RealmLV,_pos = CommFunc.ReadWORD(_lpData, _pos)
+ self.Face,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+ self.FacePic,_pos = CommFunc.ReadDWORD(_lpData, _pos)
self.FightPower,_pos = CommFunc.ReadDWORD(_lpData, _pos)
self.FightPowerEx,_pos = CommFunc.ReadDWORD(_lpData, _pos)
self.OfflineValue,_pos = CommFunc.ReadDWORD(_lpData, _pos)
@@ -13731,6 +13861,8 @@
self.LV = 0
self.Job = 0
self.RealmLV = 0
+ self.Face = 0
+ self.FacePic = 0
self.FightPower = 0
self.FightPowerEx = 0
self.OfflineValue = 0
@@ -13752,6 +13884,8 @@
length += 4
length += 4
length += 4
+ length += 4
+ length += 4
return length
@@ -13764,6 +13898,8 @@
data = CommFunc.WriteWORD(data, self.LV)
data = CommFunc.WriteBYTE(data, self.Job)
data = CommFunc.WriteWORD(data, self.RealmLV)
+ data = CommFunc.WriteDWORD(data, self.Face)
+ data = CommFunc.WriteDWORD(data, self.FacePic)
data = CommFunc.WriteDWORD(data, self.FightPower)
data = CommFunc.WriteDWORD(data, self.FightPowerEx)
data = CommFunc.WriteDWORD(data, self.OfflineValue)
@@ -13780,6 +13916,8 @@
LV:%d,
Job:%d,
RealmLV:%d,
+ Face:%d,
+ FacePic:%d,
FightPower:%d,
FightPowerEx:%d,
OfflineValue:%d,
@@ -13794,6 +13932,8 @@
self.LV,
self.Job,
self.RealmLV,
+ self.Face,
+ self.FacePic,
self.FightPower,
self.FightPowerEx,
self.OfflineValue,
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldArena.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldArena.py
index cbccd5c..4cea4dc 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldArena.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldArena.py
@@ -56,6 +56,8 @@
self.tagLV = 0
self.tagJob = 0
self.tagScore = 0
+ self.tagFace = 0
+ self.tagFacePic = 0
return
class ArenaBattleRec():
@@ -73,6 +75,8 @@
self.tagPlayerID = 0 # 小于10000的为机器人ID
self.tagLV = 0
self.tagJob = 0
+ self.tagFace = 0
+ self.tagFacePic = 0
self.tagScore = 0
self.addScore = 0
@@ -91,6 +95,7 @@
value4 tagScore 目标积分,非实时积分,一般机器人时有用
strValue1 resultInfo isWin,addScore
strValue2 updInfo isDispose,updScore
+strValue3 faceInfo face,facePic
'''
''' 榜单数据 '''
@@ -102,70 +107,16 @@
def SetArenaBillRealmLV(billData, realmLV): return billData.SetValue1(realmLV)
def GetArenaBillLV(billData): return billData.GetValue2()
def SetArenaBillLV(billData, lv): billData.SetValue2(lv)
+def GetArenaBillFace(billData): return billData.GetValue3()
+def SetArenaBillFace(billData, face): billData.SetValue3(face)
+def GetArenaBillFacePic(billData): return billData.GetValue4()
+def SetArenaBillFacePic(billData, facePic): billData.SetValue4(facePic)
def GetArenaBillScore(billData): return billData.GetCmpValue()
def SetArenaBillScore(billData, score): return billData.SetCmpValue(score)
def GetArenaBillFightPower(billData): return billData.GetCmpValue2() * ShareDefine.Def_PerPointValue + billData.GetCmpValue3()
def SetArenaBillFightPower(billData, fightPower):
billData.SetCmpValue2(fightPower / ShareDefine.Def_PerPointValue)
billData.SetCmpValue3(fightPower % ShareDefine.Def_PerPointValue)
- return
-
-def RepairArenaBillboardFightPower():
- ## 修正竞技场榜单的战力数据,支持20亿,bt3_1.100.1 下次大版本更新后可删除
-
- repairStateKey = "RepairArenaBillboardFightPower"
- repairState = PlayerDBGSEvent.GetDBGSTrig_ByKey(repairStateKey)
- if repairState:
- GameWorld.DebugLog("=== 已经修正竞技场榜单数据 ===")
- return
-
- GameWorld.Log("=== 修正竞技场榜单数据 Start ===")
-
- worldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
- PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ArenaWorldLV, worldLV)
- GameWorld.Log(" SetDBGSTrig_ByKey %s=%s" % (PlayerDBGSEvent.Def_ArenaWorldLV, worldLV))
-
- robotMaxCount = IpyGameDataPY.GetFuncCfg("ArenaRobot", 1)
- __RandRobotLVList(robotMaxCount)
- GameWorld.Log(" PyGameData.g_arenaRobotLVList len=%s, %s" % (len(PyGameData.g_arenaRobotLVList), PyGameData.g_arenaRobotLVList))
-
- billBoard = GameWorld.GetBillboard().FindBillboard(ShareDefine.Def_BT_Arena)
- if not billBoard:
- return
-
- for index in xrange(billBoard.GetCount()):
-
- order = index + 1
- billBoardData = billBoard.At(index)
- if not billBoardData:
- continue
-
- playerID = billBoardData.GetID()
- fightPower = billBoardData.GetCmpValue2() # 旧战力只存在比较值2
-
- if playerID <= MaxRobotID:
- curLV = GetArenaBillLV(billBoardData)
- updLV = curLV
- if index < len(PyGameData.g_arenaRobotLVList):
- updLV = PyGameData.g_arenaRobotLVList[index]
- GameWorld.Log(" 修正机器人等级: order=%s,playerID=%s,curLV=%s,updLV=%s"
- % (order, playerID, curLV, updLV))
- SetArenaBillLV(billBoardData, updLV)
- SetArenaBillFightPower(billBoardData, 0)
- continue
-
- curCache = PlayerViewCache.FindViewCache(playerID)
- if curCache:
- cacheDict = PlayerViewCache.GetCachePropDataDict(curCache)
- fightPower = cacheDict["FightPower"]
-
- SetArenaBillFightPower(billBoardData, fightPower)
- GameWorld.Log(" 修正真玩家战力: order=%s,playerID=%s,fightPower=%s,cmpValue2=%s,cmpValue3=%s"
- % (order, playerID, fightPower, billBoardData.GetCmpValue2(), billBoardData.GetCmpValue3()))
-
- billBoard.Sort()
- PlayerDBGSEvent.SetDBGSTrig_ByKey(repairStateKey, 1)
- GameWorld.Log("=== 修正竞技场榜单的战力数据 OK ===")
return
def OnServerStart():
@@ -193,6 +144,11 @@
battleRec.isDispose = int(updInfo[0] if len(updInfo) > 0 else 0)
battleRec.updScore = int(updInfo[1] if len(updInfo) > 1 else 0)
+ strValue3 = recData.GetStrValue3()
+ faceInfo = strValue3.split(",") if strValue3 else []
+ battleRec.tagFace = int(faceInfo[0] if len(faceInfo) > 0 else 0)
+ battleRec.tagFacePic = int(faceInfo[1] if len(faceInfo) > 1 else 0)
+
battleRecList = GetPlayerArenaBattleRecList(playerID)
battleRecList.append(battleRec)
@@ -215,7 +171,6 @@
else:
__ResetArenaRobotBillboard()
- RepairArenaBillboardFightPower()
return
def OnServerClose():
@@ -236,6 +191,7 @@
recData.SetStrValue1("%s,%s" % (int(battleRec.isWin), battleRec.addScore))
recData.SetStrValue2("%s,%s" % (int(battleRec.isDispose), battleRec.updScore))
+ recData.SetStrValue3("%s,%s" % (battleRec.tagFace, battleRec.tagFacePic))
return
@@ -795,6 +751,8 @@
SetArenaBillRealmLV(billData, cacheDict["RealmLV"])
SetArenaBillLV(billData, cacheDict["LV"])
SetArenaBillFightPower(billData, cacheDict["FightPower"])
+ SetArenaBillFace(billData, cacheDict.get("Face", 0))
+ SetArenaBillFacePic(billData, cacheDict.get("FacePic", 0))
else:
if matchIndex < len(PyGameData.g_arenaRobotLVList):
robotLV = PyGameData.g_arenaRobotLVList[matchIndex] # 同步更新机器人榜单变化等级
@@ -803,6 +761,8 @@
matchPlayer.tagLV = GetArenaBillLV(billData)
matchPlayer.tagJob = GetArenaBillJob(billData)
matchPlayer.tagScore = GetArenaBillScore(billData)
+ matchPlayer.tagFace = GetArenaBillFace(billData)
+ matchPlayer.tagFacePic = GetArenaBillFacePic(billData)
GameWorld.DebugLog(" %s 匹配在榜单上的: tagPlayerID=%s,tagLV=%s,tagScore=%s,matchOrder=%s"
% (i + 1, matchPlayer.tagPlayerID, matchPlayer.tagLV, matchPlayer.tagScore, matchOrder), playerID)
@@ -834,6 +794,8 @@
matchInfo.Job = matchPlayer.tagJob
matchInfo.LV = matchPlayer.tagLV
matchInfo.Score = matchPlayer.tagScore
+ matchInfo.Face = matchPlayer.tagFace
+ matchInfo.FacePic = matchPlayer.tagFacePic
# 玩家读取额外信息, 机器人其他信息不处理,这里直接读最新的查看缓存,防止刷新不及时(并不是实时数据,只是相对实时,前端可自行控制刷新频率)
if matchInfo.PlayerID > MaxRobotID:
@@ -846,6 +808,8 @@
matchInfo.RealmLV = cacheDict["RealmLV"]
matchInfo.FightPower = fightPower % ShareDefine.Def_PerPointValue
matchInfo.FightPowerEx = fightPower / ShareDefine.Def_PerPointValue
+ matchInfo.Face = cacheDict.get("Face", 0)
+ matchInfo.FacePic = cacheDict.get("FacePic", 0)
else:
# 此处机器人的暂忽略等级变化的同步,仅在刷新、更新积分时同步,此处省略查询机器人所属榜单排名
pass
@@ -885,7 +849,7 @@
curScore = playerScore
isFindTag = False
- tagLV, tagJob, tagScore = 0, 0, 0
+ tagLV, tagJob, tagScore, tagFace, tagFacePic = 0, 0, 0, 0, 0
tagRealmLV, tagFightPower, tagAccID = 0, 0, "" # 机器人无值
# 先找匹配列表
@@ -893,7 +857,7 @@
for matchPlayer in matchList:
if matchPlayer.tagPlayerID == tagPlayerID:
isFindTag = True
- tagLV, tagJob, tagScore = matchPlayer.tagLV, matchPlayer.tagJob, matchPlayer.tagScore
+ tagLV, tagJob, tagScore, tagFace, tagFacePic = matchPlayer.tagLV, matchPlayer.tagJob, matchPlayer.tagScore, matchPlayer.tagFace, matchPlayer.tagFacePic
GameWorld.DebugLog(" 对手在匹配列表中! tagLV=%s, tagJob=%s, tagScore=%s" % (tagLV, tagJob, tagScore), playerID)
break
@@ -903,7 +867,7 @@
for battleRec in curBattleRecList:
if battleRec.tagPlayerID == tagPlayerID:
isFindTag = True
- tagLV, tagJob, tagScore = battleRec.tagLV, battleRec.tagJob, battleRec.tagScore
+ tagLV, tagJob, tagScore, tagFace, tagFacePic = battleRec.tagLV, battleRec.tagJob, battleRec.tagScore, battleRec.tagFace, battleRec.tagFacePic
GameWorld.DebugLog(" 对手在对战记录中! tagLV=%s, tagJob=%s, tagScore=%s" % (tagLV, tagJob, tagScore), playerID)
break
@@ -1012,6 +976,8 @@
battleRec.addScore = addScore
battleRec.isDispose = 1
battleRec.updScore = updScore
+ battleRec.tagFace = tagFace
+ battleRec.tagFacePic = tagFacePic
curBattleRecList.append(battleRec)
if len(curBattleRecList) > battleRecMaxCount:
curBattleRecList = curBattleRecList[len(curBattleRecList) - battleRecMaxCount:]
@@ -1030,6 +996,8 @@
tagBattleRec.addScore = tagAddScore
tagBattleRec.isDispose = 1 if tagOnline else 0
tagBattleRec.updScore = updTagScore
+ tagBattleRec.tagFace = face
+ tagBattleRec.tagFacePic = facePic
tagBattleRecList.append(tagBattleRec)
if len(tagBattleRecList) > battleRecMaxCount:
tagBattleRecList = tagBattleRecList[len(tagBattleRecList) - battleRecMaxCount:]
@@ -1116,6 +1084,8 @@
recInfo.AddScoreLen = len(recInfo.AddScore)
recInfo.IsWin = battleRec.isWin
recInfo.Time = battleRec.battleTime
+ recInfo.Face = battleRec.tagFace
+ recInfo.FacePic = battleRec.tagFacePic
if recInfo.PlayerID > MaxRobotID:
curCache = PlayerViewCache.FindViewCache(recInfo.PlayerID)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldMineArea.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldMineArea.py
index 7d598fa..85cc3ce 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldMineArea.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldMineArea.py
@@ -1350,7 +1350,9 @@
if areaPlayerID > Def_FakeAreaCount:
cacheDict = PlayerViewCache.GetCachePropDataDict(PlayerViewCache.FindViewCache(areaPlayerID))
areaInfo.PlayerName = cacheDict.get("Name", "")
- areaInfo.Face = cacheDict.get("Job", 0)
+ areaInfo.Job = cacheDict.get("Job", 0)
+ areaInfo.Face = cacheDict.get("Face", 0)
+ areaInfo.FacePic = cacheDict.get("FacePic", 0)
areaInfo.MineItemList = []
if not mineIndexList:
@@ -1373,7 +1375,9 @@
if mineItemData.RobPlayerID:
robCacheDict = PlayerViewCache.GetCachePropDataDict(PlayerViewCache.FindViewCache(mineItemData.RobPlayerID))
mineItem.RobPlayerName = robCacheDict.get("Name", "")
- mineItem.RobFace = robCacheDict.get("Job", 0)
+ mineItem.RobJob = robCacheDict.get("Job", 0)
+ mineItem.RobFace = robCacheDict.get("Face", 0)
+ mineItem.RobFacePic = robCacheDict.get("FacePic", 0)
areaInfo.MineItemList.append(mineItem)
areaInfo.MineCount = len(areaInfo.MineItemList)
@@ -1397,7 +1401,9 @@
if playerID != recordInfo.TagPlayerID and recordInfo.TagPlayerID > Def_FakeAreaCount:
tagCacheDict = PlayerViewCache.GetCachePropDataDict(PlayerViewCache.FindViewCache(recordInfo.TagPlayerID))
recordInfo.TagPlayerName = tagCacheDict.get("Name", "")
- recordInfo.TagFace = tagCacheDict.get("Job", 0)
+ recordInfo.TagJob = tagCacheDict.get("Job", 0)
+ recordInfo.TagFace = tagCacheDict.get("Face", 0)
+ recordInfo.TagFacePic = tagCacheDict.get("FacePic", 0)
clientPack.AreaRecordList.append(recordInfo)
clientPack.RecordCount = len(clientPack.AreaRecordList)
NetPackCommon.SendFakePack(curPlayer, clientPack)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameXiangong.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameXiangong.py
index 3db46f0..05f33e9 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameXiangong.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameXiangong.py
@@ -65,7 +65,7 @@
gameRecMgr = PyDataManager.GetDBGameRecDataManager()
recData = gameRecMgr.AddGameRecData(ShareDefine.Def_GameRecType_Xiangong, xiangongID, [playerID])
- playerInfo = PlayerViewCache.GetShotCacheDict(playerID, "ServerID")
+ playerInfo = PlayerViewCache.GetShotCacheDict(playerID, "ServerID", "Face", "FacePic")
serverID = playerInfo.get("ServerID", 0)
saveServerIDList = [] + serverIDList # 重新创建一份存储,不改变传入值
@@ -140,7 +140,7 @@
GameWorld.DebugLog(" xgPlayerID=%s,playerServerID=%s not in %s" % (xgPlayerID, playerServerID, serverIDList))
continue
- playerInfo = PlayerViewCache.GetShotCacheDict(xgPlayerID, "PlayerID", "ServerID", "Model")
+ playerInfo = PlayerViewCache.GetShotCacheDict(xgPlayerID, "PlayerID", "ServerID", "Model", "Face", "FacePic")
if not playerInfo:
GameWorld.Log("找不到玩家缓存的暂不同步仙宫新晋仙官! xgPlayerID=%s" % xgPlayerID)
continue
@@ -275,6 +275,8 @@
newP.LV = playerInfo["LV"]
newP.Job = playerInfo["Job"]
newP.RealmLV = playerInfo["RealmLV"]
+ newP.Face = playerInfo.get("Face", 0)
+ newP.FacePic = playerInfo.get("FacePic", 0)
newP.EquipShowSwitch = playerInfo["EquipShowSwitch"]
newP.EquipShowID = playerInfo["EquipShowID"]
newP.EquipShowIDCount = len(newP.EquipShowID)
@@ -354,6 +356,8 @@
recP.LV = playerInfo["LV"]
recP.Job = playerInfo["Job"]
recP.RealmLV = playerInfo["RealmLV"]
+ recP.Face = playerInfo.get("Face", 0)
+ recP.FacePic = playerInfo.get("FacePic", 0)
recPlayerList.append(recP)
clientPack = ChPyNetSendPack.tagGCXiangongRecPlayerInfo()
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFuncTeam.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFuncTeam.py
index 3e7543a..a224186 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFuncTeam.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFuncTeam.py
@@ -70,7 +70,7 @@
def GetSyncDict(self):
# Value 暂时只同步1~2
syncDict = {"PlayerID":self.GetPlayerID(), "Value1":self.GetValue1(), "Value2":self.GetValue2()}
- syncDict.update(PlayerViewCache.GetShotCacheDict(self.GetPlayerID(), "PlayerID", "FightPower", "ServerID", "OfflineValue"))
+ syncDict.update(PlayerViewCache.GetShotCacheDict(self.GetPlayerID(), "PlayerID", "FightPower", "ServerID", "OfflineValue", "Face", "FacePic"))
return syncDict
class PyFuncTeam():
@@ -127,7 +127,7 @@
ApplyList = []
if applyDetail:
for applyID in ApplyIDList[::-1]:
- applyPlayerDict = PlayerViewCache.GetShotCacheDict(applyID, "PlayerID", "FightPower", "ServerID")
+ applyPlayerDict = PlayerViewCache.GetShotCacheDict(applyID, "PlayerID", "FightPower", "ServerID", "Face", "FacePic")
if not applyPlayerDict:
ApplyIDList.remove(applyID)
else:
@@ -827,6 +827,8 @@
mem.LV = memberInfo.get("LV", 0)
mem.Job = memberInfo.get("Job", 0)
mem.RealmLV = memberInfo.get("RealmLV", 0)
+ mem.Face = memberInfo.get("Face", 0)
+ mem.FacePic = memberInfo.get("FacePic", 0)
mem.FightPower = memberInfo.get("FightPower", 0) % ChConfig.Def_PerPointValue
mem.FightPowerEx = memberInfo.get("FightPower", 0) / ChConfig.Def_PerPointValue
mem.Value1 = memberInfo["Value1"]
@@ -888,6 +890,8 @@
mem.LV = memberInfo.get("LV", 0)
mem.Job = memberInfo.get("Job", 0)
mem.RealmLV = memberInfo.get("RealmLV", 0)
+ mem.Face = memberInfo.get("Face", 0)
+ mem.FacePic = memberInfo.get("FacePic", 0)
mem.FightPower = memberInfo.get("FightPower", 0) % ChConfig.Def_PerPointValue
mem.FightPowerEx = memberInfo.get("FightPower", 0) / ChConfig.Def_PerPointValue
mem.OfflineValue = memberInfo.get("OfflineValue", 0)
@@ -905,6 +909,8 @@
applyP.LV = applyInfo["LV"]
applyP.Job = applyInfo["Job"]
applyP.RealmLV = applyInfo["RealmLV"]
+ applyP.Face = applyInfo.get("Face", 0)
+ applyP.FacePic = applyInfo.get("FacePic", 0)
applyP.FightPower = applyInfo["FightPower"] % ChConfig.Def_PerPointValue
applyP.FightPowerEx = applyInfo["FightPower"] / ChConfig.Def_PerPointValue
applyList.append(applyP)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
index c6972a8..bd81654 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
@@ -2996,6 +2996,8 @@
AddScore = "" #(String AddScore)//本次对战增加的积分,有正负
IsWin = 0 #(BYTE IsWin)//是否获胜
Time = 0 #(DWORD Time)//时间戳
+ Face = 0 #(DWORD Face)//基本脸型
+ FacePic = 0 #(DWORD FacePic)//头像框
data = None
def __init__(self):
@@ -3016,6 +3018,8 @@
self.AddScore,_pos = CommFunc.ReadString(_lpData, _pos,self.AddScoreLen)
self.IsWin,_pos = CommFunc.ReadBYTE(_lpData, _pos)
self.Time,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+ self.Face,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+ self.FacePic,_pos = CommFunc.ReadDWORD(_lpData, _pos)
return _pos
def Clear(self):
@@ -3031,6 +3035,8 @@
self.AddScore = ""
self.IsWin = 0
self.Time = 0
+ self.Face = 0
+ self.FacePic = 0
return
def GetLength(self):
@@ -3046,6 +3052,8 @@
length += 1
length += len(self.AddScore)
length += 1
+ length += 4
+ length += 4
length += 4
return length
@@ -3064,6 +3072,8 @@
data = CommFunc.WriteString(data, self.AddScoreLen, self.AddScore)
data = CommFunc.WriteBYTE(data, self.IsWin)
data = CommFunc.WriteDWORD(data, self.Time)
+ data = CommFunc.WriteDWORD(data, self.Face)
+ data = CommFunc.WriteDWORD(data, self.FacePic)
return data
def OutputString(self):
@@ -3079,7 +3089,9 @@
AddScoreLen:%d,
AddScore:%s,
IsWin:%d,
- Time:%d
+ Time:%d,
+ Face:%d,
+ FacePic:%d
'''\
%(
self.PlayerID,
@@ -3093,7 +3105,9 @@
self.AddScoreLen,
self.AddScore,
self.IsWin,
- self.Time
+ self.Time,
+ self.Face,
+ self.FacePic
)
return DumpString
@@ -3176,6 +3190,8 @@
FightPower = 0 #(DWORD FightPower)//战力求余亿部分,机器人读等级表取等级对应战力
FightPowerEx = 0 #(DWORD FightPowerEx)//战力整除亿部分,机器人读等级表取等级对应战力
Score = 0 #(DWORD Score)//积分
+ Face = 0 #(DWORD Face)//基本脸型
+ FacePic = 0 #(DWORD FacePic)//头像框
data = None
def __init__(self):
@@ -3192,6 +3208,8 @@
self.FightPower,_pos = CommFunc.ReadDWORD(_lpData, _pos)
self.FightPowerEx,_pos = CommFunc.ReadDWORD(_lpData, _pos)
self.Score,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+ self.Face,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+ self.FacePic,_pos = CommFunc.ReadDWORD(_lpData, _pos)
return _pos
def Clear(self):
@@ -3203,6 +3221,8 @@
self.FightPower = 0
self.FightPowerEx = 0
self.Score = 0
+ self.Face = 0
+ self.FacePic = 0
return
def GetLength(self):
@@ -3212,6 +3232,8 @@
length += 1
length += 2
length += 2
+ length += 4
+ length += 4
length += 4
length += 4
length += 4
@@ -3228,6 +3250,8 @@
data = CommFunc.WriteDWORD(data, self.FightPower)
data = CommFunc.WriteDWORD(data, self.FightPowerEx)
data = CommFunc.WriteDWORD(data, self.Score)
+ data = CommFunc.WriteDWORD(data, self.Face)
+ data = CommFunc.WriteDWORD(data, self.FacePic)
return data
def OutputString(self):
@@ -3239,7 +3263,9 @@
RealmLV:%d,
FightPower:%d,
FightPowerEx:%d,
- Score:%d
+ Score:%d,
+ Face:%d,
+ FacePic:%d
'''\
%(
self.PlayerID,
@@ -3249,7 +3275,9 @@
self.RealmLV,
self.FightPower,
self.FightPowerEx,
- self.Score
+ self.Score,
+ self.Face,
+ self.FacePic
)
return DumpString
@@ -5824,6 +5852,8 @@
LV = 0 #(WORD LV)// 玩家等级
Job = 0 #(BYTE Job)// 玩家职业
RealmLV = 0 #(WORD RealmLV)// 玩家境界
+ Face = 0 #(DWORD Face)//基本脸型
+ FacePic = 0 #(DWORD FacePic)//头像框
EquipShowSwitch = 0 #(DWORD EquipShowSwitch)
EquipShowIDCount = 0 #(BYTE EquipShowIDCount)
EquipShowID = list() #(vector<DWORD> EquipShowID)
@@ -5843,6 +5873,8 @@
self.LV,_pos = CommFunc.ReadWORD(_lpData, _pos)
self.Job,_pos = CommFunc.ReadBYTE(_lpData, _pos)
self.RealmLV,_pos = CommFunc.ReadWORD(_lpData, _pos)
+ self.Face,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+ self.FacePic,_pos = CommFunc.ReadDWORD(_lpData, _pos)
self.EquipShowSwitch,_pos = CommFunc.ReadDWORD(_lpData, _pos)
self.EquipShowIDCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
for i in range(self.EquipShowIDCount):
@@ -5859,6 +5891,8 @@
self.LV = 0
self.Job = 0
self.RealmLV = 0
+ self.Face = 0
+ self.FacePic = 0
self.EquipShowSwitch = 0
self.EquipShowIDCount = 0
self.EquipShowID = list()
@@ -5875,6 +5909,8 @@
length += 1
length += 2
length += 4
+ length += 4
+ length += 4
length += 1
length += 4 * self.EquipShowIDCount
@@ -5890,6 +5926,8 @@
data = CommFunc.WriteWORD(data, self.LV)
data = CommFunc.WriteBYTE(data, self.Job)
data = CommFunc.WriteWORD(data, self.RealmLV)
+ data = CommFunc.WriteDWORD(data, self.Face)
+ data = CommFunc.WriteDWORD(data, self.FacePic)
data = CommFunc.WriteDWORD(data, self.EquipShowSwitch)
data = CommFunc.WriteBYTE(data, self.EquipShowIDCount)
for i in range(self.EquipShowIDCount):
@@ -5906,6 +5944,8 @@
LV:%d,
Job:%d,
RealmLV:%d,
+ Face:%d,
+ FacePic:%d,
EquipShowSwitch:%d,
EquipShowIDCount:%d,
EquipShowID:%s
@@ -5919,6 +5959,8 @@
self.LV,
self.Job,
self.RealmLV,
+ self.Face,
+ self.FacePic,
self.EquipShowSwitch,
self.EquipShowIDCount,
"..."
@@ -6011,6 +6053,8 @@
LV = 0 #(WORD LV)// 玩家等级
Job = 0 #(BYTE Job)// 玩家职业
RealmLV = 0 #(WORD RealmLV)// 玩家境界
+ Face = 0 #(DWORD Face)//基本脸型
+ FacePic = 0 #(DWORD FacePic)//头像框
data = None
def __init__(self):
@@ -6027,6 +6071,8 @@
self.LV,_pos = CommFunc.ReadWORD(_lpData, _pos)
self.Job,_pos = CommFunc.ReadBYTE(_lpData, _pos)
self.RealmLV,_pos = CommFunc.ReadWORD(_lpData, _pos)
+ self.Face,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+ self.FacePic,_pos = CommFunc.ReadDWORD(_lpData, _pos)
return _pos
def Clear(self):
@@ -6038,6 +6084,8 @@
self.LV = 0
self.Job = 0
self.RealmLV = 0
+ self.Face = 0
+ self.FacePic = 0
return
def GetLength(self):
@@ -6050,6 +6098,8 @@
length += 2
length += 1
length += 2
+ length += 4
+ length += 4
return length
@@ -6063,6 +6113,8 @@
data = CommFunc.WriteWORD(data, self.LV)
data = CommFunc.WriteBYTE(data, self.Job)
data = CommFunc.WriteWORD(data, self.RealmLV)
+ data = CommFunc.WriteDWORD(data, self.Face)
+ data = CommFunc.WriteDWORD(data, self.FacePic)
return data
def OutputString(self):
@@ -6074,7 +6126,9 @@
Name:%s,
LV:%d,
Job:%d,
- RealmLV:%d
+ RealmLV:%d,
+ Face:%d,
+ FacePic:%d
'''\
%(
self.AddTime,
@@ -6084,7 +6138,9 @@
self.Name,
self.LV,
self.Job,
- self.RealmLV
+ self.RealmLV,
+ self.Face,
+ self.FacePic
)
return DumpString
@@ -8504,7 +8560,9 @@
RobPlayerID = 0 #(DWORD RobPlayerID)// 抢夺玩家ID,为0时代表没人抢夺
RobWorkerCount = 0 #(BYTE RobWorkerCount)// 抢夺工人个数
RobPlayerName = "" #(char RobPlayerName[33])
+ RobJob = 0 #(BYTE RobJob)
RobFace = 0 #(DWORD RobFace)
+ RobFacePic = 0 #(DWORD RobFacePic)
data = None
def __init__(self):
@@ -8526,7 +8584,9 @@
self.RobPlayerID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
self.RobWorkerCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
self.RobPlayerName,_pos = CommFunc.ReadString(_lpData, _pos,33)
+ self.RobJob,_pos = CommFunc.ReadBYTE(_lpData, _pos)
self.RobFace,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+ self.RobFacePic,_pos = CommFunc.ReadDWORD(_lpData, _pos)
return _pos
def Clear(self):
@@ -8543,7 +8603,9 @@
self.RobPlayerID = 0
self.RobWorkerCount = 0
self.RobPlayerName = ""
+ self.RobJob = 0
self.RobFace = 0
+ self.RobFacePic = 0
return
def GetLength(self):
@@ -8561,6 +8623,8 @@
length += 4
length += 1
length += 33
+ length += 1
+ length += 4
length += 4
return length
@@ -8580,7 +8644,9 @@
data = CommFunc.WriteDWORD(data, self.RobPlayerID)
data = CommFunc.WriteBYTE(data, self.RobWorkerCount)
data = CommFunc.WriteString(data, 33, self.RobPlayerName)
+ data = CommFunc.WriteBYTE(data, self.RobJob)
data = CommFunc.WriteDWORD(data, self.RobFace)
+ data = CommFunc.WriteDWORD(data, self.RobFacePic)
return data
def OutputString(self):
@@ -8598,7 +8664,9 @@
RobPlayerID:%d,
RobWorkerCount:%d,
RobPlayerName:%s,
- RobFace:%d
+ RobJob:%d,
+ RobFace:%d,
+ RobFacePic:%d
'''\
%(
self.Index,
@@ -8614,7 +8682,9 @@
self.RobPlayerID,
self.RobWorkerCount,
self.RobPlayerName,
- self.RobFace
+ self.RobJob,
+ self.RobFace,
+ self.RobFacePic
)
return DumpString
@@ -8622,7 +8692,9 @@
class tagGCMineArea(Structure):
PlayerID = 0 #(DWORD PlayerID)// 福地所属玩家ID,可能是自己或其他玩家ID,当ID小于10000时为假人
PlayerName = "" #(char PlayerName[33])// 可能为空,如自己或假人
+ Job = 0 #(BYTE Job)
Face = 0 #(DWORD Face)
+ FacePic = 0 #(DWORD FacePic)
MineCount = 0 #(BYTE MineCount)
MineItemList = list() #(vector<tagGCMineItem> MineItemList)// 矿物列表
data = None
@@ -8635,7 +8707,9 @@
self.Clear()
self.PlayerID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
self.PlayerName,_pos = CommFunc.ReadString(_lpData, _pos,33)
+ self.Job,_pos = CommFunc.ReadBYTE(_lpData, _pos)
self.Face,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+ self.FacePic,_pos = CommFunc.ReadDWORD(_lpData, _pos)
self.MineCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
for i in range(self.MineCount):
temMineItemList = tagGCMineItem()
@@ -8646,7 +8720,9 @@
def Clear(self):
self.PlayerID = 0
self.PlayerName = ""
+ self.Job = 0
self.Face = 0
+ self.FacePic = 0
self.MineCount = 0
self.MineItemList = list()
return
@@ -8655,6 +8731,8 @@
length = 0
length += 4
length += 33
+ length += 1
+ length += 4
length += 4
length += 1
for i in range(self.MineCount):
@@ -8666,7 +8744,9 @@
data = ''
data = CommFunc.WriteDWORD(data, self.PlayerID)
data = CommFunc.WriteString(data, 33, self.PlayerName)
+ data = CommFunc.WriteBYTE(data, self.Job)
data = CommFunc.WriteDWORD(data, self.Face)
+ data = CommFunc.WriteDWORD(data, self.FacePic)
data = CommFunc.WriteBYTE(data, self.MineCount)
for i in range(self.MineCount):
data = CommFunc.WriteString(data, self.MineItemList[i].GetLength(), self.MineItemList[i].GetBuffer())
@@ -8676,14 +8756,18 @@
DumpString = '''
PlayerID:%d,
PlayerName:%s,
+ Job:%d,
Face:%d,
+ FacePic:%d,
MineCount:%d,
MineItemList:%s
'''\
%(
self.PlayerID,
self.PlayerName,
+ self.Job,
self.Face,
+ self.FacePic,
self.MineCount,
"..."
)
@@ -8779,7 +8863,9 @@
RecordTime = 0 #(DWORD RecordTime)// 记录时间戳
MineID = 0 #(WORD MineID)// 矿物ID,对应福地采集表中ID
TagPlayerName = "" #(char TagPlayerName[33])
+ TagJob = 0 #(BYTE TagJob)
TagFace = 0 #(DWORD TagFace)
+ TagFacePic = 0 #(DWORD TagFacePic)
data = None
def __init__(self):
@@ -8793,7 +8879,9 @@
self.RecordTime,_pos = CommFunc.ReadDWORD(_lpData, _pos)
self.MineID,_pos = CommFunc.ReadWORD(_lpData, _pos)
self.TagPlayerName,_pos = CommFunc.ReadString(_lpData, _pos,33)
+ self.TagJob,_pos = CommFunc.ReadBYTE(_lpData, _pos)
self.TagFace,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+ self.TagFacePic,_pos = CommFunc.ReadDWORD(_lpData, _pos)
return _pos
def Clear(self):
@@ -8802,7 +8890,9 @@
self.RecordTime = 0
self.MineID = 0
self.TagPlayerName = ""
+ self.TagJob = 0
self.TagFace = 0
+ self.TagFacePic = 0
return
def GetLength(self):
@@ -8812,6 +8902,8 @@
length += 4
length += 2
length += 33
+ length += 1
+ length += 4
length += 4
return length
@@ -8823,7 +8915,9 @@
data = CommFunc.WriteDWORD(data, self.RecordTime)
data = CommFunc.WriteWORD(data, self.MineID)
data = CommFunc.WriteString(data, 33, self.TagPlayerName)
+ data = CommFunc.WriteBYTE(data, self.TagJob)
data = CommFunc.WriteDWORD(data, self.TagFace)
+ data = CommFunc.WriteDWORD(data, self.TagFacePic)
return data
def OutputString(self):
@@ -8833,7 +8927,9 @@
RecordTime:%d,
MineID:%d,
TagPlayerName:%s,
- TagFace:%d
+ TagJob:%d,
+ TagFace:%d,
+ TagFacePic:%d
'''\
%(
self.RecordType,
@@ -8841,7 +8937,9 @@
self.RecordTime,
self.MineID,
self.TagPlayerName,
- self.TagFace
+ self.TagJob,
+ self.TagFace,
+ self.TagFacePic
)
return DumpString
@@ -13204,6 +13302,8 @@
LV = 0 #(WORD LV)// 玩家等级
Job = 0 #(BYTE Job)// 玩家职业
RealmLV = 0 #(WORD RealmLV)// 玩家境界
+ Face = 0 #(DWORD Face)//基本脸型
+ FacePic = 0 #(DWORD FacePic)//头像框
FightPower = 0 #(DWORD FightPower)// 战力,求余亿
FightPowerEx = 0 #(DWORD FightPowerEx)// 战力,整除亿
Value1 = 0 #(DWORD Value1)//值1
@@ -13223,6 +13323,8 @@
self.LV,_pos = CommFunc.ReadWORD(_lpData, _pos)
self.Job,_pos = CommFunc.ReadBYTE(_lpData, _pos)
self.RealmLV,_pos = CommFunc.ReadWORD(_lpData, _pos)
+ self.Face,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+ self.FacePic,_pos = CommFunc.ReadDWORD(_lpData, _pos)
self.FightPower,_pos = CommFunc.ReadDWORD(_lpData, _pos)
self.FightPowerEx,_pos = CommFunc.ReadDWORD(_lpData, _pos)
self.Value1,_pos = CommFunc.ReadDWORD(_lpData, _pos)
@@ -13237,6 +13339,8 @@
self.LV = 0
self.Job = 0
self.RealmLV = 0
+ self.Face = 0
+ self.FacePic = 0
self.FightPower = 0
self.FightPowerEx = 0
self.Value1 = 0
@@ -13256,6 +13360,8 @@
length += 4
length += 4
length += 4
+ length += 4
+ length += 4
return length
@@ -13268,6 +13374,8 @@
data = CommFunc.WriteWORD(data, self.LV)
data = CommFunc.WriteBYTE(data, self.Job)
data = CommFunc.WriteWORD(data, self.RealmLV)
+ data = CommFunc.WriteDWORD(data, self.Face)
+ data = CommFunc.WriteDWORD(data, self.FacePic)
data = CommFunc.WriteDWORD(data, self.FightPower)
data = CommFunc.WriteDWORD(data, self.FightPowerEx)
data = CommFunc.WriteDWORD(data, self.Value1)
@@ -13283,6 +13391,8 @@
LV:%d,
Job:%d,
RealmLV:%d,
+ Face:%d,
+ FacePic:%d,
FightPower:%d,
FightPowerEx:%d,
Value1:%d,
@@ -13296,6 +13406,8 @@
self.LV,
self.Job,
self.RealmLV,
+ self.Face,
+ self.FacePic,
self.FightPower,
self.FightPowerEx,
self.Value1,
@@ -13602,6 +13714,8 @@
LV = 0 #(WORD LV)// 玩家等级
Job = 0 #(BYTE Job)// 玩家职业
RealmLV = 0 #(WORD RealmLV)// 玩家境界
+ Face = 0 #(DWORD Face)//基本脸型
+ FacePic = 0 #(DWORD FacePic)//头像框
FightPower = 0 #(DWORD FightPower)// 战力,求余亿
FightPowerEx = 0 #(DWORD FightPowerEx)// 战力,整除亿
data = None
@@ -13619,6 +13733,8 @@
self.LV,_pos = CommFunc.ReadWORD(_lpData, _pos)
self.Job,_pos = CommFunc.ReadBYTE(_lpData, _pos)
self.RealmLV,_pos = CommFunc.ReadWORD(_lpData, _pos)
+ self.Face,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+ self.FacePic,_pos = CommFunc.ReadDWORD(_lpData, _pos)
self.FightPower,_pos = CommFunc.ReadDWORD(_lpData, _pos)
self.FightPowerEx,_pos = CommFunc.ReadDWORD(_lpData, _pos)
return _pos
@@ -13631,6 +13747,8 @@
self.LV = 0
self.Job = 0
self.RealmLV = 0
+ self.Face = 0
+ self.FacePic = 0
self.FightPower = 0
self.FightPowerEx = 0
return
@@ -13646,6 +13764,8 @@
length += 2
length += 4
length += 4
+ length += 4
+ length += 4
return length
@@ -13658,6 +13778,8 @@
data = CommFunc.WriteWORD(data, self.LV)
data = CommFunc.WriteBYTE(data, self.Job)
data = CommFunc.WriteWORD(data, self.RealmLV)
+ data = CommFunc.WriteDWORD(data, self.Face)
+ data = CommFunc.WriteDWORD(data, self.FacePic)
data = CommFunc.WriteDWORD(data, self.FightPower)
data = CommFunc.WriteDWORD(data, self.FightPowerEx)
return data
@@ -13671,6 +13793,8 @@
LV:%d,
Job:%d,
RealmLV:%d,
+ Face:%d,
+ FacePic:%d,
FightPower:%d,
FightPowerEx:%d
'''\
@@ -13682,6 +13806,8 @@
self.LV,
self.Job,
self.RealmLV,
+ self.Face,
+ self.FacePic,
self.FightPower,
self.FightPowerEx
)
@@ -13696,6 +13822,8 @@
LV = 0 #(WORD LV)// 玩家等级
Job = 0 #(BYTE Job)// 玩家职业
RealmLV = 0 #(WORD RealmLV)// 玩家境界
+ Face = 0 #(DWORD Face)//基本脸型
+ FacePic = 0 #(DWORD FacePic)//头像框
FightPower = 0 #(DWORD FightPower)// 战力,求余亿
FightPowerEx = 0 #(DWORD FightPowerEx)// 战力,整除亿
OfflineValue = 0 #(DWORD OfflineValue)// 离线值:0-在线;1-离线;>1-上次离线时间戳,可用于计算离线多久了;当取不到玩家信息时用1代表已离线;
@@ -13716,6 +13844,8 @@
self.LV,_pos = CommFunc.ReadWORD(_lpData, _pos)
self.Job,_pos = CommFunc.ReadBYTE(_lpData, _pos)
self.RealmLV,_pos = CommFunc.ReadWORD(_lpData, _pos)
+ self.Face,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+ self.FacePic,_pos = CommFunc.ReadDWORD(_lpData, _pos)
self.FightPower,_pos = CommFunc.ReadDWORD(_lpData, _pos)
self.FightPowerEx,_pos = CommFunc.ReadDWORD(_lpData, _pos)
self.OfflineValue,_pos = CommFunc.ReadDWORD(_lpData, _pos)
@@ -13731,6 +13861,8 @@
self.LV = 0
self.Job = 0
self.RealmLV = 0
+ self.Face = 0
+ self.FacePic = 0
self.FightPower = 0
self.FightPowerEx = 0
self.OfflineValue = 0
@@ -13752,6 +13884,8 @@
length += 4
length += 4
length += 4
+ length += 4
+ length += 4
return length
@@ -13764,6 +13898,8 @@
data = CommFunc.WriteWORD(data, self.LV)
data = CommFunc.WriteBYTE(data, self.Job)
data = CommFunc.WriteWORD(data, self.RealmLV)
+ data = CommFunc.WriteDWORD(data, self.Face)
+ data = CommFunc.WriteDWORD(data, self.FacePic)
data = CommFunc.WriteDWORD(data, self.FightPower)
data = CommFunc.WriteDWORD(data, self.FightPowerEx)
data = CommFunc.WriteDWORD(data, self.OfflineValue)
@@ -13780,6 +13916,8 @@
LV:%d,
Job:%d,
RealmLV:%d,
+ Face:%d,
+ FacePic:%d,
FightPower:%d,
FightPowerEx:%d,
OfflineValue:%d,
@@ -13794,6 +13932,8 @@
self.LV,
self.Job,
self.RealmLV,
+ self.Face,
+ self.FacePic,
self.FightPower,
self.FightPowerEx,
self.OfflineValue,
--
Gitblit v1.8.0