From 09a71160c44155c5d4accb7b89017a9701641c28 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 14 三月 2020 15:44:50 +0800
Subject: [PATCH] 8401 【后端】BOSS复活修改(修改boss信息表关联ID字段类型为char)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 6 +++---
PySysDB/PySysDBPY.h | 2 +-
2 files changed, 4 insertions(+), 4 deletions(-)
diff --git a/PySysDB/PySysDBPY.h b/PySysDB/PySysDBPY.h
index 67dd3a1..c293d33 100644
--- a/PySysDB/PySysDBPY.h
+++ b/PySysDB/PySysDBPY.h
@@ -958,7 +958,7 @@
BYTE RefreshMark; //刷新标识点
BYTE IsNeedShunt; //是否需要分流
BYTE RelatedType; //刷怪关联类型
- WORD RelatedID; //关联ID
+ char RelatedID; //关联ID 日常活动ID 或 运营活动名
DWORD StoneNPCID; //墓碑NPCID
BYTE CanAssist; //是否可协助
BYTE SkillResist; //是否技能抵抗
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index 36976ae..09bfb33 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -789,7 +789,7 @@
("BYTE", "RefreshMark", 0),
("BYTE", "IsNeedShunt", 0),
("BYTE", "RelatedType", 0),
- ("WORD", "RelatedID", 0),
+ ("char", "RelatedID", 0),
("DWORD", "StoneNPCID", 0),
("BYTE", "CanAssist", 0),
("BYTE", "SkillResist", 0),
@@ -3176,7 +3176,7 @@
self.RefreshMark = 0
self.IsNeedShunt = 0
self.RelatedType = 0
- self.RelatedID = 0
+ self.RelatedID = ""
self.StoneNPCID = 0
self.CanAssist = 0
self.SkillResist = 0
@@ -3188,7 +3188,7 @@
def GetRefreshMark(self): return self.RefreshMark # 刷新标识点
def GetIsNeedShunt(self): return self.IsNeedShunt # 是否需要分流
def GetRelatedType(self): return self.RelatedType # 刷怪关联类型
- def GetRelatedID(self): return self.RelatedID # 关联ID
+ def GetRelatedID(self): return self.RelatedID # 关联ID 日常活动ID 或 运营活动名
def GetStoneNPCID(self): return self.StoneNPCID # 墓碑NPCID
def GetCanAssist(self): return self.CanAssist # 是否可协助
def GetSkillResist(self): return self.SkillResist # 是否技能抵抗
--
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