From 09a71160c44155c5d4accb7b89017a9701641c28 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 14 三月 2020 15:44:50 +0800
Subject: [PATCH] 8401 【后端】BOSS复活修改(修改boss信息表关联ID字段类型为char)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py |    6 +++---
 PySysDB/PySysDBPY.h                                                                  |    2 +-
 2 files changed, 4 insertions(+), 4 deletions(-)

diff --git a/PySysDB/PySysDBPY.h b/PySysDB/PySysDBPY.h
index 67dd3a1..c293d33 100644
--- a/PySysDB/PySysDBPY.h
+++ b/PySysDB/PySysDBPY.h
@@ -958,7 +958,7 @@
 	BYTE		RefreshMark;	//刷新标识点
 	BYTE		IsNeedShunt;	//是否需要分流
 	BYTE		RelatedType;	//刷怪关联类型
-	WORD		RelatedID;	//关联ID
+	char		RelatedID;	//关联ID 日常活动ID 或 运营活动名
 	DWORD		StoneNPCID;	//墓碑NPCID
 	BYTE		CanAssist;	//是否可协助
 	BYTE		SkillResist;	//是否技能抵抗
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index 36976ae..09bfb33 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -789,7 +789,7 @@
                         ("BYTE", "RefreshMark", 0),
                         ("BYTE", "IsNeedShunt", 0),
                         ("BYTE", "RelatedType", 0),
-                        ("WORD", "RelatedID", 0),
+                        ("char", "RelatedID", 0),
                         ("DWORD", "StoneNPCID", 0),
                         ("BYTE", "CanAssist", 0),
                         ("BYTE", "SkillResist", 0),
@@ -3176,7 +3176,7 @@
         self.RefreshMark = 0
         self.IsNeedShunt = 0
         self.RelatedType = 0
-        self.RelatedID = 0
+        self.RelatedID = ""
         self.StoneNPCID = 0
         self.CanAssist = 0
         self.SkillResist = 0
@@ -3188,7 +3188,7 @@
     def GetRefreshMark(self): return self.RefreshMark # 刷新标识点
     def GetIsNeedShunt(self): return self.IsNeedShunt # 是否需要分流
     def GetRelatedType(self): return self.RelatedType # 刷怪关联类型
-    def GetRelatedID(self): return self.RelatedID # 关联ID
+    def GetRelatedID(self): return self.RelatedID # 关联ID 日常活动ID 或 运营活动名
     def GetStoneNPCID(self): return self.StoneNPCID # 墓碑NPCID
     def GetCanAssist(self): return self.CanAssist # 是否可协助
     def GetSkillResist(self): return self.SkillResist # 是否技能抵抗

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