From 09aed73ffcc4cab69fb81198f93b4baca891d467 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期六, 22 六月 2019 17:53:47 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - 有专精的被动

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py |    8 ++++----
 1 files changed, 4 insertions(+), 4 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
index d1f1edd..fed346c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
@@ -1699,13 +1699,13 @@
 # 但也有一些特殊情况 放在此处过滤
 def PassPassiveLimit(useSkill):
     # 如灼烧是被动技能 但可以被不断的强化
-    if useSkill.GetSkillType() != ChConfig.Def_SkillType_PassiveLstDepBuff:
-        return False
+    if useSkill.GetSkillType() == ChConfig.Def_SkillType_PassiveLstDepBuff:
+        return True
     
     if useSkill.GetFuncType() == ChConfig.Def_SkillFuncType_PassiveSkillWithSP:
         # 有专精的被动技能,可以再次触发被动效果
-        return False
-    return True
+        return True
+    return False
 
 
 # 被动技能改变值  无条件限制 纯取值

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