From 09aed73ffcc4cab69fb81198f93b4baca891d467 Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期六, 22 六月 2019 17:53:47 +0800 Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - 有专精的被动 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py | 8 ++++---- 1 files changed, 4 insertions(+), 4 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py index d1f1edd..fed346c 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py @@ -1699,13 +1699,13 @@ # 但也有一些特殊情况 放在此处过滤 def PassPassiveLimit(useSkill): # 如灼烧是被动技能 但可以被不断的强化 - if useSkill.GetSkillType() != ChConfig.Def_SkillType_PassiveLstDepBuff: - return False + if useSkill.GetSkillType() == ChConfig.Def_SkillType_PassiveLstDepBuff: + return True if useSkill.GetFuncType() == ChConfig.Def_SkillFuncType_PassiveSkillWithSP: # 有专精的被动技能,可以再次触发被动效果 - return False - return True + return True + return False # 被动技能改变值 无条件限制 纯取值 -- Gitblit v1.8.0