From 0a17e139006a7e19bc3a100fa394ad7d9b4bb716 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 26 九月 2018 16:37:01 +0800
Subject: [PATCH] 3810 【后端】前期BOSS分线修改

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py               |    2 
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py                             |    2 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py           |  109 +++++++++++--
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py                |    2 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCustomRefresh.py      |   24 +-
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py                   |   67 ++++----
 ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py                                |  109 +++++++++++--
 ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/ClearOpenServerDay.py                 |    4 
 ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py                                     |    4 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py           |   15 +
 ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py                                    |    2 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py      |  102 ++++++++----
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py |    4 
 13 files changed, 325 insertions(+), 121 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
index 437b971..77a2b09 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
@@ -2317,8 +2317,9 @@
 
 class  tagGCBossShuntLineState(Structure):
     BossID = 0    #(DWORD BossID)// bossID
-    DeadLineCount = 0    #(BYTE DeadLineCount)
-    DeadLineList = list()    #(vector<BYTE> DeadLineList)// 已死亡的线路列表
+    LineCount = 0    #(BYTE LineCount)
+    LineIDList = list()    #(vector<BYTE> LineIDList)// 线路ID列表
+    StateList = list()    #(vector<BYTE> StateList)// 对应状态列表, 0-被击杀,1-活着
     data = None
 
     def __init__(self):
@@ -2328,43 +2329,52 @@
     def ReadData(self, _lpData, _pos=0, _Len=0):
         self.Clear()
         self.BossID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
-        self.DeadLineCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
-        for i in range(self.DeadLineCount):
+        self.LineCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+        for i in range(self.LineCount):
             value,_pos=CommFunc.ReadBYTE(_lpData,_pos)
-            self.DeadLineList.append(value)
+            self.LineIDList.append(value)
+        for i in range(self.LineCount):
+            value,_pos=CommFunc.ReadBYTE(_lpData,_pos)
+            self.StateList.append(value)
         return _pos
 
     def Clear(self):
         self.BossID = 0
-        self.DeadLineCount = 0
-        self.DeadLineList = list()
+        self.LineCount = 0
+        self.LineIDList = list()
+        self.StateList = list()
         return
 
     def GetLength(self):
         length = 0
         length += 4
         length += 1
-        length += 1 * self.DeadLineCount
+        length += 1 * self.LineCount
+        length += 1 * self.LineCount
 
         return length
 
     def GetBuffer(self):
         data = ''
         data = CommFunc.WriteDWORD(data, self.BossID)
-        data = CommFunc.WriteBYTE(data, self.DeadLineCount)
-        for i in range(self.DeadLineCount):
-            data = CommFunc.WriteBYTE(data, self.DeadLineList[i])
+        data = CommFunc.WriteBYTE(data, self.LineCount)
+        for i in range(self.LineCount):
+            data = CommFunc.WriteBYTE(data, self.LineIDList[i])
+        for i in range(self.LineCount):
+            data = CommFunc.WriteBYTE(data, self.StateList[i])
         return data
 
     def OutputString(self):
         DumpString = '''
                                 BossID:%d,
-                                DeadLineCount:%d,
-                                DeadLineList:%s
+                                LineCount:%d,
+                                LineIDList:%s,
+                                StateList:%s
                                 '''\
                                 %(
                                 self.BossID,
-                                self.DeadLineCount,
+                                self.LineCount,
+                                "...",
                                 "..."
                                 )
         return DumpString
@@ -2900,6 +2910,7 @@
     RecordLen = 0    #(WORD RecordLen)// 长度
     KillRecord = ""    #(String KillRecord)// 最近击杀记录时间玩家名size = RecordLen
     RefreshSecond = 0    #(DWORD RefreshSecond)// 刷新倒计时, 秒    
+    RefreshCD = 0    #(DWORD RefreshCD)// 刷新总CD时, 秒    
     data = None
 
     def __init__(self):
@@ -2913,6 +2924,7 @@
         self.RecordLen,_pos = CommFunc.ReadWORD(_lpData, _pos)
         self.KillRecord,_pos = CommFunc.ReadString(_lpData, _pos,self.RecordLen)
         self.RefreshSecond,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+        self.RefreshCD,_pos = CommFunc.ReadDWORD(_lpData, _pos)
         return _pos
 
     def Clear(self):
@@ -2921,6 +2933,7 @@
         self.RecordLen = 0
         self.KillRecord = ""
         self.RefreshSecond = 0
+        self.RefreshCD = 0
         return
 
     def GetLength(self):
@@ -2929,6 +2942,7 @@
         length += 1
         length += 2
         length += len(self.KillRecord)
+        length += 4
         length += 4
 
         return length
@@ -2940,6 +2954,7 @@
         data = CommFunc.WriteWORD(data, self.RecordLen)
         data = CommFunc.WriteString(data, self.RecordLen, self.KillRecord)
         data = CommFunc.WriteDWORD(data, self.RefreshSecond)
+        data = CommFunc.WriteDWORD(data, self.RefreshCD)
         return data
 
     def OutputString(self):
@@ -2948,14 +2963,16 @@
                                 IsAlive:%d,
                                 RecordLen:%d,
                                 KillRecord:%s,
-                                RefreshSecond:%d
+                                RefreshSecond:%d,
+                                RefreshCD:%d
                                 '''\
                                 %(
                                 self.BossID,
                                 self.IsAlive,
                                 self.RecordLen,
                                 self.KillRecord,
-                                self.RefreshSecond
+                                self.RefreshSecond,
+                                self.RefreshCD
                                 )
         return DumpString
 
@@ -22435,6 +22452,66 @@
 
 
 #------------------------------------------------------
+# B1 06 通知玩家向目标点移动 #tagMCNotifyPlayerMove
+
+class  tagMCNotifyPlayerMove(Structure):
+    _pack_ = 1
+    _fields_ = [
+                  ("Cmd", c_ubyte),
+                  ("SubCmd", c_ubyte),
+                  ("PosX", c_int),    
+                  ("PosY", c_int),    
+                  ("NPCID", c_int),    #目标点寻路NPCID, 可能为0
+                  ]
+
+    def __init__(self):
+        self.Clear()
+        self.Cmd = 0xB1
+        self.SubCmd = 0x06
+        return
+
+    def ReadData(self, stringData, _pos=0, _len=0):
+        self.Clear()
+        memmove(addressof(self), stringData[_pos:], self.GetLength())
+        return _pos + self.GetLength()
+
+    def Clear(self):
+        self.Cmd = 0xB1
+        self.SubCmd = 0x06
+        self.PosX = 0
+        self.PosY = 0
+        self.NPCID = 0
+        return
+
+    def GetLength(self):
+        return sizeof(tagMCNotifyPlayerMove)
+
+    def GetBuffer(self):
+        return string_at(addressof(self), self.GetLength())
+
+    def OutputString(self):
+        DumpString = '''// B1 06 通知玩家向目标点移动 //tagMCNotifyPlayerMove:
+                                Cmd:%s,
+                                SubCmd:%s,
+                                PosX:%d,
+                                PosY:%d,
+                                NPCID:%d
+                                '''\
+                                %(
+                                self.Cmd,
+                                self.SubCmd,
+                                self.PosX,
+                                self.PosY,
+                                self.NPCID
+                                )
+        return DumpString
+
+
+m_NAtagMCNotifyPlayerMove=tagMCNotifyPlayerMove()
+ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCNotifyPlayerMove.Cmd,m_NAtagMCNotifyPlayerMove.SubCmd))] = m_NAtagMCNotifyPlayerMove
+
+
+#------------------------------------------------------
 # B1 03 通知玩家死亡时间 #tagMCPlayerDeadTime
 
 class  tagMCPlayerDeadTime(Structure):
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/ClearOpenServerDay.py b/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/ClearOpenServerDay.py
index 76e9dda..59e596f 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/ClearOpenServerDay.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/ClearOpenServerDay.py
@@ -31,6 +31,7 @@
 import PlayerUniversalGameRec
 import GameWorldActionTeHui
 import GameWorldProcess
+import GameWorldBoss
 import GMCommon
 
 import time
@@ -100,6 +101,9 @@
     tick = GameWorld.GetGameWorld().GetTick()
     GMCommon.ActionControlRefresh(tick)
     
+    # 广播分流boss状态
+    GameWorldBoss.Sync_BossShuntLineInfo()
+    
     if curPlayer:
         PlayerEventCounter.Sync_OpenServerDay(curPlayer)
         GameWorld.DebugAnswer(curPlayer, '开服星期%s, 天数:%s 是否合服:%s, 合服天数:%s'%\
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py
index 792951b..ac1538e 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py
@@ -153,11 +153,8 @@
     GameWorld.DebugLog('    PyGameData.g_sortBOSSRefreshList=%s'%PyGameData.g_sortBOSSRefreshList)
     return
 
-## 世界boss重生
-#  @param msgList 信息列表
-#  @param tick 时间戳
-#  @return None
-def DoGameWorldBossOnReborn(msgList, tick):
+def OnGameWorldBossStateChange(msgList, tick):
+    ## 世界boss状态变更
     if len(msgList) <= 0:
         return
 
@@ -165,17 +162,19 @@
     isAlive = msgList[1]
     mapID = msgList[2] if len(msgList) > 2 else None
     lineID = msgList[3] if len(msgList) > 3 else None
-    GameWorld.DebugLog("世界boss DoGameWorldBossOnReborn...mapID=%s,lineID=%s,bossID=%s,state=%s,tick=%s" % (mapID, lineID, bossID, isAlive, tick))
+    GameWorld.Log("世界boss状态变更: mapID=%s,lineID=%s,bossID=%s,state=%s,tick=%s" % (mapID, lineID, bossID, isAlive, tick))
     
     if bossID <= 0:
         return
     
+    bossShuntMapIDList = IpyGameDataPY.GetFuncEvalCfg("BossShunt")
+    isBossShuntMap = mapID in bossShuntMapIDList
     isMapNeedShunt = IsMapNeedBossShunt(mapID)
     if not isAlive:
         DoRemoveBossShuntPlayerByNPCID(mapID, lineID, bossID)
         
-    if isMapNeedShunt:
-        __UpdBossLineState(bossID, lineID, isAlive)
+    if isBossShuntMap:
+        __UpdBossLineState(bossID, lineID, isAlive, isMapNeedShunt)
     
     #__GetBossRecDataByID(bossID) # 检查是否有该boss记录,没有的话创建新纪录
     if isAlive != __GetIsAlive(bossID):
@@ -188,26 +187,22 @@
         PyGameData.g_familyOwnerBossInfo.pop(bossID)
     return
 
-
-def __UpdBossLineState(bossID, lineID, isAlive):
+def __UpdBossLineState(bossID, lineID, isAlive, isMapNeedShunt):
     if lineID == None:
         return
-    bossDeadLineList = PyGameData.g_bossShuntDeadLine.get(bossID, [])
-    if isAlive and lineID in bossDeadLineList:
-        bossDeadLineList.remove(lineID)
-    elif not isAlive and lineID not in bossDeadLineList:
-        bossDeadLineList.append(lineID)
-    else:
+    bossLineStateDict = PyGameData.g_bossShuntLineState.get(bossID, {})
+    if bossLineStateDict.get(lineID) == isAlive:
+        return
+    bossLineStateDict[lineID] = isAlive
+    PyGameData.g_bossShuntLineState[bossID] = bossLineStateDict
+    # 为方便内网清除开服天测试,状态都更新
+    
+    if not isMapNeedShunt:
         return
     
-    PyGameData.g_bossShuntDeadLine[bossID] = bossDeadLineList
-    if not bossDeadLineList:
-        PyGameData.g_bossShuntDeadLine.pop(bossID)
-        
-    if bossID not in PyGameData.g_bossShuntDeadLineChangeBoss:
-        PyGameData.g_bossShuntDeadLineChangeBoss.append(bossID)
-    #GameWorld.SendCommMapServerMsg(ShareDefine.Def_Notify_WorldKey_BossShuntDeadLine, PyGameData.g_bossShuntDeadLine)
-    GameWorld.DebugLog("    boss已死亡线路变更: %s" % PyGameData.g_bossShuntDeadLine)
+    if bossID not in PyGameData.g_bossShuntStateChangeBoss:
+        PyGameData.g_bossShuntStateChangeBoss.append(bossID)
+    GameWorld.Log("    分流Boss线路状态变更: %s" % PyGameData.g_bossShuntLineState)
     return
 
 
@@ -339,6 +334,7 @@
         killedTime = universalRecData.GetValue2() 
         refreshTime = __GetBossRefreshTime(bossInfoObj.BossID)
         bossInfoObj.RefreshSecond = max(0, refreshTime - (curTime - killedTime))
+        bossInfoObj.RefreshCD = refreshTime
         #bossInfoObj.KilledCnt = __GetKilledCnt(universalRecData)
             
         bossInfo.BossInfoList.append(bossInfoObj)
@@ -481,7 +477,7 @@
     __SendMapServerAliveBoss()
     if IsMapNeedBossShunt(0):
         GameWorld.SendCommMapServerMsg(ShareDefine.Def_Notify_WorldKey_BossShuntPlayer, PyGameData.g_bossShuntPlayerInfo)
-        GameWorld.SendCommMapServerMsg(ShareDefine.Def_Notify_WorldKey_BossShuntDeadLine, PyGameData.g_bossShuntDeadLine)
+        GameWorld.SendCommMapServerMsg(ShareDefine.Def_Notify_WorldKey_BossShuntLineState, PyGameData.g_bossShuntLineState)
     #通知一个参数
     bossID = IpyGameDataPY.GetFuncCfg('DogzFBRefreshCfg', 2)
     onlineCnt = __GetBossOnlineHeroCnt(bossID)[0]
@@ -814,10 +810,10 @@
 
 def DoCheckWorldBossShuntInfo(curTime, tick):
     ## 定时检查boss分流信息数据
-    if PyGameData.g_bossShuntDeadLineChangeBoss and curTime % 2 == 0:
-        GameWorld.SendCommMapServerMsg(ShareDefine.Def_Notify_WorldKey_BossShuntDeadLine, PyGameData.g_bossShuntDeadLine)
-        Sync_BossShuntLineInfo(None, PyGameData.g_bossShuntDeadLineChangeBoss)
-        PyGameData.g_bossShuntDeadLineChangeBoss = []
+    if PyGameData.g_bossShuntStateChangeBoss and curTime % 5 == 0:
+        GameWorld.SendCommMapServerMsg(ShareDefine.Def_Notify_WorldKey_BossShuntLineState, PyGameData.g_bossShuntLineState)
+        Sync_BossShuntLineInfo(None, PyGameData.g_bossShuntStateChangeBoss)
+        PyGameData.g_bossShuntStateChangeBoss = []
         
     if curTime % 10 != 0:
         return
@@ -872,16 +868,23 @@
 def Sync_BossShuntLineInfo(curPlayer=None, syncBOSSIDList=[]):
     
     if not syncBOSSIDList:
-        syncBOSSIDList = PyGameData.g_bossShuntDeadLine.keys()
+        syncBOSSIDList = PyGameData.g_bossShuntLineState.keys()
     
     bossShuntLineInfo = ChPyNetSendPack.tagGCBossShuntLineStateInfo()
     bossShuntLineInfo.Clear()
     bossShuntLineInfo.BossLineStateInfo = []
     for bossID in syncBOSSIDList:
+        bossLineStateDict = PyGameData.g_bossShuntLineState.get(bossID, {})
+        lineIDList = []
+        stateList = []
+        for lineID, state in bossLineStateDict.items():
+            lineIDList.append(lineID)
+            stateList.append(state)
         bossLineState = ChPyNetSendPack.tagGCBossShuntLineState()
         bossLineState.BossID = bossID
-        bossLineState.DeadLineList = PyGameData.g_bossShuntDeadLine.get(bossID, [])
-        bossLineState.DeadLineCount = len(bossLineState.DeadLineList)
+        bossLineState.LineIDList = lineIDList
+        bossLineState.StateList = stateList
+        bossLineState.LineCount = len(bossLineState.LineIDList)
         bossShuntLineInfo.BossLineStateInfo.append(bossLineState)
         
     bossShuntLineInfo.Count = len(bossShuntLineInfo.BossLineStateInfo)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py
index 3fcae37..2ed843e 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py
@@ -618,7 +618,7 @@
     
     # 世界boss状态
     if callName =="GameWorldBossState":
-        GameWorldBoss.DoGameWorldBossOnReborn(eval(resultName), tick)
+        GameWorldBoss.OnGameWorldBossStateChange(eval(resultName), tick)
         return
     
     # 仙盟归属boss信息同步
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py b/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py
index aaf032d..e1700d6 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py
@@ -59,8 +59,8 @@
 g_swrhJoinRecord = [] #守护人皇家族今日参加记录(已正常结算)[familyID]
 
 g_bossShuntPlayerInfo = {} # boss分流玩家信息{(mapID, lineID):{playerID:[bossID, teamID, relatedTick], ...}, ...}
-g_bossShuntDeadLine = {} # boss分流线路boss已死亡的线路 {bossID:[lineID, ...], ...}
-g_bossShuntDeadLineChangeBoss = [] # boss分流已死亡线路有变更的boss列表
+g_bossShuntLineState = {} # boss分流线路对应boss状态 {bossID:{lineID:isAlive, ...}, ...}
+g_bossShuntStateChangeBoss = [] # boss分流Boss线路状态有变更的boss列表
 
 g_familyOwnerBossInfo = {} # 地图同步上来的仙盟归属boss信息 {bossID:[curHp, maxHP, ownerFamilyID, ownerFamilyName], ...}
 g_horsePetRobBossHurtPlayerIDInfo = {} # 骑宠争夺有对boss伤血过的玩家ID信息 {bossID:{familyID:[playerID, ...], ...}, ...}
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
index caec547..0f80fd4 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -188,7 +188,7 @@
 Def_Notify_WorldKey_BossKilledCnt = 'BossKilledCnt_%s'  # boss击杀次数, 参数为NPCID
 Def_Notify_WorldKey_GameWorldBossOnlineCnt = "GameWorldBossOnlineCnt_%s"  #世界boss重生时间计算 在线人数统计 %s为bossid
 Def_Notify_WorldKey_BossShuntPlayer = 'BossShuntPlayer'   # boss分流玩家信息
-Def_Notify_WorldKey_BossShuntDeadLine = 'BossShuntDeadLine'   # boss分流线路已死亡的线路
+Def_Notify_WorldKey_BossShuntLineState = 'BossShuntLineState'   # boss分流线路对应boss状态
 Def_Notify_WorldKey_BossOnlineHeroCnt = 'BossOnlineHeroCnt_%s'  # boss刷新时间用的在线人数, 参数为NPCID
 Def_Notify_WorldKey_FamilyKillHorsePetRobBossCnt = 'FamilyKillHorsePetRobBossCnt'   # 仙盟击杀骑宠boss数统计
 Def_Notify_WorldKey_HorsePetRobBossPlayerCount = 'HorsePetRobBossPlayerCount'   # 骑宠争夺活动有效参考人数
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
index 437b971..77a2b09 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
@@ -2317,8 +2317,9 @@
 
 class  tagGCBossShuntLineState(Structure):
     BossID = 0    #(DWORD BossID)// bossID
-    DeadLineCount = 0    #(BYTE DeadLineCount)
-    DeadLineList = list()    #(vector<BYTE> DeadLineList)// 已死亡的线路列表
+    LineCount = 0    #(BYTE LineCount)
+    LineIDList = list()    #(vector<BYTE> LineIDList)// 线路ID列表
+    StateList = list()    #(vector<BYTE> StateList)// 对应状态列表, 0-被击杀,1-活着
     data = None
 
     def __init__(self):
@@ -2328,43 +2329,52 @@
     def ReadData(self, _lpData, _pos=0, _Len=0):
         self.Clear()
         self.BossID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
-        self.DeadLineCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
-        for i in range(self.DeadLineCount):
+        self.LineCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+        for i in range(self.LineCount):
             value,_pos=CommFunc.ReadBYTE(_lpData,_pos)
-            self.DeadLineList.append(value)
+            self.LineIDList.append(value)
+        for i in range(self.LineCount):
+            value,_pos=CommFunc.ReadBYTE(_lpData,_pos)
+            self.StateList.append(value)
         return _pos
 
     def Clear(self):
         self.BossID = 0
-        self.DeadLineCount = 0
-        self.DeadLineList = list()
+        self.LineCount = 0
+        self.LineIDList = list()
+        self.StateList = list()
         return
 
     def GetLength(self):
         length = 0
         length += 4
         length += 1
-        length += 1 * self.DeadLineCount
+        length += 1 * self.LineCount
+        length += 1 * self.LineCount
 
         return length
 
     def GetBuffer(self):
         data = ''
         data = CommFunc.WriteDWORD(data, self.BossID)
-        data = CommFunc.WriteBYTE(data, self.DeadLineCount)
-        for i in range(self.DeadLineCount):
-            data = CommFunc.WriteBYTE(data, self.DeadLineList[i])
+        data = CommFunc.WriteBYTE(data, self.LineCount)
+        for i in range(self.LineCount):
+            data = CommFunc.WriteBYTE(data, self.LineIDList[i])
+        for i in range(self.LineCount):
+            data = CommFunc.WriteBYTE(data, self.StateList[i])
         return data
 
     def OutputString(self):
         DumpString = '''
                                 BossID:%d,
-                                DeadLineCount:%d,
-                                DeadLineList:%s
+                                LineCount:%d,
+                                LineIDList:%s,
+                                StateList:%s
                                 '''\
                                 %(
                                 self.BossID,
-                                self.DeadLineCount,
+                                self.LineCount,
+                                "...",
                                 "..."
                                 )
         return DumpString
@@ -2900,6 +2910,7 @@
     RecordLen = 0    #(WORD RecordLen)// 长度
     KillRecord = ""    #(String KillRecord)// 最近击杀记录时间玩家名size = RecordLen
     RefreshSecond = 0    #(DWORD RefreshSecond)// 刷新倒计时, 秒    
+    RefreshCD = 0    #(DWORD RefreshCD)// 刷新总CD时, 秒    
     data = None
 
     def __init__(self):
@@ -2913,6 +2924,7 @@
         self.RecordLen,_pos = CommFunc.ReadWORD(_lpData, _pos)
         self.KillRecord,_pos = CommFunc.ReadString(_lpData, _pos,self.RecordLen)
         self.RefreshSecond,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+        self.RefreshCD,_pos = CommFunc.ReadDWORD(_lpData, _pos)
         return _pos
 
     def Clear(self):
@@ -2921,6 +2933,7 @@
         self.RecordLen = 0
         self.KillRecord = ""
         self.RefreshSecond = 0
+        self.RefreshCD = 0
         return
 
     def GetLength(self):
@@ -2929,6 +2942,7 @@
         length += 1
         length += 2
         length += len(self.KillRecord)
+        length += 4
         length += 4
 
         return length
@@ -2940,6 +2954,7 @@
         data = CommFunc.WriteWORD(data, self.RecordLen)
         data = CommFunc.WriteString(data, self.RecordLen, self.KillRecord)
         data = CommFunc.WriteDWORD(data, self.RefreshSecond)
+        data = CommFunc.WriteDWORD(data, self.RefreshCD)
         return data
 
     def OutputString(self):
@@ -2948,14 +2963,16 @@
                                 IsAlive:%d,
                                 RecordLen:%d,
                                 KillRecord:%s,
-                                RefreshSecond:%d
+                                RefreshSecond:%d,
+                                RefreshCD:%d
                                 '''\
                                 %(
                                 self.BossID,
                                 self.IsAlive,
                                 self.RecordLen,
                                 self.KillRecord,
-                                self.RefreshSecond
+                                self.RefreshSecond,
+                                self.RefreshCD
                                 )
         return DumpString
 
@@ -22435,6 +22452,66 @@
 
 
 #------------------------------------------------------
+# B1 06 通知玩家向目标点移动 #tagMCNotifyPlayerMove
+
+class  tagMCNotifyPlayerMove(Structure):
+    _pack_ = 1
+    _fields_ = [
+                  ("Cmd", c_ubyte),
+                  ("SubCmd", c_ubyte),
+                  ("PosX", c_int),    
+                  ("PosY", c_int),    
+                  ("NPCID", c_int),    #目标点寻路NPCID, 可能为0
+                  ]
+
+    def __init__(self):
+        self.Clear()
+        self.Cmd = 0xB1
+        self.SubCmd = 0x06
+        return
+
+    def ReadData(self, stringData, _pos=0, _len=0):
+        self.Clear()
+        memmove(addressof(self), stringData[_pos:], self.GetLength())
+        return _pos + self.GetLength()
+
+    def Clear(self):
+        self.Cmd = 0xB1
+        self.SubCmd = 0x06
+        self.PosX = 0
+        self.PosY = 0
+        self.NPCID = 0
+        return
+
+    def GetLength(self):
+        return sizeof(tagMCNotifyPlayerMove)
+
+    def GetBuffer(self):
+        return string_at(addressof(self), self.GetLength())
+
+    def OutputString(self):
+        DumpString = '''// B1 06 通知玩家向目标点移动 //tagMCNotifyPlayerMove:
+                                Cmd:%s,
+                                SubCmd:%s,
+                                PosX:%d,
+                                PosY:%d,
+                                NPCID:%d
+                                '''\
+                                %(
+                                self.Cmd,
+                                self.SubCmd,
+                                self.PosX,
+                                self.PosY,
+                                self.NPCID
+                                )
+        return DumpString
+
+
+m_NAtagMCNotifyPlayerMove=tagMCNotifyPlayerMove()
+ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCNotifyPlayerMove.Cmd,m_NAtagMCNotifyPlayerMove.SubCmd))] = m_NAtagMCNotifyPlayerMove
+
+
+#------------------------------------------------------
 # B1 03 通知玩家死亡时间 #tagMCPlayerDeadTime
 
 class  tagMCPlayerDeadTime(Structure):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCustomRefresh.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCustomRefresh.py
index d4d422f..1c58de8 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCustomRefresh.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCustomRefresh.py
@@ -390,7 +390,7 @@
     
     gameFB = GameWorld.GetGameFB()
     gameWorldMgr = GameWorld.GetGameWorld()
-    isActivityBoss = False
+    isActivityBoss = False # 是否活动boss
     # 关联日常活动
     if relatedType == 1:
         actionKey = ShareDefine.Def_Notify_WorldKey_DailyActionState % relatedID
@@ -495,16 +495,18 @@
     '''分流boss是否需要处理
         无伤血、仇恨、没人看到他、他没看到别人
     '''
-    if curNPC.GetPlayerHurtList().GetHurtCount():
-        #GameWorld.DebugLog("分流boss有伤血,不可以清除!npcID=%s" % curNPC.GetNPCID(), GameWorld.GetGameWorld().GetLineID())
-        return True
-    
-    if curNPC.GetAttentionPlayersCount() or curNPC.GetInSightObjCount():
-        #GameWorld.DebugLog("分流boss有人看到,不可以清除!npcID=%s" % curNPC.GetNPCID(), GameWorld.GetGameWorld().GetLineID())
-        return True
-    
-    GameWorld.DebugLog("分流boss不需要处理了,可以清除!npcID=%s" % curNPC.GetNPCID(), GameWorld.GetGameWorld().GetLineID())
-    return False
+    # 策划暂时修改分流boss不同步死亡
+    return True
+#    if curNPC.GetPlayerHurtList().GetHurtCount():
+#        #GameWorld.DebugLog("分流boss有伤血,不可以清除!npcID=%s" % curNPC.GetNPCID(), GameWorld.GetGameWorld().GetLineID())
+#        return True
+#    
+#    if curNPC.GetAttentionPlayersCount() or curNPC.GetInSightObjCount():
+#        #GameWorld.DebugLog("分流boss有人看到,不可以清除!npcID=%s" % curNPC.GetNPCID(), GameWorld.GetGameWorld().GetLineID())
+#        return True
+#    
+#    GameWorld.DebugLog("分流boss不需要处理了,可以清除!npcID=%s" % curNPC.GetNPCID(), GameWorld.GetGameWorld().GetLineID())
+#    return False
 
 #===================================================================================================
 
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index eda9b03..1672af7 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -5547,4 +5547,17 @@
     sendPack.Clear()
     sendPack.Record = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DownloadAwardState)
     NetPackCommon.SendFakePack(curPlayer, sendPack)
-    return
\ No newline at end of file
+    return
+
+def NotifyPlayerMove(curPlayer, posX, posY, npcID=0):
+    '''通知前端向某个点移动
+                这里前端可能需要针对某次移动做额外处理,比如移动到某个点后需要自动战斗等
+                所以这里只做通知前端可以向某个点移动,最终移动由前端发起
+    '''
+    sendPack = ChPyNetSendPack.tagMCNotifyPlayerMove()
+    sendPack.Clear()
+    sendPack.PosX = posX
+    sendPack.PosY = posY
+    sendPack.NPCID = npcID
+    NetPackCommon.SendFakePack(curPlayer, sendPack)
+    return
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index 07322d1..216e37d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -87,6 +87,7 @@
 import PlayerState
 import QuestCommon
 import PlayerDogz
+import ChPlayer
 import GMShell
 
 import random
@@ -2026,8 +2027,12 @@
     #---同地图ID, 同分线, 仅切换坐标---
     #lingID = -1, 代表默认当前线, 如主城2传送剑宗, 到达剑宗2
     if gameWorld.GetMapID() == mapID and (shuntLineID == -1 or gameWorld.GetLineID() == shuntLineID):
-        #重置坐标
-        GameWorld.ResetPlayerPos(curPlayer, posX, posY)
+        if exData1:
+            #boss的用move,通知前端,由前端发起move
+            ChPlayer.NotifyPlayerMove(curPlayer, posX, posY, exData1)
+        else:
+            #重置坐标
+            GameWorld.ResetPlayerPos(curPlayer, posX, posY)
         #@bug: 在摆摊区快速传送至非摆摊区, 可以摆摊, 这里刷新一下场景Buff
         SkillShell.ProcessMapBuff(curPlayer, GameWorld.GetGameWorld().GetTick())
         return
@@ -2063,7 +2068,7 @@
     # 非常规地图之间的切换不处理
     if curMapID not in PyGameData.g_commMapLinePlayerCountDict or tagMapID not in PyGameData.g_commMapLinePlayerCountDict:
         return tagLineID
-    tagLinePlayerCountDict = PyGameData.g_commMapLinePlayerCountDict[tagMapID]
+    tagLinePlayerCountDict = PyGameData.g_commMapLinePlayerCountDict[tagMapID] # 此分线包含所有分线,含未开放的及活动分线
     
     playerID = curPlayer.GetPlayerID()
     playChangeLineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_PlayChangeLineID)
@@ -2080,7 +2085,7 @@
             GameWorld.DebugLog("功能指定切换目标线路,记录当前线路后续切线备用! curLineID=%s,tagLineID=%s" % (curLineID, tagLineID), playerID)
             
         if bossID and NPCCommon.IsMapNeedBossShunt(tagMapID):
-            bossShuntLineID = __GetBossShuntLineID(curPlayer, tagMapID, bossID, tagLinePlayerCountDict.keys())
+            bossShuntLineID = __GetBossShuntLineID(curPlayer, curMapID, curLineID, tagMapID, bossID, tagLinePlayerCountDict.keys())
             if bossShuntLineID != -1:
                 tick = GameWorld.GetGameWorld().GetTick()
                 GameWorld.DebugLog("分流boss, bossID=%s,bossShuntLineID=%s" % (bossID, bossShuntLineID), playerID)
@@ -2169,10 +2174,23 @@
     GameWorld.DebugLog("分流到人数较少的线路,tagMapID=%s,linePlayerList[count,lineID]=%s" % (tagMapID, linePlayerList), playerID)
     return shuntLineID
 
-def __GetBossShuntLineID(curPlayer, mapID, npcID, lineIDList):
+def __GetBossShuntLineID(curPlayer, curMapID, curLineID, tagMapID, npcID, lineIDList):
     '''获取目标地图boss分流线路
-    根据人数分流玩家,boss死亡状态,只能分流到已死亡线路
-    队伍无视任何规则,默认分配到队伍队员多的那条线
+                根据人数分流玩家,优先分配到活着的线路
+                队伍无视任何规则,默认分配到队伍队员多的那条线
+                
+                前端:
+        1.在中立地图的时候,显示当前线路BOSS的状态
+        2.在常规地图的时候,显示玩家击杀BOSS的CD时间
+        3.本地图不换线,60秒规则保持不变
+        4.进入BOSS区域里,刷新BOSS状态
+        
+                玩家在非中立地图:
+                本地图不换线,60秒规则保持不变()
+                
+                玩家在中立地图
+                没有60秒规则
+                直接发传送包,由后端决定(有队员在不同线路打同一只boss,则传送,否则move)
     '''
     playerID = curPlayer.GetPlayerID()
     playerTeamID = curPlayer.GetTeamID()
@@ -2180,65 +2198,75 @@
     hurtTeamLineID = -1
     hurtTeamMemCount = -1
     
-    emptyLineID = -1
-    bossLinePlayerCntList = []
+    bossLinePlayerDict = {1:[-1, []], 0:[-1, []]} # {是否被击杀:[该状态人数空的线路, [[玩家数, 线路], ...]], ...}
     
-    deadLineList = PyGameData.g_bossShuntDeadLine.get(npcID, [])
-    bossState = not deadLineList # boss公共状态, 只要有一条线路是死亡的就是死亡
+    bossLineStateDict = PyGameData.g_bossShuntLineState.get(npcID, {})
     
-    GameWorld.DebugLog("玩家boss分流: playerTeamID=%s,mapID=%s,npcID=%s,lineIDList=%s,bossState=%s,deadLineList=%s,g_bossShuntPlayerInfo=%s" 
-                       % (playerTeamID, mapID, npcID, lineIDList, bossState, deadLineList, PyGameData.g_bossShuntPlayerInfo), playerID)
+    haveAliveLine = False # 是否有活着的线路
+    activityMapLineDict = IpyGameDataPY.GetFuncEvalCfg("MapLine", 2, {})
     
+    GameWorld.DebugLog("玩家boss分流: playerTeamID=%s,tagMapID=%s,npcID=%s,lineIDList=%s,bossLineStateDict=%s,g_bossShuntPlayerInfo=%s" 
+                       % (playerTeamID, tagMapID, npcID, lineIDList, bossLineStateDict, PyGameData.g_bossShuntPlayerInfo), playerID)
+    if tagMapID in activityMapLineDict:
+        activityLineID = max(0, activityMapLineDict[tagMapID] - 1)
+        # 非1线的活动线路不参与分流
+        if activityLineID != 0 and activityLineID in lineIDList:
+            lineIDList.remove(activityLineID)
+            GameWorld.DebugLog("    非1线的活动线路不参与分流: activityLineID=%s,lineIDList=%s" % (activityLineID, lineIDList), playerID)
+            
     for lineID in lineIDList:
-        key = (mapID, lineID)
+        key = (tagMapID, lineID)
+        # boss分流玩家信息{(mapID, lineID):{playerID:[bossID, teamID, relatedTick], ...}, ...}
         shuntPlayerDict = PyGameData.g_bossShuntPlayerInfo.get(key, {})
         playerCount = 0
         teamPlayerCount = 0
-        for shuntInfo in shuntPlayerDict.values():
+        for shuntPlayerID, shuntInfo in shuntPlayerDict.items():
             bossID = shuntInfo[0]
             if npcID != bossID:
                 continue
             playerCount += 1
             shuntTeamID = shuntInfo[1]
-            if playerTeamID and playerTeamID == shuntTeamID:
+            if playerTeamID and playerTeamID == shuntTeamID and shuntPlayerID != playerID:
                 teamPlayerCount += 1
         
         if teamPlayerCount and teamPlayerCount > hurtTeamMemCount:
             hurtTeamMemCount = teamPlayerCount
             hurtTeamLineID = lineID
             
-        lineBossState = lineID not in deadLineList # 当前线路boss状态
-        if bossState != lineBossState:
-            GameWorld.DebugLog("    lineID=%s,lineBossState=%s != bossState=%s,teamPlayerCount=%s,hurtTeamMemCount=%s,hurtTeamLineID=%s" 
-                           % (lineID, lineBossState, bossState, teamPlayerCount, hurtTeamMemCount, hurtTeamLineID), playerID)
-            continue
+        lineIsAlive = bossLineStateDict.get(lineID, 0)
+        lineBossIsDead = 1 if not lineIsAlive else 0 # 当前线路boss是否死亡
+        emptyLineID, linePlayerCountList = bossLinePlayerDict[lineBossIsDead]
+        if not playerCount and emptyLineID == -1:
+            emptyLineID = lineID
+        linePlayerCountList.append([playerCount, lineID])
+        bossLinePlayerDict[lineBossIsDead] = [emptyLineID, linePlayerCountList]
         
-        GameWorld.DebugLog("    lineID=%s,lineBossState=%s,playerCount=%s,teamPlayerCount=%s,hurtTeamMemCount=%s,hurtTeamLineID=%s" 
-                           % (lineID, lineBossState, playerCount, teamPlayerCount, hurtTeamMemCount, hurtTeamLineID), playerID)
-        
-        if not playerCount:
-            if emptyLineID < 0:
-                emptyLineID = lineID
-        else:
-            bossLinePlayerCntList.append([playerCount, lineID])
+        if not lineBossIsDead:
+            haveAliveLine = True
             
+        GameWorld.DebugLog("    lineID=%s,lineBossIsDead=%s,playerCount=%s,teamPlayerCount=%s,hurtTeamMemCount=%s,hurtTeamLineID=%s" 
+                           % (lineID, lineBossIsDead, playerCount, teamPlayerCount, hurtTeamMemCount, hurtTeamLineID), playerID)
+        
     if hurtTeamLineID >= 0:
         GameWorld.DebugLog("    分流到队友人数多的线路 hurtTeamLineID=%s" % hurtTeamLineID, playerID)
         return hurtTeamLineID
     
-    if not bossLinePlayerCntList:
-        GameWorld.DebugLog("    没有人在该boss状态下的线路,默认空新线路!bossState=%s,emptyLineID=%s" % (bossState, emptyLineID), playerID)
-        return emptyLineID
+    if curMapID == tagMapID and curMapID in IpyGameDataPY.GetFuncEvalCfg("MapLine", 4):
+        GameWorld.DebugLog("    中立地图在本地图中默认当前线路 curLineID=%s" % curLineID, playerID)
+        return curLineID
     
-    bossLinePlayerCntList.sort() # 升序
-    playerCount, minPlayerCntLineID = bossLinePlayerCntList[0]
+    shuntBossIsDead = 0 if haveAliveLine else 1 # 优先分流到活着的线路
+    GameWorld.DebugLog("    boss状态对应线路人数: haveAliveLine=%s, 状态key0为活着: %s" % (haveAliveLine, bossLinePlayerDict))
+    emptyLineID, linePlayerCountList = bossLinePlayerDict[shuntBossIsDead]
+    linePlayerCountList.sort() # 升序
+    playerCount, minPlayerCntLineID = linePlayerCountList[0]
     bossShuntPlayerCountMax = IpyGameDataPY.GetFuncCfg("BossShunt", 2)
     if playerCount >= bossShuntPlayerCountMax and emptyLineID >= 0:
-        GameWorld.DebugLog("    分流到空新线路 bossState=%s,emptyLineID=%s" % (bossState, emptyLineID), playerID)
+        GameWorld.DebugLog("    分流到空新线路 shuntBossIsDead=%s,emptyLineID=%s" % (shuntBossIsDead, emptyLineID), playerID)
         return emptyLineID
     
-    GameWorld.DebugLog("    分流到人数最少的线路 bossState=%s,minPlayerCntLineID=%s,bossLinePlayerCntList=%s" 
-                       % (bossState, minPlayerCntLineID, bossLinePlayerCntList), playerID)
+    GameWorld.DebugLog("    分流到人数最少的线路 shuntBossIsDead=%s,minPlayerCntLineID=%s,linePlayerCountList=%s" 
+                       % (shuntBossIsDead, minPlayerCntLineID, linePlayerCountList), playerID)
     return minPlayerCntLineID
 
 #---------------------------------------------------------------------
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
index d05cbc1..c417421 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
@@ -1225,8 +1225,8 @@
             PyGameData.g_bossShuntPlayerInfo = eval(msgValue)
             return
         
-        if key == ShareDefine.Def_Notify_WorldKey_BossShuntDeadLine:
-            PyGameData.g_bossShuntDeadLine = eval(msgValue)
+        if key == ShareDefine.Def_Notify_WorldKey_BossShuntLineState:
+            PyGameData.g_bossShuntLineState = eval(msgValue)
             return
         
         if key == ShareDefine.Def_Notify_WorldKey_FamilyKillHorsePetRobBossCnt:
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
index fb5dc4c..bf4ec9e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
@@ -55,7 +55,7 @@
 g_fbPickUpItemDict = {} #副本玩家拾取物品记录 {playerID:[]}
 
 g_bossShuntPlayerInfo = {} # boss分流玩家信息{(mapID, lineID):{playerID:[bossID, teamID, relatedTick], ...}, ...}
-g_bossShuntDeadLine = {} # boss分流线路boss已死亡的线路 {bossID:[lineID, ...], ...}
+g_bossShuntLineState = {} # boss分流线路对应boss状态 {bossID:{lineID:isAlive, ...}, ...}
 
 g_delaySuccessDict = {} # 延迟处理成就
 
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
index caec547..0f80fd4 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -188,7 +188,7 @@
 Def_Notify_WorldKey_BossKilledCnt = 'BossKilledCnt_%s'  # boss击杀次数, 参数为NPCID
 Def_Notify_WorldKey_GameWorldBossOnlineCnt = "GameWorldBossOnlineCnt_%s"  #世界boss重生时间计算 在线人数统计 %s为bossid
 Def_Notify_WorldKey_BossShuntPlayer = 'BossShuntPlayer'   # boss分流玩家信息
-Def_Notify_WorldKey_BossShuntDeadLine = 'BossShuntDeadLine'   # boss分流线路已死亡的线路
+Def_Notify_WorldKey_BossShuntLineState = 'BossShuntLineState'   # boss分流线路对应boss状态
 Def_Notify_WorldKey_BossOnlineHeroCnt = 'BossOnlineHeroCnt_%s'  # boss刷新时间用的在线人数, 参数为NPCID
 Def_Notify_WorldKey_FamilyKillHorsePetRobBossCnt = 'FamilyKillHorsePetRobBossCnt'   # 仙盟击杀骑宠boss数统计
 Def_Notify_WorldKey_HorsePetRobBossPlayerCount = 'HorsePetRobBossPlayerCount'   # 骑宠争夺活动有效参考人数

--
Gitblit v1.8.0