From 0a17e139006a7e19bc3a100fa394ad7d9b4bb716 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期三, 26 九月 2018 16:37:01 +0800 Subject: [PATCH] 3810 【后端】前期BOSS分线修改 --- ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py | 109 ++++++++++++++++++++++++++++++++++++++++++++++-------- 1 files changed, 93 insertions(+), 16 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py index 437b971..77a2b09 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py @@ -2317,8 +2317,9 @@ class tagGCBossShuntLineState(Structure): BossID = 0 #(DWORD BossID)// bossID - DeadLineCount = 0 #(BYTE DeadLineCount) - DeadLineList = list() #(vector<BYTE> DeadLineList)// 已死亡的线路列表 + LineCount = 0 #(BYTE LineCount) + LineIDList = list() #(vector<BYTE> LineIDList)// 线路ID列表 + StateList = list() #(vector<BYTE> StateList)// 对应状态列表, 0-被击杀,1-活着 data = None def __init__(self): @@ -2328,43 +2329,52 @@ def ReadData(self, _lpData, _pos=0, _Len=0): self.Clear() self.BossID,_pos = CommFunc.ReadDWORD(_lpData, _pos) - self.DeadLineCount,_pos = CommFunc.ReadBYTE(_lpData, _pos) - for i in range(self.DeadLineCount): + self.LineCount,_pos = CommFunc.ReadBYTE(_lpData, _pos) + for i in range(self.LineCount): value,_pos=CommFunc.ReadBYTE(_lpData,_pos) - self.DeadLineList.append(value) + self.LineIDList.append(value) + for i in range(self.LineCount): + value,_pos=CommFunc.ReadBYTE(_lpData,_pos) + self.StateList.append(value) return _pos def Clear(self): self.BossID = 0 - self.DeadLineCount = 0 - self.DeadLineList = list() + self.LineCount = 0 + self.LineIDList = list() + self.StateList = list() return def GetLength(self): length = 0 length += 4 length += 1 - length += 1 * self.DeadLineCount + length += 1 * self.LineCount + length += 1 * self.LineCount return length def GetBuffer(self): data = '' data = CommFunc.WriteDWORD(data, self.BossID) - data = CommFunc.WriteBYTE(data, self.DeadLineCount) - for i in range(self.DeadLineCount): - data = CommFunc.WriteBYTE(data, self.DeadLineList[i]) + data = CommFunc.WriteBYTE(data, self.LineCount) + for i in range(self.LineCount): + data = CommFunc.WriteBYTE(data, self.LineIDList[i]) + for i in range(self.LineCount): + data = CommFunc.WriteBYTE(data, self.StateList[i]) return data def OutputString(self): DumpString = ''' BossID:%d, - DeadLineCount:%d, - DeadLineList:%s + LineCount:%d, + LineIDList:%s, + StateList:%s '''\ %( self.BossID, - self.DeadLineCount, + self.LineCount, + "...", "..." ) return DumpString @@ -2900,6 +2910,7 @@ RecordLen = 0 #(WORD RecordLen)// 长度 KillRecord = "" #(String KillRecord)// 最近击杀记录时间玩家名size = RecordLen RefreshSecond = 0 #(DWORD RefreshSecond)// 刷新倒计时, 秒 + RefreshCD = 0 #(DWORD RefreshCD)// 刷新总CD时, 秒 data = None def __init__(self): @@ -2913,6 +2924,7 @@ self.RecordLen,_pos = CommFunc.ReadWORD(_lpData, _pos) self.KillRecord,_pos = CommFunc.ReadString(_lpData, _pos,self.RecordLen) self.RefreshSecond,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.RefreshCD,_pos = CommFunc.ReadDWORD(_lpData, _pos) return _pos def Clear(self): @@ -2921,6 +2933,7 @@ self.RecordLen = 0 self.KillRecord = "" self.RefreshSecond = 0 + self.RefreshCD = 0 return def GetLength(self): @@ -2929,6 +2942,7 @@ length += 1 length += 2 length += len(self.KillRecord) + length += 4 length += 4 return length @@ -2940,6 +2954,7 @@ data = CommFunc.WriteWORD(data, self.RecordLen) data = CommFunc.WriteString(data, self.RecordLen, self.KillRecord) data = CommFunc.WriteDWORD(data, self.RefreshSecond) + data = CommFunc.WriteDWORD(data, self.RefreshCD) return data def OutputString(self): @@ -2948,14 +2963,16 @@ IsAlive:%d, RecordLen:%d, KillRecord:%s, - RefreshSecond:%d + RefreshSecond:%d, + RefreshCD:%d '''\ %( self.BossID, self.IsAlive, self.RecordLen, self.KillRecord, - self.RefreshSecond + self.RefreshSecond, + self.RefreshCD ) return DumpString @@ -22435,6 +22452,66 @@ #------------------------------------------------------ +# B1 06 通知玩家向目标点移动 #tagMCNotifyPlayerMove + +class tagMCNotifyPlayerMove(Structure): + _pack_ = 1 + _fields_ = [ + ("Cmd", c_ubyte), + ("SubCmd", c_ubyte), + ("PosX", c_int), + ("PosY", c_int), + ("NPCID", c_int), #目标点寻路NPCID, 可能为0 + ] + + def __init__(self): + self.Clear() + self.Cmd = 0xB1 + self.SubCmd = 0x06 + return + + def ReadData(self, stringData, _pos=0, _len=0): + self.Clear() + memmove(addressof(self), stringData[_pos:], self.GetLength()) + return _pos + self.GetLength() + + def Clear(self): + self.Cmd = 0xB1 + self.SubCmd = 0x06 + self.PosX = 0 + self.PosY = 0 + self.NPCID = 0 + return + + def GetLength(self): + return sizeof(tagMCNotifyPlayerMove) + + def GetBuffer(self): + return string_at(addressof(self), self.GetLength()) + + def OutputString(self): + DumpString = '''// B1 06 通知玩家向目标点移动 //tagMCNotifyPlayerMove: + Cmd:%s, + SubCmd:%s, + PosX:%d, + PosY:%d, + NPCID:%d + '''\ + %( + self.Cmd, + self.SubCmd, + self.PosX, + self.PosY, + self.NPCID + ) + return DumpString + + +m_NAtagMCNotifyPlayerMove=tagMCNotifyPlayerMove() +ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCNotifyPlayerMove.Cmd,m_NAtagMCNotifyPlayerMove.SubCmd))] = m_NAtagMCNotifyPlayerMove + + +#------------------------------------------------------ # B1 03 通知玩家死亡时间 #tagMCPlayerDeadTime class tagMCPlayerDeadTime(Structure): -- Gitblit v1.8.0