From 0a17e139006a7e19bc3a100fa394ad7d9b4bb716 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期三, 26 九月 2018 16:37:01 +0800 Subject: [PATCH] 3810 【后端】前期BOSS分线修改 --- ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py | 67 +++++++++++++++++---------------- 1 files changed, 35 insertions(+), 32 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py index 792951b..ac1538e 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py @@ -153,11 +153,8 @@ GameWorld.DebugLog(' PyGameData.g_sortBOSSRefreshList=%s'%PyGameData.g_sortBOSSRefreshList) return -## 世界boss重生 -# @param msgList 信息列表 -# @param tick 时间戳 -# @return None -def DoGameWorldBossOnReborn(msgList, tick): +def OnGameWorldBossStateChange(msgList, tick): + ## 世界boss状态变更 if len(msgList) <= 0: return @@ -165,17 +162,19 @@ isAlive = msgList[1] mapID = msgList[2] if len(msgList) > 2 else None lineID = msgList[3] if len(msgList) > 3 else None - GameWorld.DebugLog("世界boss DoGameWorldBossOnReborn...mapID=%s,lineID=%s,bossID=%s,state=%s,tick=%s" % (mapID, lineID, bossID, isAlive, tick)) + GameWorld.Log("世界boss状态变更: mapID=%s,lineID=%s,bossID=%s,state=%s,tick=%s" % (mapID, lineID, bossID, isAlive, tick)) if bossID <= 0: return + bossShuntMapIDList = IpyGameDataPY.GetFuncEvalCfg("BossShunt") + isBossShuntMap = mapID in bossShuntMapIDList isMapNeedShunt = IsMapNeedBossShunt(mapID) if not isAlive: DoRemoveBossShuntPlayerByNPCID(mapID, lineID, bossID) - if isMapNeedShunt: - __UpdBossLineState(bossID, lineID, isAlive) + if isBossShuntMap: + __UpdBossLineState(bossID, lineID, isAlive, isMapNeedShunt) #__GetBossRecDataByID(bossID) # 检查是否有该boss记录,没有的话创建新纪录 if isAlive != __GetIsAlive(bossID): @@ -188,26 +187,22 @@ PyGameData.g_familyOwnerBossInfo.pop(bossID) return - -def __UpdBossLineState(bossID, lineID, isAlive): +def __UpdBossLineState(bossID, lineID, isAlive, isMapNeedShunt): if lineID == None: return - bossDeadLineList = PyGameData.g_bossShuntDeadLine.get(bossID, []) - if isAlive and lineID in bossDeadLineList: - bossDeadLineList.remove(lineID) - elif not isAlive and lineID not in bossDeadLineList: - bossDeadLineList.append(lineID) - else: + bossLineStateDict = PyGameData.g_bossShuntLineState.get(bossID, {}) + if bossLineStateDict.get(lineID) == isAlive: + return + bossLineStateDict[lineID] = isAlive + PyGameData.g_bossShuntLineState[bossID] = bossLineStateDict + # 为方便内网清除开服天测试,状态都更新 + + if not isMapNeedShunt: return - PyGameData.g_bossShuntDeadLine[bossID] = bossDeadLineList - if not bossDeadLineList: - PyGameData.g_bossShuntDeadLine.pop(bossID) - - if bossID not in PyGameData.g_bossShuntDeadLineChangeBoss: - PyGameData.g_bossShuntDeadLineChangeBoss.append(bossID) - #GameWorld.SendCommMapServerMsg(ShareDefine.Def_Notify_WorldKey_BossShuntDeadLine, PyGameData.g_bossShuntDeadLine) - GameWorld.DebugLog(" boss已死亡线路变更: %s" % PyGameData.g_bossShuntDeadLine) + if bossID not in PyGameData.g_bossShuntStateChangeBoss: + PyGameData.g_bossShuntStateChangeBoss.append(bossID) + GameWorld.Log(" 分流Boss线路状态变更: %s" % PyGameData.g_bossShuntLineState) return @@ -339,6 +334,7 @@ killedTime = universalRecData.GetValue2() refreshTime = __GetBossRefreshTime(bossInfoObj.BossID) bossInfoObj.RefreshSecond = max(0, refreshTime - (curTime - killedTime)) + bossInfoObj.RefreshCD = refreshTime #bossInfoObj.KilledCnt = __GetKilledCnt(universalRecData) bossInfo.BossInfoList.append(bossInfoObj) @@ -481,7 +477,7 @@ __SendMapServerAliveBoss() if IsMapNeedBossShunt(0): GameWorld.SendCommMapServerMsg(ShareDefine.Def_Notify_WorldKey_BossShuntPlayer, PyGameData.g_bossShuntPlayerInfo) - GameWorld.SendCommMapServerMsg(ShareDefine.Def_Notify_WorldKey_BossShuntDeadLine, PyGameData.g_bossShuntDeadLine) + GameWorld.SendCommMapServerMsg(ShareDefine.Def_Notify_WorldKey_BossShuntLineState, PyGameData.g_bossShuntLineState) #通知一个参数 bossID = IpyGameDataPY.GetFuncCfg('DogzFBRefreshCfg', 2) onlineCnt = __GetBossOnlineHeroCnt(bossID)[0] @@ -814,10 +810,10 @@ def DoCheckWorldBossShuntInfo(curTime, tick): ## 定时检查boss分流信息数据 - if PyGameData.g_bossShuntDeadLineChangeBoss and curTime % 2 == 0: - GameWorld.SendCommMapServerMsg(ShareDefine.Def_Notify_WorldKey_BossShuntDeadLine, PyGameData.g_bossShuntDeadLine) - Sync_BossShuntLineInfo(None, PyGameData.g_bossShuntDeadLineChangeBoss) - PyGameData.g_bossShuntDeadLineChangeBoss = [] + if PyGameData.g_bossShuntStateChangeBoss and curTime % 5 == 0: + GameWorld.SendCommMapServerMsg(ShareDefine.Def_Notify_WorldKey_BossShuntLineState, PyGameData.g_bossShuntLineState) + Sync_BossShuntLineInfo(None, PyGameData.g_bossShuntStateChangeBoss) + PyGameData.g_bossShuntStateChangeBoss = [] if curTime % 10 != 0: return @@ -872,16 +868,23 @@ def Sync_BossShuntLineInfo(curPlayer=None, syncBOSSIDList=[]): if not syncBOSSIDList: - syncBOSSIDList = PyGameData.g_bossShuntDeadLine.keys() + syncBOSSIDList = PyGameData.g_bossShuntLineState.keys() bossShuntLineInfo = ChPyNetSendPack.tagGCBossShuntLineStateInfo() bossShuntLineInfo.Clear() bossShuntLineInfo.BossLineStateInfo = [] for bossID in syncBOSSIDList: + bossLineStateDict = PyGameData.g_bossShuntLineState.get(bossID, {}) + lineIDList = [] + stateList = [] + for lineID, state in bossLineStateDict.items(): + lineIDList.append(lineID) + stateList.append(state) bossLineState = ChPyNetSendPack.tagGCBossShuntLineState() bossLineState.BossID = bossID - bossLineState.DeadLineList = PyGameData.g_bossShuntDeadLine.get(bossID, []) - bossLineState.DeadLineCount = len(bossLineState.DeadLineList) + bossLineState.LineIDList = lineIDList + bossLineState.StateList = stateList + bossLineState.LineCount = len(bossLineState.LineIDList) bossShuntLineInfo.BossLineStateInfo.append(bossLineState) bossShuntLineInfo.Count = len(bossShuntLineInfo.BossLineStateInfo) -- Gitblit v1.8.0