From 0a3d849874bad2a6633b148a5f31da6d41b23386 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 28 九月 2024 15:33:05 +0800
Subject: [PATCH] 10253 【越南】【砍树】【英文】聚魂 和 古宝获得物品展示(支持多选)
---
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerActBossTrial.py | 413 ++++++++++++++++++++++++++++++++++++++--------------------
1 files changed, 269 insertions(+), 144 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerActBossTrial.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerActBossTrial.py
index 0480bd5..17ac49a 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerActBossTrial.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerActBossTrial.py
@@ -27,6 +27,8 @@
import CrossBillboard
import PlayerFamily
import PyDataManager
+import GameXiangong
+import GameWorship
def OnActStart(actNum):
## 活动开启
@@ -50,12 +52,29 @@
__OnEndAward(actNum, ipyData, dayIndex) # 兼容活动没有配置参与时间段的在活动结束补触发结算奖励
- DataRecordPack.DR_BillboardData(ShareDefine.Def_BT_BossTrialSubmitFamily, "BossTrial", {"actNum":actNum, "cfgID":cfgID, "dayIndex":dayIndex})
PlayerBillboard.CopyBillboard(ShareDefine.Def_BT_BossTrialSubmitFamilyBak, ShareDefine.Def_BT_BossTrialSubmitFamily)
-
- DataRecordPack.DR_BillboardData(ShareDefine.Def_BT_BossTrialSubmit, "BossTrial", {"actNum":actNum, "cfgID":cfgID, "dayIndex":dayIndex})
PlayerBillboard.CopyBillboard(ShareDefine.Def_BT_BossTrialSubmitBak, ShareDefine.Def_BT_BossTrialSubmit)
GameWorld.Log("=================================================================================")
+ return
+
+def OnActInStateRefresh(actNum, ipyData, dayIndex):
+ ## 活动中刷新,每次都需要刷新的逻辑,包含重读配置等
+ if not ipyData:
+ return
+ cfgID = ipyData.GetCfgID()
+ templateID = GameWorld.GetTemplateID(ipyData, cfgID, dayIndex)
+ familyTemplateID = GameWorld.GetTemplateIDByList(ipyData.GetFamilyTemplateIDList(), dayIndex)
+
+ billboardMgr = PlayerBillboard.GetBillboardMgr()
+ if templateID:
+ orderRuleList = GetOrderRuleList(templateID)
+ billboardObj = billboardMgr.GetBillboardObj(ShareDefine.Def_BT_BossTrialSubmit)
+ billboardObj.SetOrderRuleList(orderRuleList)
+
+ if familyTemplateID:
+ orderRuleList = GetOrderRuleList(familyTemplateID)
+ billboardObj = billboardMgr.GetBillboardObj(ShareDefine.Def_BT_BossTrialSubmitFamily)
+ billboardObj.SetOrderRuleList(orderRuleList)
return
def OnActJoinEnd(actNum, ipyData, dayIndex):
@@ -65,7 +84,9 @@
def __OnEndAward(actNum, ipyData, dayIndex):
## 结算奖励
- cfgID = ipyData.GetCfgID() if ipyData else 0
+ if not ipyData:
+ return
+ cfgID = ipyData.GetCfgID()
awardState = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ActBossTrialAward % actNum)
if awardState:
#已经结算过该活动
@@ -80,6 +101,10 @@
templateID = GameWorld.GetTemplateID(ipyData, cfgID, dayIndex)
__OnEndAward_Personal(templateID, ShareDefine.Def_BT_BossTrialSubmit)
+
+ # 流向备份
+ DataRecordPack.DR_BillboardData(ShareDefine.Def_BT_BossTrialSubmitFamily, "BossTrial", {"actNum":actNum, "cfgID":cfgID, "dayIndex":dayIndex})
+ DataRecordPack.DR_BillboardData(ShareDefine.Def_BT_BossTrialSubmit, "BossTrial", {"actNum":actNum, "cfgID":cfgID, "dayIndex":dayIndex})
GameWorld.Log("=================================================================================")
return
@@ -90,35 +115,54 @@
if not templateID:
GameWorld.Log("本次活动没有个人榜奖励!")
return
- tempIpyDataList = IpyGameDataPY.GetIpyGameDataList("ActBossTrialTemplate", templateID)
- if not tempIpyDataList:
+ billboardDataCount = billBoard.GetCount()
+ billBoard.Sort()
+
+ GameWorld.Log("结算个人榜单奖励: billboardType=%s,templateID=%s,billboardDataCount=%s" % (billboardType, templateID, billboardDataCount))
+
+ orderIpyDataList = IpyGameDataPY.GetIpyGameDataList("ActBossTrialTemplate", templateID)
+ if not orderIpyDataList:
return
- rankAwardDict = {}
- for tempIpyData in tempIpyDataList:
- rankAwardDict[tempIpyData.GetRank()] = tempIpyData.GetAwardItemList()
+ rankPre = 0
+ billboardIndex = 0
+ for ipyData in orderIpyDataList:
+ rank = ipyData.GetRank()
+ needScore = ipyData.GetNeedScore()
+ scoreAwardEx = ipyData.GetScoreAwardEx()
+ scoreAwardExList = scoreAwardEx.keys()
+ scoreAwardExList.sort()
+ awardItemList = ipyData.GetAwardItemList()
+ orderCountTotal = rank - rankPre # 奖励名次数量
+ rankPre = rank
- GameWorld.Log("结算个人榜单奖励: templateID=%s,rankAwardDict=%s" % (templateID, rankAwardDict))
- billBoard.Sort()
- for index in xrange(billBoard.GetCount()):
- billBoardData = billBoard.At(index)
- if not billBoardData:
- continue
-
- rank = index + 1
-
- awardItemList = GameWorld.GetOrderValueByDict(rankAwardDict, rank, False)
- if not awardItemList:
- break
-
- playerID = billBoardData.GetID()
- name2 = billBoardData.GetName2()
- cmpValue = billBoardData.GetCmpValue()
-
- GameWorld.Log(" 发放boss历练个人榜单奖励: rank=%s,playerID=%s,cmpValue=%s,awardItemList=%s, %s"
- % (rank, playerID, cmpValue, awardItemList, name2))
-
- PlayerCompensation.SendMailByKey("BossTrialMail10", [playerID], awardItemList, [rank])
+ for index in xrange(billboardIndex, billboardDataCount):
+ if orderCountTotal <= 0:
+ break
+
+ billBoardData = billBoard.At(index)
+ playerID = billBoardData.GetID()
+ name2 = billBoardData.GetName2()
+ cmpValue = billBoardData.GetCmpValue()
+
+ if cmpValue < needScore:
+ GameWorld.Log(" 积分不足该榜单所需积分,跳过该名次: index=%s,rank=%s,playerID=%s,cmpValue=%s < %s" % (index, rank, playerID, cmpValue, needScore))
+ break
+
+ awardItemExList = []
+ for scoreEx in scoreAwardExList:
+ if cmpValue < scoreEx:
+ break
+ awardItemExList = scoreAwardEx[scoreEx] # 取最大满足条件的一档
+ finalAwardItemList = awardItemList + awardItemExList
+
+ playerRank = rank - orderCountTotal + 1
+ GameWorld.Log(" 发放boss历练个人榜单奖励: index=%s,rank=%s,playerRank=%s,playerID=%s,cmpValue=%s,awardItemList=%s,scoreAwardEx=%s,finalAwardItemList=%s, %s"
+ % (index, rank, playerRank, playerID, cmpValue, awardItemList, scoreAwardEx, finalAwardItemList, name2))
+ PlayerCompensation.SendMailByKey("BossTrialMail10", [playerID], finalAwardItemList, [playerRank])
+
+ orderCountTotal -= 1
+ billboardIndex += 1
return
@@ -129,69 +173,79 @@
if not familyTemplateID:
GameWorld.Log("本次活动没有仙盟榜奖励!")
return
- tempIpyDataList = IpyGameDataPY.GetIpyGameDataList("ActBossTrialTemplate", familyTemplateID)
- if not tempIpyDataList:
- return
-
- rankAwardDict = {}
- for tempIpyData in tempIpyDataList:
- rankAwardDict[tempIpyData.GetRank()] = [tempIpyData.GetAwardItemList(), tempIpyData.GetMemAwardItemList()]
-
- GameWorld.Log("结算仙盟榜单奖励: familyTemplateID=%s,rankAwardDict=%s" % (familyTemplateID, rankAwardDict))
+ billboardDataCount = billBoard.GetCount()
billBoard.Sort()
+ GameWorld.Log("结算仙盟榜单奖励: billboardType=%s,familyTemplateID=%s,billboardDataCount=%s" % (billboardType, familyTemplateID, billboardDataCount))
+
+ orderIpyDataList = IpyGameDataPY.GetIpyGameDataList("ActBossTrialTemplate", familyTemplateID)
+ if not orderIpyDataList:
+ return
+
familyManager = GameWorld.GetFamilyManager()
- for index in xrange(billBoard.GetCount()):
- billBoardData = billBoard.At(index)
- if not billBoardData:
- continue
+ rankPre = 0
+ billboardIndex = 0
+ for ipyData in orderIpyDataList:
+ rank = ipyData.GetRank()
+ needScore = ipyData.GetNeedScore()
+ leaderAwardItemList = ipyData.GetAwardItemList()
+ memAwardItemList = ipyData.GetMemAwardItemList()
+ orderCountTotal = rank - rankPre # 奖励名次数量
+ rankPre = rank
- familyRank = index + 1
- awardInfo = GameWorld.GetOrderValueByDict(rankAwardDict, familyRank, False)
- if not awardInfo:
- break
- leaderAwardItemList, memAwardItemList = awardInfo
-
- familyID = billBoardData.GetID()
- cmpValue = billBoardData.GetCmpValue()
-
- family = familyManager.FindFamily(familyID)
- if not family:
- continue
-
- familyActionData = GetFamilyBossTrialSubmitActionData(familyID, False)
- if not familyActionData:
- GameWorld.ErrLog("该仙盟没有提交凭证ActionData! familyID=%s" % familyID)
- continue
- awardState = GetFamilyAwardState(familyActionData)
- awardIndex = 0 # 本服奖励状态索引
- if awardState&pow(2, awardIndex):
- GameWorld.ErrLog("该仙盟本服榜奖励已发放! familyID=%s" % familyID)
- continue
- updAwardState = awardState|pow(2, awardIndex)
- SetFamilyAwardState(familyActionData, updAwardState)
-
- memSubCountDict = GetFamilyMemSubCountDict(familyActionData)
-
- leaderID = family.GetLeaderID()
- awardMemIDList = []
- for index in xrange(family.GetCount()):
- member = family.GetAt(index)
- memPlayerID = member.GetPlayerID()
- if memPlayerID == leaderID:
+ for index in xrange(billboardIndex, billboardDataCount):
+ if orderCountTotal <= 0:
+ break
+
+ billBoardData = billBoard.At(index)
+ familyID = billBoardData.GetID()
+ cmpValue = billBoardData.GetCmpValue()
+
+ if cmpValue < needScore:
+ GameWorld.Log(" 不足该榜单所需提交数,跳过该名次: index=%s,rank=%s,familyID=%s,cmpValue=%s < %s" % (index, rank, familyID, cmpValue, needScore))
+ break
+
+ familyRank = rank - orderCountTotal + 1
+ orderCountTotal -= 1
+ billboardIndex += 1
+
+ family = familyManager.FindFamily(familyID)
+ if not family:
continue
- awardMemIDList.append(memPlayerID)
- paramList = [familyRank]
- if not leaderAwardItemList:
- awardMemIDList.append(leaderID)
- else:
- PlayerCompensation.SendMailByKey("BossTrialFamilyLeader", [leaderID], leaderAwardItemList, paramList)
+ familyActionData = GetFamilyBossTrialSubmitActionData(familyID, False)
+ if not familyActionData:
+ GameWorld.ErrLog("该仙盟没有提交凭证ActionData! familyID=%s" % familyID)
+ continue
+ awardState = GetFamilyAwardState(familyActionData)
+ awardIndex = 0 # 本服奖励状态索引
+ if awardState&pow(2, awardIndex):
+ GameWorld.ErrLog("该仙盟本服榜奖励已发放! familyID=%s" % familyID)
+ continue
+ updAwardState = awardState|pow(2, awardIndex)
+ SetFamilyAwardState(familyActionData, updAwardState)
- PlayerCompensation.SendMailByKey("BossTrialFamilyMember", awardMemIDList, memAwardItemList, paramList)
- GameWorld.Log("发放boss历练活动仙盟榜单奖励本服: familyID=%s,名次=%s,总提交个数=%s,updAwardState=%s,awardMemIDList=%s,memSubCountDict=%s"
- % (familyID, familyRank, cmpValue, updAwardState, awardMemIDList, memSubCountDict))
-
+ memSubCountDict = GetFamilyMemSubCountDict(familyActionData)
+
+ leaderID = family.GetLeaderID()
+ awardMemIDList = []
+ for index in xrange(family.GetCount()):
+ member = family.GetAt(index)
+ memPlayerID = member.GetPlayerID()
+ if memPlayerID == leaderID:
+ continue
+ awardMemIDList.append(memPlayerID)
+
+ paramList = [familyRank]
+ if not leaderAwardItemList:
+ awardMemIDList.append(leaderID)
+ else:
+ PlayerCompensation.SendMailByKey("BossTrialFamilyLeader", [leaderID], leaderAwardItemList, paramList)
+
+ PlayerCompensation.SendMailByKey("BossTrialFamilyMember", awardMemIDList, memAwardItemList, paramList)
+ GameWorld.Log("发放boss历练活动仙盟榜单奖励本服: index=%s,rank=%s,familyID=%s,名次=%s,总提交个数=%s,updAwardState=%s,awardMemIDList=%s,memSubCountDict=%s"
+ % (index, rank, familyID, familyRank, cmpValue, updAwardState, awardMemIDList, memSubCountDict))
+
return
def MapServer_BossTrial(curPlayer, msgList):
@@ -393,8 +447,20 @@
ipyData = IpyGameDataPY.GetIpyGameData("CrossActBossTrial", cfgID)
if not ipyData:
return
- personlLimit, familyLimit = ipyData.GetRankLimitList()
-
+ personlLimit, familyLimit = 0, 0
+
+ PersonalTemplateID = ipyData.GetPersonalTemplateID()
+ pRankIpyDataList = IpyGameDataPY.GetIpyGameDataList("ActBossTrialTemplate", PersonalTemplateID) if PersonalTemplateID else None
+ if pRankIpyDataList:
+ lastRankIpyData = pRankIpyDataList[-1] # 取最后一个为最低上榜积分限制
+ personlLimit = lastRankIpyData.GetNeedScore()
+
+ FamilyTemplateID = ipyData.GetFamilyTemplateID()
+ fRankIpyDataList = IpyGameDataPY.GetIpyGameDataList("ActBossTrialTemplate", FamilyTemplateID) if FamilyTemplateID else None
+ if fRankIpyDataList:
+ lastRankIpyData = fRankIpyDataList[-1] # 取最后一个为最低上榜积分限制
+ familyLimit = lastRankIpyData.GetNeedScore()
+
playerID = playerInfo["playerID"]
playerName = playerInfo["playerName"]
job = playerInfo["job"]
@@ -456,6 +522,33 @@
GameWorld.Log("=================================================================================")
return
+def OnCrossActInStateRefresh(cfgID, zoneID, ipyData):
+ ## 活动中刷新,每次都需要刷新的逻辑,包含重读配置等
+ if not ipyData:
+ return
+ PersonalTemplateID = ipyData.GetPersonalTemplateID()
+ FamilyTemplateID = ipyData.GetFamilyTemplateID()
+ orderRuleList = GetOrderRuleList(PersonalTemplateID)
+ orderRuleListFamily = GetOrderRuleList(FamilyTemplateID)
+
+ groupValue1 = zoneID
+ billboardMgr = PyDataManager.GetCrossBillboardManager()
+ billboardObj = billboardMgr.GetCrossBillboard(ShareDefine.Def_CBT_BossTrialSubmit, groupValue1)
+ billboardObj.SetOrderRuleList(orderRuleList)
+
+ billboardObj = billboardMgr.GetCrossBillboard(ShareDefine.Def_CBT_BossTrialSubmitFamily, groupValue1)
+ billboardObj.SetOrderRuleList(orderRuleListFamily)
+ return
+
+def GetOrderRuleList(templateID):
+ orderIpyDataList = IpyGameDataPY.GetIpyGameDataList("ActBossTrialTemplate", templateID)
+ if not orderIpyDataList:
+ return
+ orderRuleList = []
+ for ipyData in orderIpyDataList:
+ orderRuleList.append([ipyData.GetRank(), ipyData.GetNeedScore()])
+ return orderRuleList
+
def OnCrossActJoinEnd(cfgID, zoneID, ipyData):
## 跨服活动参与结束
__OnCrossEndAward(cfgID, zoneID, ipyData)
@@ -474,13 +567,14 @@
PersonalTemplateID = ipyData.GetPersonalTemplateID()
FamilyTemplateID = ipyData.GetFamilyTemplateID()
+ serverIDRangeList = ipyData.GetServerIDRangeList()
- __GiveCrossOrderAwardPersonal(cfgID, zoneID, PersonalTemplateID, ShareDefine.Def_CBT_BossTrialSubmit)
+ __GiveCrossOrderAwardPersonal(cfgID, zoneID, PersonalTemplateID, ShareDefine.Def_CBT_BossTrialSubmit, serverIDRangeList)
__GiveCrossOrderAwardFamily(cfgID, zoneID, FamilyTemplateID, ShareDefine.Def_CBT_BossTrialSubmitFamily)
GameWorld.Log("=================================================================================")
return
-def __GiveCrossOrderAwardPersonal(cfgID, zoneID, templateID, billboardType):
+def __GiveCrossOrderAwardPersonal(cfgID, zoneID, templateID, billboardType, serverIDRangeList):
groupValue1 = zoneID
#billboardType = ShareDefine.Def_CBT_BossTrialSubmit #榜单类型改为参数传入,异常情况下可特殊处理用备份榜单发奖励
@@ -493,38 +587,62 @@
# 结算时排序并保存榜单数据流向
billboardObj.SortData()
+ billboardObj.SaveDRData("BossTrial", {"cfgID":cfgID, "zoneID":zoneID})
GameWorld.Log("结算跨服Boss凭证个人排行奖励: billboardType=%s,zoneID=%s,cfgID=%s,templateID=%s,billboardDataCount=%s"
% (billboardType, zoneID, cfgID, templateID, billboardDataCount))
orderIpyDataList = IpyGameDataPY.GetIpyGameDataList("ActBossTrialTemplate", templateID)
- if orderIpyDataList:
- rankPre = 0
- billboardIndex = 0
- for ipyData in orderIpyDataList:
- rank = ipyData.GetRank()
- awardItemList = ipyData.GetAwardItemList()
- orderCountTotal = rank - rankPre # 奖励名次数量
- rankPre = rank
- orderCount = 0
+ if not orderIpyDataList:
+ return
+
+ worshipType = ShareDefine.Def_WorshipType_CrossBossTrial
+ syncNewWorshipList = []
+ syncNewXiangongDict = {}
+ rankPre = 0
+ billboardIndex = 0
+ for ipyData in orderIpyDataList:
+ rank = ipyData.GetRank()
+ needScore = ipyData.GetNeedScore()
+ scoreAwardEx = ipyData.GetScoreAwardEx()
+ scoreAwardExList = scoreAwardEx.keys()
+ scoreAwardExList.sort()
+ awardItemList = ipyData.GetAwardItemList()
+ xiangongID = ipyData.GetXiangongID()
+ orderCountTotal = rank - rankPre # 奖励名次数量
+ rankPre = rank
+
+ for index in xrange(billboardIndex, billboardDataCount):
+ if orderCountTotal <= 0:
+ break
- for index in xrange(billboardIndex, billboardDataCount):
- if orderCount >= orderCountTotal:
+ billboardData = billboardObj.At(index)
+ playerID = billboardData.ID
+ name2 = billboardData.Name2
+ cmpValue = billboardData.CmpValue
+ if cmpValue < needScore:
+ GameWorld.Log(" 积分不足该榜单所需积分,跳过该名次: index=%s,rank=%s,playerID=%s,cmpValue=%s < %s" % (index, rank, playerID, cmpValue, needScore))
+ break
+
+ awardItemExList = []
+ for scoreEx in scoreAwardExList:
+ if cmpValue < scoreEx:
break
-
- billboardData = billboardObj.At(index)
- playerID = billboardData.ID
- name2 = billboardData.Name2
- cmpValue = billboardData.CmpValue
-
- playerRank = index + 1
- GameWorld.Log(" 发放boss历练个人榜单奖励: rank=%s,playerID=%s,cmpValue=%s,awardItemList=%s, %s"
- % (rank, playerID, cmpValue, awardItemList, name2))
- PlayerCompensation.SendMailByKey("BossTrialCrossPlayer", [playerID], awardItemList, [playerRank], crossMail=True)
-
- orderCount += 1
- billboardIndex += 1
-
+ awardItemExList = scoreAwardEx[scoreEx] # 取最大满足条件的一档
+ finalAwardItemList = awardItemList + awardItemExList
+
+ playerRank = rank - orderCountTotal + 1
+ GameWorld.Log(" 发放boss历练个人榜单奖励: index=%s,rank=%s,playerRank=%s,playerID=%s,cmpValue=%s,awardItemList=%s,scoreAwardEx=%s,finalAwardItemList=%s, %s"
+ % (index, rank, playerRank, playerID, cmpValue, awardItemList, scoreAwardEx, finalAwardItemList, name2))
+ PlayerCompensation.SendMailByKey("BossTrialCrossPlayer", [playerID], finalAwardItemList, [playerRank], crossMail=True)
+
+ orderCountTotal -= 1
+ billboardIndex += 1
+
+ GameXiangong.AddXiangongPlayer(xiangongID, playerID, serverIDRangeList, playerRank, syncNewXiangongDict)
+ GameWorship.AddWorshipPlayer(worshipType, playerRank, playerID, serverIDRangeList, syncList=syncNewWorshipList)
+ GameWorship.SendNewWorshipPlayer(syncNewWorshipList)
+ GameXiangong.SendNewXiangongPlayerToClientServer(syncNewXiangongDict)
return
def __GiveCrossOrderAwardFamily(cfgID, zoneID, templateID, billboardType):
@@ -540,40 +658,47 @@
# 结算时排序并保存榜单数据流向
billboardObj.SortData()
+ billboardObj.SaveDRData("BossTrial", {"cfgID":cfgID, "zoneID":zoneID})
GameWorld.Log("结算跨服Boss凭证仙盟排行奖励: billboardType=%s,zoneID=%s,cfgID=%s,templateID=%s,billboardDataCount=%s"
% (billboardType, zoneID, cfgID, templateID, billboardDataCount))
orderIpyDataList = IpyGameDataPY.GetIpyGameDataList("ActBossTrialTemplate", templateID)
- if orderIpyDataList:
- awardFamilyList = []
- rankPre = 0
- billboardIndex = 0
- for ipyData in orderIpyDataList:
- rank = ipyData.GetRank()
- leaderAwardItemList = ipyData.GetAwardItemList()
- memAwardItemList = ipyData.GetMemAwardItemList()
- orderCountTotal = rank - rankPre # 奖励名次数量
- rankPre = rank
- orderCount = 0
-
- for index in xrange(billboardIndex, billboardDataCount):
- if orderCount >= orderCountTotal:
- break
-
- billboardData = billboardObj.At(index)
- familyID = billboardData.ID
- familySubmitTotal = billboardData.CmpValue
-
- familyRank = index + 1
- GameWorld.Log(" familyID=%s,名次=%s,总提交个数=%s" % (familyID, familyRank, familySubmitTotal))
- awardFamilyList.append([familyID, familyRank, familySubmitTotal, leaderAwardItemList, memAwardItemList])
- orderCount += 1
- billboardIndex += 1
-
- # 广播子服发放奖励
- sendMsg = {"cfgID":cfgID, "zoneID":zoneID, "templateID":templateID, "awardFamilyList":awardFamilyList}
- CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossBossTrialFamilyAward, sendMsg)
+ if not orderIpyDataList:
+ return
+
+ awardFamilyList = []
+ rankPre = 0
+ billboardIndex = 0
+ for ipyData in orderIpyDataList:
+ rank = ipyData.GetRank()
+ needScore = ipyData.GetNeedScore()
+ leaderAwardItemList = ipyData.GetAwardItemList()
+ memAwardItemList = ipyData.GetMemAwardItemList()
+ orderCountTotal = rank - rankPre # 奖励名次数量
+ rankPre = rank
+ for index in xrange(billboardIndex, billboardDataCount):
+ if orderCountTotal <= 0:
+ break
+
+ billboardData = billboardObj.At(index)
+ familyID = billboardData.ID
+ familySubmitTotal = billboardData.CmpValue
+
+ if familySubmitTotal < needScore:
+ GameWorld.Log(" 不足该榜单所需提交数,跳过该名次: index=%s,rank=%s,familyID=%s,familySubmitTotal=%s < %s" % (index, rank, familyID, familySubmitTotal, needScore))
+ break
+
+ familyRank = rank - orderCountTotal + 1
+ GameWorld.Log(" index=%s,rank=%s,familyID=%s,名次=%s,总提交个数=%s" % (index, rank, familyID, familyRank, familySubmitTotal))
+ awardFamilyList.append([familyID, familyRank, familySubmitTotal, leaderAwardItemList, memAwardItemList])
+
+ orderCountTotal -= 1
+ billboardIndex += 1
+
+ # 广播子服发放奖励
+ sendMsg = {"cfgID":cfgID, "zoneID":zoneID, "templateID":templateID, "awardFamilyList":awardFamilyList}
+ CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossBossTrialFamilyAward, sendMsg)
return
--
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