From 0a61ceac61e017f86560ce4b226092a23ada4e31 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 07 三月 2019 11:50:06 +0800
Subject: [PATCH] 6323 【后端】【2.0】装备传奇属性生成规则

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py        |  409 ++++++++++++------------------
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py   |   12 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py             |  107 ++++++++
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/AddLegendAttr.py |  126 +--------
 PySysDB/PySysDBPY.h                                                                              |   41 +++
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MakeItemCount.py |   59 ++--
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/AuctionItem.py   |    4 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MakeItem.py      |   17 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerAuctionHouse.py |    4 
 9 files changed, 380 insertions(+), 399 deletions(-)

diff --git a/PySysDB/PySysDBPY.h b/PySysDB/PySysDBPY.h
index fa74eb0..47bd40a 100644
--- a/PySysDB/PySysDBPY.h
+++ b/PySysDB/PySysDBPY.h
@@ -130,6 +130,47 @@
 	list		AttrValue;	//属性值
 };
 
+//装备传奇属性条数表
+
+struct tagEquipLegendAttrCount
+{
+	BYTE		_ItemType;	//物品类型
+	BYTE		_ItemColor;	//物品颜色
+	BYTE		_IsSuit;	//是否套装
+	BYTE		FixedLegendAttrCount;	//固定传奇属性条数
+	BYTE		GoodLegendAttrCount;	//追求传奇属性保底条数
+	BYTE		OtherLegendAttrCount;	//其他随机传奇属性条数
+};
+
+//装备传奇属性类型表
+
+struct tagEquipLegendAttrType
+{
+	BYTE		_ItemType;	//物品类型
+	list		FixedLegendAttrList;	//固定传奇属性列表
+	list		GoodLegendAttrList;	//追求传奇属性列表
+	list		CommLegendAttrList;	//一般传奇属性列表
+};
+
+//装备传奇属性值库表
+
+struct tagEquipLegendAttrLib
+{
+	BYTE		_LegendAttrID;	//传奇属性ID
+	dict		LegendAttrLib;	//属性库信息 {库编号:[随机数值, ...], ...}
+};
+
+//装备传奇属性等级数值表
+
+struct tagEquipLegendAttrValue
+{
+	BYTE		_ItemType;	//物品类型
+	BYTE		_ItemClassLV;	//物品阶级
+	BYTE		_ItemColor;	//物品颜色
+	BYTE		_IsSuit;	//是否套装
+	dict		LVLegendAttrLibNumInfo;	//属性ID等级段对应数值库编号 {属性ID:{等级:库编号, ...}}
+};
+
 //神兽表
 
 struct tagDogz
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/AddLegendAttr.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/AddLegendAttr.py
index 94a3c9b..62df057 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/AddLegendAttr.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/AddLegendAttr.py
@@ -19,11 +19,7 @@
 import ItemCommon
 import ItemControler
 import IPY_GameWorld
-import IpyGameDataPY
 import ShareDefine
-import ChConfig
-
-import random
 
 #---------------------------------------------------------------------
 #逻辑实现
@@ -35,8 +31,7 @@
     cmdlen = len(cmdList)
     if cmdlen < 1:
         GameWorld.DebugAnswer(curPlayer, "重新随机传奇属性: AddLegendAttr 背包格子索引")
-        GameWorld.DebugAnswer(curPlayer, "添加指定传奇属性: AddLegendAttr 背包格子索引 属性ID1 属性ID2 ...")
-        GameWorld.DebugAnswer(curPlayer, "添加所有传奇属性: AddLegendAttr 背包格子索引 0")
+        GameWorld.DebugAnswer(curPlayer, "部位所有传奇属性: AddLegendAttr 背包格子索引 1")
         return
     
     #获取物品
@@ -46,117 +41,28 @@
         GameWorld.DebugAnswer(curPlayer, "非装备无法获得传奇属性!")
         return
     
-    attrIDList, attrValueList = [], [] # 重新刷新的属性
-    addAttrIDList, addAttrValueList = [], [] # 添加的属性
-    if curItem.GetType() == ChConfig.Def_ItemType_retWing:
-        attrInfo = __GetWingGMAddLegendAttrInfo(curPlayer, curItem, cmdList)
-    else:
-        attrInfo = __GetEquipGMAddLegendAttrInfo(curPlayer, curItem, cmdList)
-        
-    if not attrInfo or (not attrInfo[0] and not attrInfo[1]):
-        GameWorld.DebugAnswer(curPlayer, "获取该装备传奇属性失败或没有传奇属性!")
+    if not curItem.GetIsBind():
+        GameWorld.DebugAnswer(curPlayer, "拍品无法生成传奇属性!")
         return
     
-    if attrInfo[0]:
-        attrIDList, attrValueList = attrInfo[0]
-    if attrInfo[1]:
-        addAttrIDList, addAttrValueList = attrInfo[1]
-        
+    isAllAttr = cmdList[1] if len(cmdList) > 1 else 0
+    legendAttrInfo = ItemControler.GetAddEquipLegendAttr(curItem, curPlayer, isAllAttr)
+    if not legendAttrInfo:
+        GameWorld.DebugAnswer(curPlayer, "获取该装备传奇属性失败或没有传奇属性!")
+        return
+    attrIDList, attrValueList = legendAttrInfo
+    
     # 传奇属性
     if attrIDList and attrValueList and len(attrIDList) == len(attrValueList):
         curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrID)
         curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrValue)
-        GameWorld.DebugLog("刷新传奇属性: ID=%s,value=%s" % (attrIDList, attrValueList))
+        attrDict = {}
         for i, attrID in enumerate(attrIDList):
+            value = attrValueList[i]
             curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrID, attrID)
-            curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrValue, attrValueList[i])
-            
-    # 直接添加的
-    if addAttrIDList and addAttrValueList and len(addAttrIDList) == len(addAttrValueList):
-        GameWorld.DebugLog("添加传奇属性: ID=%s,value=%s" % (addAttrIDList, addAttrValueList))
-        for i, attrID in enumerate(addAttrIDList):
-            curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrID, attrID)
-            curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrValue, addAttrValueList[i])
-            
-        idList = [curItem.GetUserAttrByIndex(ShareDefine.Def_IudetLegendAttrID, i) \
-                  for i in range(curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrID))]
-        valueList = [curItem.GetUserAttrByIndex(ShareDefine.Def_IudetLegendAttrValue, i) \
-                     for i in range(curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrValue))]
-        GameWorld.DebugLog("当前传奇属性: ID=%s,value=%s" % (idList, valueList))
-                    
+            curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrValue, value)
+            attrDict[attrID] = value
+        GameWorld.DebugAnswer(curPlayer, "传奇属性:%s" % (attrDict))
+        
     return
-
-def __GetEquipGMAddLegendAttrInfo(curPlayer, curItem, cmdList):
-    isAdd = False
-    cmdlen = len(cmdList)
-    equipPlace = curItem.GetEquipPlace()
-    itemColor = curItem.GetItemColor()
-    if cmdlen == 1:
-        return ItemControler.GetAddEquipLegendAttr(curItem), []
-    
-    if cmdList[1] == 0:
-        legAttrRuleDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrRule")
-        if equipPlace not in legAttrRuleDict:
-            GameWorld.DebugAnswer(curPlayer, "该装备位无法获得传奇属性!equipPlace=%s" % equipPlace)
-            return
-        commAttrList, goodAttrList, specAttrList = legAttrRuleDict[equipPlace]
-        attrIDList = commAttrList + goodAttrList
-        if specAttrList:
-            if type(specAttrList) == int:
-                attrIDList.append(specAttrList)
-            else:
-                attrIDList += specAttrList
-    else:
-        isAdd = True
-        attrIDList = cmdList[1:]
-        
-    legAttrIDList = []
-    legAttrValueList = []
-    
-    legAttrValueDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrValue")
-    for attrID in attrIDList:
-        if attrID not in legAttrValueDict:
-            GameWorld.DebugAnswer(curPlayer, "没有该传奇属性: %s" % attrID)
-            continue
-        colorValueDict = legAttrValueDict[attrID]
-        if itemColor not in colorValueDict:
-            continue
-        legAttrIDList.append(attrID)
-        legAttrValueList.append(colorValueDict[itemColor])
-        
-    if not legAttrIDList or not legAttrValueList:
-        return
-    return ([], [legAttrIDList, legAttrValueList]) if isAdd else ([legAttrIDList, legAttrValueList], [])
-
-def __GetWingGMAddLegendAttrInfo(curPlayer, curItem, cmdList):
-    isAdd = False
-    cmdlen = len(cmdList)
-    if cmdlen == 1:
-        return ItemControler.GetAddEquipLegendAttr(curItem), []
-        
-    itemClassLV = ItemCommon.GetItemClassLV(curItem)
-    wingLegAttrValueDict = IpyGameDataPY.GetFuncEvalCfg("WingLegendAttrValue")
-    if itemClassLV not in wingLegAttrValueDict:
-        GameWorld.DebugAnswer(curPlayer, "该翅膀阶级无法获得传奇属性!itemClassLV=%s" % itemClassLV)
-        return
-    curClassLVLegAttrDict = wingLegAttrValueDict[itemClassLV]
-    if cmdList[1] == 0:
-        attrIDList = curClassLVLegAttrDict.keys()
-    else:
-        isAdd = True
-        attrIDList = cmdList[1:]
-        
-    legAttrIDList = []
-    legAttrValueList = []
-    for attrID in attrIDList:
-        if attrID not in curClassLVLegAttrDict:
-            GameWorld.DebugAnswer(curPlayer, "没有该翅膀传奇属性: %s" % attrID)
-            continue
-        legAttrIDList.append(attrID)
-        legAttrValueList.append(random.choice(curClassLVLegAttrDict[attrID]))
-        
-    if not legAttrIDList or not legAttrValueList:
-        return
-    return ([], [legAttrIDList, legAttrValueList]) if isAdd else ([legAttrIDList, legAttrValueList], [])
-
 
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/AuctionItem.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/AuctionItem.py
index 6b383e1..9764610 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/AuctionItem.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/AuctionItem.py
@@ -36,7 +36,7 @@
     paramA = msgList[0]
     paramCount = len(msgList)
     playerID = curPlayer.GetPlayerID()
-    isBind = False
+    isAuctionItem = True
     
     # 清空拍品
     if paramA == 0:
@@ -65,7 +65,7 @@
         for i in xrange(auctionGroup):
             if i == auctionGroup - 1:
                 groupItemCount += itemCount % auctionGroup
-            curItem = ItemControler.GetOutPutItemObj(itemID, groupItemCount, isBind)
+            curItem = ItemControler.GetOutPutItemObj(itemID, groupItemCount, isAuctionItem)
             auctionItemList.append([curItem])
         PlayerAuctionHouse.__DoAddAuctionItem(curPlayer, auctionItemList)
         
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MakeItem.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MakeItem.py
index 3f43d34..71466ed 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MakeItem.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MakeItem.py
@@ -32,21 +32,22 @@
 def OnExec(curPlayer, msgList):
     #输入命令格式错误
     if len(msgList) < 1:
-        GameWorld.DebugAnswer(curPlayer, "MakeItem ItemID 可选(个数 归属类型 归属ID)")
+        GameWorld.DebugAnswer(curPlayer, "MakeItem ID (个数 是否拍品 归属类型 归属ID)")
         GameWorld.DebugAnswer(curPlayer, "归属类型:1-玩家,2-队伍,5-阵营,6-指定多个玩家")
         return
     
     itemID = msgList[0]
-    count = msgList[1] if len(msgList) > 1 else 1
-    dropType = msgList[2] if len(msgList) > 2 else ChConfig.Def_NPCHurtTypeAll
+    itemCount = msgList[1] if len(msgList) > 1 else 1
+    isAuctionItem = msgList[2] if len(msgList) > 2 else 0
+    dropType = msgList[3] if len(msgList) > 3 else ChConfig.Def_NPCHurtTypeAll
     ownerID = 0
     specOwnerIDList = []
     
     if dropType == ChConfig.Def_NPCHurtTypeSpecial:
-        specOwnerIDList = msgList[3:] if len(msgList) > 3 else []
+        specOwnerIDList = msgList[4:] if len(msgList) > 4 else []
     else:
-        ownerID = msgList[3] if len(msgList) > 3 else 0
-        
+        ownerID = msgList[4] if len(msgList) > 4 else 0
+      
     gameMap = GameWorld.GetMap()
     dropPosX, dropPosY = curPlayer.GetPosX(), curPlayer.GetPosY() # 以玩家为中心点开始掉落
     doCount = 0
@@ -61,11 +62,11 @@
             #玩家不可移动这个点
             continue
             
-        if index > count - 1:
+        if index > itemCount - 1:
             break
         index += 1
         
-        curItem = ItemControler.GetOutPutItemObj(itemID)
+        curItem = ItemControler.GetOutPutItemObj(itemID, 1, isAuctionItem, curPlayer=curPlayer)
         if curItem == None:
             GameWorld.DebugAnswer(curPlayer, '无法查找物品 = %s' % (itemID))
             continue
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MakeItemCount.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MakeItemCount.py
index 1c1c849..2fe1b45 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MakeItemCount.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MakeItemCount.py
@@ -14,11 +14,13 @@
 #
 # 模块详细说明
 #导入
+
 import IPY_GameWorld
 import ItemControler
-import ShareDefine
-import ChConfig
+import IpyGameDataPY
 import GameWorld
+import ChConfig
+
 #---------------------------------------------------------------------
 #全局变量
 #---------------------------------------------------------------------
@@ -36,12 +38,13 @@
     
     #输入命令格式错误
     if len(msgList) < 1:
-        GameWorld.DebugAnswer(curPlayer, "MakeItemCount id, [count, 符印等级]")
+        GameWorld.DebugAnswer(curPlayer, "MakeItemCount ID (个数  拍品分组 全部传奇属性)")
         return
     
     itemID = msgList[0]
-    count = msgList[1] if len(msgList) > 1 else 1
-    runeLV = msgList[2] if len(msgList) > 2 else None
+    itemCount = msgList[1] if len(msgList) > 1 else 1
+    auctionGroup = msgList[2] if len(msgList) > 2 else 0
+    isAllAttr = msgList[3] if len(msgList) > 3 else 0
     
     itemData = GameWorld.GetGameData().GetItemByTypeID(itemID)
     if not itemData:
@@ -49,37 +52,41 @@
         return
     packCount = itemData.GetPackCount()
     if itemID in ChConfig.Def_TransformItemIDList:
-        curItem = ItemControler.GetOutPutItemObj(itemID)
-        ItemControler.SetItemCount(curItem, count, curPlayer.GetPlayerID(), curPlayer.GetAccID(),
-                                   curPlayer.GetPlayerName())
+        curItem = ItemControler.GetOutPutItemObj(itemID, itemCount, curPlayer=curPlayer)
         PlayerItemControler = ItemControler.PlayerItemControler(curPlayer)
         if not PlayerItemControler.PutInItem(IPY_GameWorld.rptItem, curItem, event=[ChConfig.ItemGive_GMMake, False, {"CMD":"MakeItemCount"}]):
             GameWorld.DebugAnswer(curPlayer, "放入物品失败!")
         return
     
-    if packCount > 1:
-        __DoGMGivePlayerItem(curPlayer, itemID, count, runeLV)
+    playerItemControler = ItemControler.PlayerItemControler(curPlayer)
+    
+    # 拍品
+    if auctionGroup:
+        isAuctionItem = True
+        ipyData = IpyGameDataPY.GetIpyGameData("AuctionItem", itemID)
+        if not ipyData:
+            GameWorld.DebugAnswer(curPlayer, "非可拍卖物品itemID=%s" % (itemID))
+            return
+        groupItemCount = itemCount / auctionGroup
+        for i in xrange(auctionGroup):
+            if i == auctionGroup - 1:
+                groupItemCount += itemCount % auctionGroup
+            __DoGMGivePlayerItem(curPlayer, playerItemControler, itemID, groupItemCount, isAuctionItem, isAllAttr)    
     else:
-        for _ in xrange(count):
-            __DoGMGivePlayerItem(curPlayer, itemID, 1, runeLV)
-            
+        isAuctionItem = False
+        if packCount > 1:
+            __DoGMGivePlayerItem(curPlayer, playerItemControler, itemID, itemCount, isAuctionItem, isAllAttr)
+        else:
+            for _ in xrange(itemCount):
+                __DoGMGivePlayerItem(curPlayer, playerItemControler, itemID, 1, isAuctionItem, isAllAttr)
     return
 
-def __DoGMGivePlayerItem(curPlayer, itemID, count, runeLV):
+def __DoGMGivePlayerItem(curPlayer, playerItemControler, itemID, count, isAuctionItem, isAllAttr):
     if ItemControler.GetAppointItemRealID(itemID):
-        ItemControler.GivePlayerAppointItem(curPlayer, itemID, 0, True, True)
+        ItemControler.GivePlayerAppointItem(curPlayer, itemID, isAuctionItem, event=[ChConfig.ItemGive_GMMake, False, {"CMD":"MakeItemCount"}])
         return
-    curItem = ItemControler.GetOutPutItemObj(itemID)
-    ItemControler.SetItemCount(curItem, count, curPlayer.GetPlayerID(), curPlayer.GetAccID(),
-                               curPlayer.GetPlayerName())
-
-    if curItem.GetType() == ChConfig.Def_ItemType_Rune and runeLV:
-        curItem.SetUserAttr(ShareDefine.Def_IudetRuneLV, runeLV)
-    if curItem.GetType() in [ChConfig.Def_ItemType_GatherSoul,ChConfig.Def_ItemType_GatherSoulCore] and runeLV:
-        curItem.SetUserAttr(ShareDefine.Def_IudetGatherSoulLV, runeLV)
-    #将物品放置玩家背包
-    PlayerItemControler = ItemControler.PlayerItemControler(curPlayer)
-    if not PlayerItemControler.PutInItem(IPY_GameWorld.rptItem, curItem, event=[ChConfig.ItemGive_GMMake, False, {"CMD":"MakeItemCount"}]):
+    curItem = ItemControler.GetOutPutItemObj(itemID, count, isAuctionItem, curPlayer=curPlayer, isAllAttr=isAllAttr)
+    if not playerItemControler.PutInItem(IPY_GameWorld.rptItem, curItem, event=[ChConfig.ItemGive_GMMake, False, {"CMD":"MakeItemCount"}]):
         GameWorld.DebugAnswer(curPlayer, "放入物品失败!")
         
     return
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index 6e24cbb..313bc13 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -129,6 +129,35 @@
                         ("list", "AttrValue", 0),
                         ),
 
+                "EquipLegendAttrCount":(
+                        ("BYTE", "ItemType", 1),
+                        ("BYTE", "ItemColor", 1),
+                        ("BYTE", "IsSuit", 1),
+                        ("BYTE", "FixedLegendAttrCount", 0),
+                        ("BYTE", "GoodLegendAttrCount", 0),
+                        ("BYTE", "OtherLegendAttrCount", 0),
+                        ),
+
+                "EquipLegendAttrType":(
+                        ("BYTE", "ItemType", 1),
+                        ("list", "FixedLegendAttrList", 0),
+                        ("list", "GoodLegendAttrList", 0),
+                        ("list", "CommLegendAttrList", 0),
+                        ),
+
+                "EquipLegendAttrLib":(
+                        ("BYTE", "LegendAttrID", 1),
+                        ("dict", "LegendAttrLib", 0),
+                        ),
+
+                "EquipLegendAttrValue":(
+                        ("BYTE", "ItemType", 1),
+                        ("BYTE", "ItemClassLV", 1),
+                        ("BYTE", "ItemColor", 1),
+                        ("BYTE", "IsSuit", 1),
+                        ("dict", "LVLegendAttrLibNumInfo", 0),
+                        ),
+
                 "Dogz":(
                         ("BYTE", "DogzID", 1),
                         ("list", "BaseAttrTypes", 0),
@@ -1588,6 +1617,68 @@
     def GetStarsNeed(self): return self.StarsNeed # 全身星数
     def GetAttrType(self): return self.AttrType # 属性类型
     def GetAttrValue(self): return self.AttrValue # 属性值
+
+# 装备传奇属性条数表
+class IPY_EquipLegendAttrCount():
+    
+    def __init__(self):
+        self.ItemType = 0
+        self.ItemColor = 0
+        self.IsSuit = 0
+        self.FixedLegendAttrCount = 0
+        self.GoodLegendAttrCount = 0
+        self.OtherLegendAttrCount = 0
+        return
+        
+    def GetItemType(self): return self.ItemType # 物品类型
+    def GetItemColor(self): return self.ItemColor # 物品颜色
+    def GetIsSuit(self): return self.IsSuit # 是否套装
+    def GetFixedLegendAttrCount(self): return self.FixedLegendAttrCount # 固定传奇属性条数
+    def GetGoodLegendAttrCount(self): return self.GoodLegendAttrCount # 追求传奇属性保底条数
+    def GetOtherLegendAttrCount(self): return self.OtherLegendAttrCount # 其他随机传奇属性条数
+
+# 装备传奇属性类型表
+class IPY_EquipLegendAttrType():
+    
+    def __init__(self):
+        self.ItemType = 0
+        self.FixedLegendAttrList = []
+        self.GoodLegendAttrList = []
+        self.CommLegendAttrList = []
+        return
+        
+    def GetItemType(self): return self.ItemType # 物品类型
+    def GetFixedLegendAttrList(self): return self.FixedLegendAttrList # 固定传奇属性列表
+    def GetGoodLegendAttrList(self): return self.GoodLegendAttrList # 追求传奇属性列表
+    def GetCommLegendAttrList(self): return self.CommLegendAttrList # 一般传奇属性列表
+
+# 装备传奇属性值库表
+class IPY_EquipLegendAttrLib():
+    
+    def __init__(self):
+        self.LegendAttrID = 0
+        self.LegendAttrLib = {}
+        return
+        
+    def GetLegendAttrID(self): return self.LegendAttrID # 传奇属性ID
+    def GetLegendAttrLib(self): return self.LegendAttrLib # 属性库信息 {库编号:[随机数值, ...], ...}
+
+# 装备传奇属性等级数值表
+class IPY_EquipLegendAttrValue():
+    
+    def __init__(self):
+        self.ItemType = 0
+        self.ItemClassLV = 0
+        self.ItemColor = 0
+        self.IsSuit = 0
+        self.LVLegendAttrLibNumInfo = {}
+        return
+        
+    def GetItemType(self): return self.ItemType # 物品类型
+    def GetItemClassLV(self): return self.ItemClassLV # 物品阶级
+    def GetItemColor(self): return self.ItemColor # 物品颜色
+    def GetIsSuit(self): return self.IsSuit # 是否套装
+    def GetLVLegendAttrLibNumInfo(self): return self.LVLegendAttrLibNumInfo # 属性ID等级段对应数值库编号 {属性ID:{等级:库编号, ...}}
 
 # 神兽表
 class IPY_Dogz():
@@ -4267,6 +4358,14 @@
         self.ipyItemPlusSumAttrLen = len(self.ipyItemPlusSumAttrCache)
         self.ipyRoleEquipStarsCache = self.__LoadFileData("RoleEquipStars", IPY_RoleEquipStars)
         self.ipyRoleEquipStarsLen = len(self.ipyRoleEquipStarsCache)
+        self.ipyEquipLegendAttrCountCache = self.__LoadFileData("EquipLegendAttrCount", IPY_EquipLegendAttrCount)
+        self.ipyEquipLegendAttrCountLen = len(self.ipyEquipLegendAttrCountCache)
+        self.ipyEquipLegendAttrTypeCache = self.__LoadFileData("EquipLegendAttrType", IPY_EquipLegendAttrType)
+        self.ipyEquipLegendAttrTypeLen = len(self.ipyEquipLegendAttrTypeCache)
+        self.ipyEquipLegendAttrLibCache = self.__LoadFileData("EquipLegendAttrLib", IPY_EquipLegendAttrLib)
+        self.ipyEquipLegendAttrLibLen = len(self.ipyEquipLegendAttrLibCache)
+        self.ipyEquipLegendAttrValueCache = self.__LoadFileData("EquipLegendAttrValue", IPY_EquipLegendAttrValue)
+        self.ipyEquipLegendAttrValueLen = len(self.ipyEquipLegendAttrValueCache)
         self.ipyDogzCache = self.__LoadFileData("Dogz", IPY_Dogz)
         self.ipyDogzLen = len(self.ipyDogzCache)
         self.ipyDogzEquipPlusCache = self.__LoadFileData("DogzEquipPlus", IPY_DogzEquipPlus)
@@ -4705,6 +4804,14 @@
     def GetItemPlusSumAttrByIndex(self, index): return self.ipyItemPlusSumAttrCache[index]
     def GetRoleEquipStarsCount(self): return self.ipyRoleEquipStarsLen
     def GetRoleEquipStarsByIndex(self, index): return self.ipyRoleEquipStarsCache[index]
+    def GetEquipLegendAttrCountCount(self): return self.ipyEquipLegendAttrCountLen
+    def GetEquipLegendAttrCountByIndex(self, index): return self.ipyEquipLegendAttrCountCache[index]
+    def GetEquipLegendAttrTypeCount(self): return self.ipyEquipLegendAttrTypeLen
+    def GetEquipLegendAttrTypeByIndex(self, index): return self.ipyEquipLegendAttrTypeCache[index]
+    def GetEquipLegendAttrLibCount(self): return self.ipyEquipLegendAttrLibLen
+    def GetEquipLegendAttrLibByIndex(self, index): return self.ipyEquipLegendAttrLibCache[index]
+    def GetEquipLegendAttrValueCount(self): return self.ipyEquipLegendAttrValueLen
+    def GetEquipLegendAttrValueByIndex(self, index): return self.ipyEquipLegendAttrValueCache[index]
     def GetDogzCount(self): return self.ipyDogzLen
     def GetDogzByIndex(self, index): return self.ipyDogzCache[index]
     def GetDogzEquipPlusCount(self): return self.ipyDogzEquipPlusLen
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
index cb5f29f..8dd3087 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -1265,7 +1265,8 @@
         if legendAttrIDCount and legendAttrValueCount and legendAttrIDCount == legendAttrValueCount:
             return
         
-        legendAttrInfo = GetAddEquipLegendAttr(curItem)
+        curPlayer = self.__Player
+        legendAttrInfo = GetAddEquipLegendAttr(curItem, curPlayer)
         if not legendAttrInfo:
             return
         
@@ -1285,57 +1286,55 @@
     
     def CheckRolePackEquipAttr(self):
         ''' 玩家上线修复装备属性bug
-                    版本1:邮件给装备没有传奇属性,检查无传奇属性装备
-                    版本2:绝版属性数值调整,已获得的装备重新刷下
         '''
-        curPlayer = self.__Player
-        checkVersion = 20190103
-        key = "LoginCheckEquipAttr"
-        curVersion = curPlayer.NomalDictGetProperty(key)
-        if curVersion == checkVersion:
-            return
-        playerID = curPlayer.GetPlayerID()
-        GameWorld.Log("玩家上线处理装备属性! curVersion=%s,checkVersion=%s" % (curVersion, checkVersion), playerID)
-        
-        outOfPrintAttrItemDict = {} # 有绝版属性的定制物品属性信息 {itemID:[绝版属性ID列表, 绝版属性数值列表], ...}
-        ipyDataMgr = IpyGameDataPY.IPY_Data()
-        for i in xrange(ipyDataMgr.GetAppointItemCount()):
-            ipyData = ipyDataMgr.GetAppointItemByIndex(i)
-            outOfPrintAttrList = ipyData.GetOutOfPrintAttr()
-            outOfPrintAttrValueList = ipyData.GetOutOfPrintAttrValue()
-            if not outOfPrintAttrList or len(outOfPrintAttrList) != len(outOfPrintAttrValueList):
-                continue
-            itemID = GetAppointItemRealID(ipyData.GetID())
-            if not itemID:
-                continue
-            outOfPrintAttrItemDict[itemID] = [outOfPrintAttrList, outOfPrintAttrValueList]
-            
-        checkPackList = [IPY_GameWorld.rptEquip, IPY_GameWorld.rptItem, IPY_GameWorld.rptWarehouse]
-        for packType in checkPackList:
-            curPack = curPlayer.GetItemManager().GetPack(packType)
-            for i in xrange(curPack.GetCount()):
-                curItem = curPack.GetAt(i)
-                #GameWorld.DebugLog("packType=%s,i=%s" % (packType, i))
-                if curItem.IsEmpty():
-                    continue
-                isEquip = ItemCommon.CheckItemIsEquip(curItem)
-                if not isEquip:
-                    continue
-                itemID = curItem.GetItemTypeID()
-                self.CheckEquipAttr(packType, curItem)
-                
-                # 重刷绝版属性
-                if itemID in outOfPrintAttrItemDict:
-                    outOfPrintAttrList, outOfPrintAttrValueList = outOfPrintAttrItemDict[itemID]
-                    curItem.ClearUserAttr(ShareDefine.Def_IudetOutOfPrintAttrID)
-                    curItem.ClearUserAttr(ShareDefine.Def_IudetOutOfPrintAttrValue)
-                    for outOfPrintAttrIndex in xrange(len(outOfPrintAttrList)):
-                        curItem.AddUserAttr(ShareDefine.Def_IudetOutOfPrintAttrID, outOfPrintAttrList[outOfPrintAttrIndex])
-                        curItem.AddUserAttr(ShareDefine.Def_IudetOutOfPrintAttrValue, outOfPrintAttrValueList[outOfPrintAttrIndex])
-                    GameWorld.Log("    玩家登录重刷装备绝版属性: packType=%s,i=%s,itemID=%s,outOfPrintAttrList=%s,outOfPrintAttrValueList=%s" 
-                                  % (packType, i, itemID, outOfPrintAttrList, outOfPrintAttrValueList), playerID)
-                    
-        PlayerControl.NomalDictSetProperty(curPlayer, key, checkVersion)
+#        curPlayer = self.__Player
+#        checkVersion = 20190103
+#        key = "LoginCheckEquipAttr"
+#        curVersion = curPlayer.NomalDictGetProperty(key)
+#        if curVersion == checkVersion:
+#            return
+#        playerID = curPlayer.GetPlayerID()
+#        GameWorld.Log("玩家上线处理装备属性! curVersion=%s,checkVersion=%s" % (curVersion, checkVersion), playerID)
+#        
+#        outOfPrintAttrItemDict = {} # 有绝版属性的定制物品属性信息 {itemID:[绝版属性ID列表, 绝版属性数值列表], ...}
+#        ipyDataMgr = IpyGameDataPY.IPY_Data()
+#        for i in xrange(ipyDataMgr.GetAppointItemCount()):
+#            ipyData = ipyDataMgr.GetAppointItemByIndex(i)
+#            outOfPrintAttrList = ipyData.GetOutOfPrintAttr()
+#            outOfPrintAttrValueList = ipyData.GetOutOfPrintAttrValue()
+#            if not outOfPrintAttrList or len(outOfPrintAttrList) != len(outOfPrintAttrValueList):
+#                continue
+#            itemID = GetAppointItemRealID(ipyData.GetID())
+#            if not itemID:
+#                continue
+#            outOfPrintAttrItemDict[itemID] = [outOfPrintAttrList, outOfPrintAttrValueList]
+#            
+#        checkPackList = [IPY_GameWorld.rptEquip, IPY_GameWorld.rptItem, IPY_GameWorld.rptWarehouse]
+#        for packType in checkPackList:
+#            curPack = curPlayer.GetItemManager().GetPack(packType)
+#            for i in xrange(curPack.GetCount()):
+#                curItem = curPack.GetAt(i)
+#                #GameWorld.DebugLog("packType=%s,i=%s" % (packType, i))
+#                if curItem.IsEmpty():
+#                    continue
+#                isEquip = ItemCommon.CheckItemIsEquip(curItem)
+#                if not isEquip:
+#                    continue
+#                itemID = curItem.GetItemTypeID()
+#                self.CheckEquipAttr(packType, curItem)
+#                
+#                # 重刷绝版属性
+#                if itemID in outOfPrintAttrItemDict:
+#                    outOfPrintAttrList, outOfPrintAttrValueList = outOfPrintAttrItemDict[itemID]
+#                    curItem.ClearUserAttr(ShareDefine.Def_IudetOutOfPrintAttrID)
+#                    curItem.ClearUserAttr(ShareDefine.Def_IudetOutOfPrintAttrValue)
+#                    for outOfPrintAttrIndex in xrange(len(outOfPrintAttrList)):
+#                        curItem.AddUserAttr(ShareDefine.Def_IudetOutOfPrintAttrID, outOfPrintAttrList[outOfPrintAttrIndex])
+#                        curItem.AddUserAttr(ShareDefine.Def_IudetOutOfPrintAttrValue, outOfPrintAttrValueList[outOfPrintAttrIndex])
+#                    GameWorld.Log("    玩家登录重刷装备绝版属性: packType=%s,i=%s,itemID=%s,outOfPrintAttrList=%s,outOfPrintAttrValueList=%s" 
+#                                  % (packType, i, itemID, outOfPrintAttrList, outOfPrintAttrValueList), playerID)
+#                    
+#        PlayerControl.NomalDictSetProperty(curPlayer, key, checkVersion)
         return
 
     ## 是否能放入物品 
@@ -2124,15 +2123,15 @@
 
 ## 获取定制表物品数据
 #  @param index 表index
-#  @param isBind 是否绑定
+#  @param isAuctionItem 是否拍品
 #  @return ItemDictData
-def GetAppointItemDictData(index, isBind):
+def GetAppointItemDictData(index, isAuctionItem):
     itemID = GetAppointItemRealID(index)
     if not itemID:
         return {}
     ipyData = IpyGameDataPY.GetIpyGameData("AppointItem", index)
     if not ipyData:
-        GameWorld.ErrLog("GivePlayerAppointItem() Index=%s not data" % (index))
+        GameWorld.ErrLog("GetAppointItemDictData() Index=%s not data" % (index))
         return {}
     itemDictData = {}
    
@@ -2143,6 +2142,7 @@
     itemDictData['CancelUseLimit'] = ipyData.GetCancelUseLimit()
     
     # 设置是否绑定
+    isBind =  1 if not isAuctionItem else 0
     itemDictData['IsBind'] = isBind
     
     #装备绝版属性,随等级变化
@@ -2370,10 +2370,14 @@
     #---无空位置,替换---
     return placeList[0]
 
-def GetOutPutItemObj(itemID, itemCount=1, isBind=1, expireTime=0):
+def GetOutPutItemObj(itemID, itemCount=1, isAuctionItem=False, expireTime=0, curPlayer=None, isAllAttr=False):
     ''' 获取功能产出的物品实例
+    @param isAuctionItem: 是否拍品,默认非拍品
+    @param expireTime: 有效时间,时间单位由时效类型决定
+    @param curPlayer: 产出该物品时的玩家,非拍品时需传入该值,物品某些属性由玩家等级决定,如传奇属性
+    @param isAllAttr: 是否生成该装备所有属性,GM创建物品时用,需验证相关权限
     '''
-    curItem = ItemCommon.CreateSingleItem(itemID, itemCount, isBind, expireTime)
+    curItem = ItemCommon.CreateSingleItem(itemID, itemCount, isAuctionItem, expireTime)
     if not curItem:
         GameWorld.ErrLog("产出物品异常,无法创建物品 = %s" % (itemID))
         return
@@ -2386,12 +2390,16 @@
     if GetAppointItemRealID(itemID):
         curItem.Clear()
         #GameWorld.DebugLog("清除给定制物品之前已经创建的物品ID=%s" % itemID)
-        return GetItemByData(GetAppointItemDictData(itemID, isBind))
+        return GetItemByData(GetAppointItemDictData(itemID, isAuctionItem))
+    
+    # 拍品不处理其他属性
+    if isAuctionItem:
+        return curItem
     
     tmpEquipData = SingleEquipTmpData()
     
     # 传奇属性
-    legendAttrInfo = GetAddEquipLegendAttr(curItem)
+    legendAttrInfo = GetAddEquipLegendAttr(curItem, curPlayer, isAllAttr)
     if legendAttrInfo:
         tmpEquipData.legendAttrIDList = legendAttrInfo[0]
         tmpEquipData.legendAttrValueList = legendAttrInfo[1]
@@ -2400,205 +2408,116 @@
     ChItem.EquipAddAdditionEx(curItem, tmpEquipData)
     return curItem
 
-def GetAddEquipLegendAttr(curItem):
+def GetAddEquipLegendAttr(curItem, curPlayer, isAllAttr=False):
     '''获取生成到装备上的传奇属性
-    @return: None-没有传奇属性; 传奇属性字典-[[传奇属性效果ID列表], [属性值列表]]
+    @return: None 或者 [[传奇属性效果ID列表], [属性值列表]]
     '''
+    if not curItem.GetIsBind():
+        #GameWorld.DebugLog("拍品无法生成传奇属性!")
+        return
+    itemID = curItem.GetItemTypeID()
     itemType = curItem.GetType()
-    if itemType == ChConfig.Def_ItemType_retWing:
-        return __GetAddWingLegendAttr(curItem)
-    
-    isZhuXianEquip = ItemCommon.GetIsZhuXianEquip(curItem)
-    if isZhuXianEquip:
-        return __GetRandLegendAttr(curItem)
-    
     itemColor = curItem.GetItemColor()
-    itemClassLV = ItemCommon.GetItemClassLV(curItem)
-    itemQuality = curItem.GetItemQuality()
-    key = (itemColor, itemQuality)
-    isDogzEquip = ItemCommon.GetIsDogzEquip(curItem)
-    # {(颜色,星级):[一般属性条数, 追求属性条数, 固定属性条数], ...}
-    if isDogzEquip:
-        #神兽装备条数不一样
-        legAttrCntDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrCount", 2)
-    else:
-        legAttrCntDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrCount")
-    if key not in legAttrCntDict:
-        #GameWorld.DebugLog("该装备品质没有传奇属性: itemColor=%s,itemQuality=%s" % (itemColor, itemQuality))
+    isSuit = 1 if curItem.GetSuiteID() else 0
+    # 1. 定条数
+    attrCountIpyData = IpyGameDataPY.GetIpyGameDataNotLog("EquipLegendAttrCount", itemType, itemColor, isSuit)
+    if not attrCountIpyData:
+        if itemColor >= ChConfig.Def_Quality_Purple:
+            GameWorld.DebugLog("该装备没有传奇属性: itemID=%s" % (itemID))
         return
-    commAttrCnt, goodAttrCnt, specAttrCnt = legAttrCntDict[key]
-    
-    # {装备位:[[一般属性ID列表], [追求属性ID列表], [固定属性ID列表]], ...}
-    equipPlace = curItem.GetEquipPlace()
-    legAttrRuleDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrRule")
-    if equipPlace not in legAttrRuleDict:
-        #GameWorld.DebugLog("该装备位没有传奇属性, equipPlace=%s" % equipPlace)
+    fixedLegendAttrCount = attrCountIpyData.GetFixedLegendAttrCount()
+    goodLegendAttrCount = attrCountIpyData.GetGoodLegendAttrCount()
+    otherLegendAttrCount = attrCountIpyData.GetOtherLegendAttrCount()
+    if fixedLegendAttrCount <= 0 and goodLegendAttrCount <= 0 and otherLegendAttrCount <= 0:
         return
-    commAttrList, goodAttrList, specAttrList = legAttrRuleDict[equipPlace]
     
-    randAttrIDList = [] # 先随机传奇属性类型
-    if commAttrCnt:
-        randAttrIDList.extend(random.sample(commAttrList, min(len(commAttrList), commAttrCnt)))
-    if goodAttrCnt:
-        randAttrIDList.extend(random.sample(goodAttrList, min(len(goodAttrList), goodAttrCnt)))
-    if specAttrCnt:
-        if type(specAttrList) == int:
-            if specAttrList:
-                randAttrIDList.append(specAttrList)
-        else:
-            randAttrIDList.extend(random.sample(specAttrList, min(len(specAttrList), specAttrCnt)))
-            
+    if not curPlayer:
+        GameWorld.ErrLog("生成装备传奇属性时玩家不存在!itemID=%s" % (itemID))
+        return
+    
+    playerID, playerLV = curPlayer.GetPlayerID(), curPlayer.GetLV()
+    # 2. 定属性ID
+    attrTypeIpyData = IpyGameDataPY.GetIpyGameData("EquipLegendAttrType", itemType)
+    if not attrTypeIpyData:
+        return
+    fixedLegendAttrList = attrTypeIpyData.GetFixedLegendAttrList()
+    goodLegendAttrList = attrTypeIpyData.GetGoodLegendAttrList()
+    commLegendAttrList = attrTypeIpyData.GetCommLegendAttrList()
     curLegAttrIDList = []
     curLegAttrValueList = []
-    # {属性ID:{颜色:数值, ...}, ...}
-    if isDogzEquip:
-        # 神兽装备数值不一样 
-        legAttrValueColorDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrValueByColor2", 1, {})
-        legAttrValueClassLVColorDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrValueByColor2", 2, {})
-    else:
-        legAttrValueColorDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrValueByColor", 1, {})
-        legAttrValueClassLVColorDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrValueByColor", 2, {})
-    legAttrValueClassLVDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrValueByClassLV")
-    for attrID in randAttrIDList:
-        if attrID in legAttrValueColorDict:
-            colorValueDict = legAttrValueColorDict[attrID]
-            if itemColor not in colorValueDict:
-                GameWorld.ErrLog("没有配置传奇属性ID装备颜色对应的数值, attrID=%s,itemColor=%s" % (attrID, itemColor))
-                continue
-            attrValue = colorValueDict[itemColor]
-        # {属性ID:{阶:{颜色:数值, ...}, ...}, ...}
-        elif attrID in legAttrValueClassLVColorDict:
-            classLVColorValueDict = legAttrValueClassLVColorDict[attrID]
-            if itemClassLV in classLVColorValueDict:
-                colorValueDict = classLVColorValueDict[itemClassLV]
-            else:
-                minClassLV, maxClassLV = min(classLVColorValueDict), max(classLVColorValueDict)
-                if itemClassLV <= minClassLV:
-                    colorValueDict = classLVColorValueDict[minClassLV]
-                elif itemClassLV >= maxClassLV:
-                    colorValueDict = classLVColorValueDict[maxClassLV]
-                else:
-                    GameWorld.ErrLog("没有配置传奇属性ID装备阶级颜色对应的数值, attrID=%s,itemClassLV=%s" % (attrID, itemClassLV))
-                    continue
-            if itemColor not in colorValueDict:
-                GameWorld.ErrLog("没有配置传奇属性ID装备阶级颜色对应的数值, attrID=%s,itemClassLV=%s,itemColor=%s" % (attrID, itemClassLV, itemColor))
-                continue
-            attrValue = colorValueDict[itemColor]
-        elif attrID in legAttrValueClassLVDict:
-            classLVValueDict = legAttrValueClassLVDict[attrID]
-            if itemClassLV in classLVValueDict:
-                attrValue = classLVValueDict[itemClassLV]
-            else:
-                minClassLV, maxClassLV = min(classLVValueDict), max(classLVValueDict)
-                if itemClassLV <= minClassLV:
-                    attrValue = classLVValueDict[minClassLV]
-                elif itemClassLV >= maxClassLV:
-                    attrValue = classLVValueDict[maxClassLV]
-                else:
-                    GameWorld.ErrLog("没有配置传奇属性ID装备阶级对应的数值, attrID=%s,itemClassLV=%s" % (attrID, itemClassLV))
-                    continue
-        else:
-            GameWorld.ErrLog("没有配置传奇属性ID对应的数值, attrID=%s" % attrID)
-            continue
-        
-        curLegAttrIDList.append(attrID)
-        curLegAttrValueList.append(attrValue)
-#    GameWorld.DebugLog("itemClassLV=%s,itemColor=%s,itemQuality=%s,commAttrCnt=%s,goodAttrCnt=%s,specAttrCnt=%s" 
-#                       % (itemClassLV, itemColor, itemQuality, commAttrCnt, goodAttrCnt, specAttrCnt))
-#    GameWorld.DebugLog("commAttrList=%s, goodAttrList=%s, specAttrList=%s" % (commAttrList, goodAttrList, specAttrList))
-#    GameWorld.DebugLog("randAttrIDList=%s,curLegAttrIDList=%s, curLegAttrValueList=%s" 
-#                       % (randAttrIDList, curLegAttrIDList, curLegAttrValueList))
-    return [curLegAttrIDList, curLegAttrValueList]
-
-def __GetRandLegendAttr(curItem):
-    # 纯随机类型及数值的规则
-        
-    itemType = curItem.GetType()
-    equipTypeRandGroupDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrRandRule", 2, {}) # 随机传奇属性类型组配置: {"装备类型":[传奇类型组1, 组2, ...], ...}
-    if str(itemType) not in equipTypeRandGroupDict:
-        return
-    randGroupList = equipTypeRandGroupDict[str(itemType)]
-    if not randGroupList:
-        GameWorld.ErrLog("该物品类型没有传奇属性!itemType=%s" % itemType)
-        return
-    
-    randLegendAttrIDLsit = []
-    legendAttrGroupDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrRandRule", 1, {}) # 传奇类型组 {"组ID":[属性ID1, 属性ID2], ...}
-    for groupType in randGroupList:
-        if str(groupType) not in legendAttrGroupDict:
-            GameWorld.ErrLog("没有配置传奇属性组对应传奇属性类型列表! groupType=%s" % groupType)
-            continue
-        randLegendAttrIDLsit += legendAttrGroupDict[str(groupType)]
-    
-    if not randLegendAttrIDLsit:
-        return
-    
-    itemClassLV = ItemCommon.GetItemClassLV(curItem)
-    itemQuality = curItem.GetItemQuality()
-    randCountDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrRandRule", 3) # 随机条数: {"阶":{"星":[条数A, 条数B], ...}, ...}
-    if str(itemClassLV) not in randCountDict:
-        GameWorld.ErrLog("没有配置装备阶对应随机传奇属性条数: itemClassLV=%s" % (itemClassLV))
-        return
-    qualityCountDict = randCountDict[str(itemClassLV)]
-    if str(itemQuality) not in qualityCountDict:
-        GameWorld.ErrLog("没有配置装备阶星对应随机传奇属性条数: itemClassLV=%s, itemQuality=%s" % (itemClassLV, itemQuality))
-        return
-    randCountList = qualityCountDict[str(itemQuality)]
-    if not randCountList or len(randCountList) != 2:
-        return
-    legAttrCnt = random.randint(randCountList[0], randCountList[1])
-    legAttrCnt = min(len(randLegendAttrIDLsit), legAttrCnt)
-    curLegAttrIDList = random.sample(randLegendAttrIDLsit, legAttrCnt)
-    curLegAttrValueList = []
-    
-    randValueListDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrRandRule", 4) # 随机数值: {"传奇属性ID":[随机数值1, 数值2, ...], ...}
-    maxValueMinCountDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrRandRule", 5) # 保底最大数值条数: {(阶,星):条数, ...], ...}  没配置的默认0
-    maxValueMinCount = maxValueMinCountDict.get((itemClassLV, itemQuality), 0)
-    if legAttrCnt < maxValueMinCount:
-        GameWorld.ErrLog("传奇属性条数少于保底最大数值条数: itemClassLV=%s, itemQuality=%s, legAttrCnt=%s, maxValueMinCount=%s" 
-                         % (itemClassLV, itemQuality, legAttrCnt, maxValueMinCount))
-        return
-    
-    for i, attrID in enumerate(curLegAttrIDList):
-        if str(attrID) not in randValueListDict:
-            GameWorld.ErrLog("传奇属性没有配置随机数值范围或配置错误: attrID=%s" % (attrID))
+    if isAllAttr:
+        if curPlayer.GetGMLevel() != 90:
             return
-        randValueList = randValueListDict[str(attrID)]
-        if i < maxValueMinCount:
-            randValue = max(randValueList)
-        else:
-            randValue = random.choice(randValueList)
-        curLegAttrValueList.append(randValue)
-        
-#    GameWorld.DebugLog("itemType=%s,itemClassLV=%s,itemQuality=%s,randLegendAttrIDLsit=%s" % (itemType, itemClassLV, itemQuality, randLegendAttrIDLsit))
-#    GameWorld.DebugLog("legAttrCnt=%s,maxValueMinCount=%s" % (legAttrCnt, maxValueMinCount))
-#    GameWorld.DebugLog("curLegAttrIDList=%s,curLegAttrValueList=%s" % (curLegAttrIDList, curLegAttrValueList))
+        curLegAttrIDList = fixedLegendAttrList + goodLegendAttrList + commLegendAttrList
+    else:
+        if fixedLegendAttrCount:
+            if len(fixedLegendAttrList) < fixedLegendAttrCount:
+                GameWorld.ErrLog("装备固定传奇属性配置不足!itemID=%s,itemType=%s,fixedLegendAttrCount=%s,fixedLegendAttrList=%s" 
+                                 % (itemID, itemType, fixedLegendAttrCount, fixedLegendAttrList), playerID)
+                return
+            curLegAttrIDList += fixedLegendAttrList[:fixedLegendAttrCount]
+            
+        if goodLegendAttrCount:
+            if len(goodLegendAttrList) < goodLegendAttrCount:
+                GameWorld.ErrLog("装备追求传奇属性配置不足!itemID=%s,itemType=%s,goodLegendAttrCount=%s,goodLegendAttrList=%s" 
+                                 % (itemID, itemType, goodLegendAttrCount, goodLegendAttrList), playerID)
+                return
+            curLegAttrIDList += random.sample(goodLegendAttrList, goodLegendAttrCount)
+            
+        if otherLegendAttrCount:
+            otherLegendAttrList = list(goodLegendAttrList) + list(commLegendAttrList)
+            for curAttrID in curLegAttrIDList:
+                if curAttrID in otherLegendAttrList:
+                    otherLegendAttrList.remove(curAttrID)
+            if len(otherLegendAttrList) < otherLegendAttrCount:
+                GameWorld.ErrLog("装备一般传奇属性配置不足!itemID=%s,itemType=%s,otherLegendAttrCount=%s,otherLegendAttrList=%s" 
+                                 % (itemID, itemType, otherLegendAttrCount, otherLegendAttrList), playerID)
+                return
+            curLegAttrIDList += random.sample(otherLegendAttrList, otherLegendAttrCount)
+            
+    # 3. 定数值
+    itemClassLV = ItemCommon.GetItemClassLV(curItem)
+    attrValueIpyData = IpyGameDataPY.GetIpyGameData("EquipLegendAttrValue", itemType, itemClassLV, itemColor, isSuit)
+    if not attrValueIpyData:
+        GameWorld.ErrLog("传奇属性等级数值表找不到配置!itemID=%s,itemType=%s,itemClassLV=%s,itemColor=%s,isSuit=%s" 
+                         % (itemID, itemType, itemClassLV, itemColor, isSuit), playerID)
+        return
+    #GameWorld.DebugLog("随机传奇属性: itemID=%s,itemType=%s,itemClassLV=%s,itemColor=%s,isSuit=%s" 
+    #                   % (itemID, itemType, itemClassLV, itemColor, isSuit, ), playerID)
+    #GameWorld.DebugLog("    固定条数=%s-%s,追求条数=%s-%s,其他条数=%s-%s" 
+    #                   % (fixedLegendAttrCount, fixedLegendAttrList, goodLegendAttrCount, goodLegendAttrList, 
+    #                      otherLegendAttrCount, commLegendAttrList), playerID) 
+    attrLVLibNumDict = attrValueIpyData.GetLVLegendAttrLibNumInfo() # {属性ID:{等级:库编号, ...}}
+    for attrID in curLegAttrIDList:
+        if attrID not in attrLVLibNumDict:
+            GameWorld.ErrLog("传奇属性等级数值表没有配置属性ID对应等级库编号!itemID=%s,itemType=%s,itemClassLV=%s,itemColor=%s,isSuit=%s,attrID=%s" 
+                             % (itemID, itemType, itemClassLV, itemColor, isSuit, attrID), playerID)
+            return
+        curLibNum = None
+        lvAttrLibList = attrLVLibNumDict[attrID]
+        for lv, libNum in lvAttrLibList:
+            if playerLV <= lv:
+                curLibNum = libNum
+                break
+        if curLibNum == None:
+            GameWorld.ErrLog("传奇属性等级数值表找不到属性ID对应等级库编号!itemID=%s,itemType=%s,itemClassLV=%s,itemColor=%s,isSuit=%s,attrID=%s,playerLV=%s" 
+                             % (itemID, itemType, itemClassLV, itemColor, isSuit, attrID, playerLV), playerID)
+            return
+        attrLibIpyData = attrValueIpyData = IpyGameDataPY.GetIpyGameData("EquipLegendAttrLib", attrID)
+        if not attrLibIpyData:
+            GameWorld.ErrLog("传奇属性库不存在传奇属性ID配置!itemID=%s,attrID=%s" % (itemID, attrID), playerID)
+            return
+        attrLibDict = attrLibIpyData.GetLegendAttrLib() # {库编号:[随机数值, ...], ...}
+        if curLibNum not in attrLibDict:
+            GameWorld.ErrLog("传奇属性库编号不存在!itemID=%s,attrID=%s,curLibNum=%s" % (itemID, attrID, curLibNum), playerID)
+            return
+        valueList = attrLibDict[curLibNum]
+        attrValue = random.choice(valueList)
+        curLegAttrValueList.append(attrValue)
+        #GameWorld.DebugLog("    随机属性: attrID=%s,attrValue=%s,playerLV=%s,curLibNum=%s,valueList=%s" 
+        #                   % (attrID, attrValue, playerLV, curLibNum, valueList), playerID)
     return [curLegAttrIDList, curLegAttrValueList]
 
-def __GetAddWingLegendAttr(curItem):
-    # {阶数:条数, ...}
-    wingLegAttrCntDict = IpyGameDataPY.GetFuncEvalCfg("WingLegendAttrCount")
-    itemClassLV = ItemCommon.GetItemClassLV(curItem)
-    if itemClassLV not in wingLegAttrCntDict:
-        GameWorld.DebugLog("该翅膀阶级没有传奇属性, 阶数=%s" % itemClassLV)
-        return
-    legAttrCnt = wingLegAttrCntDict[itemClassLV]
-    # {阶数:{属性ID1:[数值随机列表], 属性ID2:[数值随机列表]},阶数:{属性ID1:[数值随机列表], 属性ID2:[数值随机列表]},...}
-    wingLegAttrValueDict = IpyGameDataPY.GetFuncEvalCfg("WingLegendAttrValue")
-    if itemClassLV not in wingLegAttrValueDict:
-        GameWorld.ErrLog("该翅膀阶级没有配置对应的传奇属性数值, 阶数=%s" % itemClassLV)        
-        return
-    curClassLVLegAttrDict = wingLegAttrValueDict[itemClassLV]
-    attrIDList = curClassLVLegAttrDict.keys()
-    legAttrCnt = min(len(attrIDList), legAttrCnt)
-    GameWorld.DebugLog("生成翅膀传奇属性: itemClassLV=%s,legAttrCnt=%s,attrIDList=%s" % (itemClassLV, legAttrCnt, attrIDList))
-    if not legAttrCnt:
-        return
-    curLegAttrIDList = random.sample(attrIDList, legAttrCnt)
-    #curLegAttrIDList.sort()
-    curLegAttrValueList = [random.choice(curClassLVLegAttrDict[attrID]) for attrID in curLegAttrIDList]
-    GameWorld.DebugLog("    curLegAttrIDList=%s, curLegAttrValueList=%s" % (curLegAttrIDList, curLegAttrValueList))
-    return [curLegAttrIDList, curLegAttrValueList]
 
 ##创建物品所需的动态数据
 #
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
index 7bb95a5..41b244d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
@@ -334,12 +334,11 @@
     GameWorld.DebugLog("物品过期时间" + timeStr)
     return GameWorld.ChangeTimeStrToNum(timeStr)
 
-
-## 创建物品
-#  @param itemID 物品ID
-#  @return curSingleItem
-#  @remarks 函数详细说明.
-def CreateSingleItem(itemID, itemCount=1, isBind=1, expireTime=0):
+def CreateSingleItem(itemID, itemCount=1, isAuctionItem=False, expireTime=0):
+    ''' 创建物品
+    @param isAuctionItem: 是否拍品,默认非拍品
+    @param expireTime: 有效时间,时间单位由时效类型决定
+    '''
     if itemCount < 1:
         GameWorld.ErrLog("创建物品个数不能少于1! itemID=%s,itemCount=%s" % (itemID, itemCount))
         return
@@ -375,6 +374,7 @@
             return
         curSingleItem.SetRemainHour(outTimeServerDay)
         
+    isBind = not isAuctionItem
     if isBind:
         curSingleItem.SetIsBind(1)
         
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerAuctionHouse.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerAuctionHouse.py
index 7159004..d734301 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerAuctionHouse.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerAuctionHouse.py
@@ -130,7 +130,7 @@
     ''' 上架仙盟拍品,因为仙盟拍品默认上架,所以使用批量上架
     @param familyAuctionItemDict: {仙盟ID:[[享受收益的成员ID, ...], [[拍品ID,总个数,拍品组数], ...]], ...}
     '''
-    isBind = False
+    isAuctionItem = True
     auctionItemList = []
     for familyID, auctionInfo in familyAuctionItemDict.items():
         familyPlayerIDList, familyAuctionItemList = auctionInfo
@@ -143,7 +143,7 @@
             for i in xrange(auctionGroup):
                 if i == auctionGroup - 1:
                     groupItemCount += itemCount % auctionGroup
-                curItem = ItemControler.GetOutPutItemObj(itemID, groupItemCount, isBind)
+                curItem = ItemControler.GetOutPutItemObj(itemID, groupItemCount, isAuctionItem)
                 if not curItem:
                     continue
                 auctionItemList.append([curItem, familyID, familyPlayerIDList])

--
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