From 0a61ceac61e017f86560ce4b226092a23ada4e31 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 07 三月 2019 11:50:06 +0800
Subject: [PATCH] 6323 【后端】【2.0】装备传奇属性生成规则

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerAuctionHouse.py |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerAuctionHouse.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerAuctionHouse.py
index 7159004..d734301 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerAuctionHouse.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerAuctionHouse.py
@@ -130,7 +130,7 @@
     ''' 上架仙盟拍品,因为仙盟拍品默认上架,所以使用批量上架
     @param familyAuctionItemDict: {仙盟ID:[[享受收益的成员ID, ...], [[拍品ID,总个数,拍品组数], ...]], ...}
     '''
-    isBind = False
+    isAuctionItem = True
     auctionItemList = []
     for familyID, auctionInfo in familyAuctionItemDict.items():
         familyPlayerIDList, familyAuctionItemList = auctionInfo
@@ -143,7 +143,7 @@
             for i in xrange(auctionGroup):
                 if i == auctionGroup - 1:
                     groupItemCount += itemCount % auctionGroup
-                curItem = ItemControler.GetOutPutItemObj(itemID, groupItemCount, isBind)
+                curItem = ItemControler.GetOutPutItemObj(itemID, groupItemCount, isAuctionItem)
                 if not curItem:
                     continue
                 auctionItemList.append([curItem, familyID, familyPlayerIDList])

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