From 0a61ceac61e017f86560ce4b226092a23ada4e31 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期四, 07 三月 2019 11:50:06 +0800 Subject: [PATCH] 6323 【后端】【2.0】装备传奇属性生成规则 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerAuctionHouse.py | 4 ++-- 1 files changed, 2 insertions(+), 2 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerAuctionHouse.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerAuctionHouse.py index 7159004..d734301 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerAuctionHouse.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerAuctionHouse.py @@ -130,7 +130,7 @@ ''' 上架仙盟拍品,因为仙盟拍品默认上架,所以使用批量上架 @param familyAuctionItemDict: {仙盟ID:[[享受收益的成员ID, ...], [[拍品ID,总个数,拍品组数], ...]], ...} ''' - isBind = False + isAuctionItem = True auctionItemList = [] for familyID, auctionInfo in familyAuctionItemDict.items(): familyPlayerIDList, familyAuctionItemList = auctionInfo @@ -143,7 +143,7 @@ for i in xrange(auctionGroup): if i == auctionGroup - 1: groupItemCount += itemCount % auctionGroup - curItem = ItemControler.GetOutPutItemObj(itemID, groupItemCount, isBind) + curItem = ItemControler.GetOutPutItemObj(itemID, groupItemCount, isAuctionItem) if not curItem: continue auctionItemList.append([curItem, familyID, familyPlayerIDList]) -- Gitblit v1.8.0