From 0a61ceac61e017f86560ce4b226092a23ada4e31 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 07 三月 2019 11:50:06 +0800
Subject: [PATCH] 6323 【后端】【2.0】装备传奇属性生成规则

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBourseTube.py |   11 ++++++++---
 1 files changed, 8 insertions(+), 3 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBourseTube.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBourseTube.py
index bc41323..1844440 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBourseTube.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBourseTube.py
@@ -65,7 +65,12 @@
     if clientData.PriceCount <= 0:
         GameWorld.DebugLog("Bourse### PlayerSellBourseItem PriceCount <= 0"%itemIndex)
         return  
-
+    if clientData.Count > curItem.GetCount():
+        GameWorld.Log('    Bourse### 客户端发的物品数量大于实际数量!!')
+    sellCount = min(clientData.Count, curItem.GetCount())
+    if sellCount <= 0:
+        return
+        
     password = clientData.Pwd
     #判断vip权限
     if password and not PlayerVip.GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_BoursePwd):
@@ -76,7 +81,7 @@
     sendPack = ChMapToGamePyPack.tagMGCheckAddPlayerBourseItem()
     sendPack.PlayerID = curPlayer.GetPlayerID()
     sendPack.ItemIndex = itemIndex
-    sendPack.Count = clientData.Count
+    sendPack.Count = sellCount
     sendPack.PriceType = clientData.PriceType
     sendPack.PriceCount = clientData.PriceCount
     sendPack.Pwd = password
@@ -235,7 +240,7 @@
         return
     GameWorld.DebugLog('发送补偿邮件 物品售出 钱发给玩家')
 
-    PlayerControl.SendMailByKey('BourseSell', [curPlayer.GetPlayerID()], [], [itemName, priceCount, taxMoney, giveMoney], giveMoney)
+    PlayerControl.SendMailByKey('BourseSellVip' if curPlayer.GetVIPLv() else 'BourseSell', [curPlayer.GetPlayerID()], [], [itemName, priceCount, taxMoney, giveMoney], giveMoney)
 #    
 #    addDataDict = {ChConfig.Def_Give_Reason_SonKey:"Gains"}
 #    PlayerControl.GiveMoney(curPlayer, moneyType, giveMoney, ChConfig.Def_GiveMoney_Bourse, addDataDict) 

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