From 0ae1abe3455b72574e043538c85be3e4015f6bf0 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 13 十二月 2021 11:03:24 +0800
Subject: [PATCH] 9341 【BT5】【主干】【后端】情缘系统(修复情缘副本刷怪阶段掉线重登报错)
---
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py | 117 ++++++++++++----------------------------------------------
1 files changed, 25 insertions(+), 92 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
index b1083ac..7ed6e28 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
@@ -65,7 +65,10 @@
# 跨服不处理运营活动
return
- isReload, OperationActionInfo = __GetOperationActionInfo()
+ # 玩家登录的不触发重载活动,不然刚好在0点服务器处理OnDay之前登录的时候会有问题
+ isReload, OperationActionInfo = __GetOperationActionInfo(needReload=False)
+ if not OperationActionInfo:
+ return
operationActionDict = OperationActionInfo[OperationAction_TodayInfo]
if isReload:
@@ -189,7 +192,7 @@
% (actName, cfgID, recStartDateStr, recEndDateStr, recLimitWorldLV, recWorldLV))
return actWorldLVLimitInfo
-def __GetOperationActionInfo(isRefreshState=True):
+def __GetOperationActionInfo(isRefreshState=True, needReload=True):
# @return: isReload, OperationActionInfo
key = "OperationActionInfo"
@@ -203,6 +206,9 @@
reloadSign = [openServerDay, isMixServer, mixServerDay, reloadSignHour]
if OperationActionInfo and OperationActionInfo[OperationAction_ReloadSign] == reloadSign:
#GameWorld.DebugLog("已经加载过本日运营活动处理信息!openServerDay=%s" % openServerDay)
+ return False, OperationActionInfo
+
+ if not needReload:
return False, OperationActionInfo
# 因为后面的时间判断都是精确到分的,而处理此逻辑的时候可能不是0秒,所以这里的datetime取当前时间精确到分的
@@ -235,7 +241,7 @@
GameWorld.Log("加载运营活动: actName=%s,platform=%s,serverGroupID=%s" % (actName, platform, serverGroupID))
curServerActIpyDataList = __GetOperationActionServerIpyDataList(ipyDataMgr, platform, serverGroupID, actName)
GameWorld.Log(" 可处理条数=%s" % (len(curServerActIpyDataList)))
- actNumDisableWeekIpyDataInfo, disableWeekCfgIDList = __GetOperationActionDisableWeekIpyDataInfo(actName, curDateTime, curServerActIpyDataList)
+ actNumDisableWeekIpyDataInfo, disableWeekCfgIDDict = __GetOperationActionDisableWeekIpyDataInfo(actName, curDateTime, curServerActIpyDataList)
for ipyData in curServerActIpyDataList:
@@ -297,9 +303,9 @@
% (cfgID, startWeekDate, startDateStr, endWeekDate, endDateStr, ymdCfgID, ymdStartDate, ymdEndDate))
continue
- if cfgID in disableWeekCfgIDList:
- GameWorld.Log(" 常规活动,按星期开启的未到开启循环日期或已结束循环日期,不处理! cfgID=%s,startDateStr=%s,endDateStr=%s"
- % (cfgID, startDateStr, endDateStr))
+ if cfgID in disableWeekCfgIDDict:
+ GameWorld.Log(" 常规活动,按星期开启的未到开启循环日期或已结束循环日期,不处理! cfgID=%s,startDateStr=%s,endDateStr=%s, %s"
+ % (cfgID, startDateStr, endDateStr, disableWeekCfgIDDict[cfgID]))
continue
if actByWeek:
@@ -402,6 +408,12 @@
## 防止未真正开始的活动需要提前预告,而导致覆盖掉了实际正在进行中的活动,一般是活动时间配置连续的时候可能出现该情况
GameWorld.Log(" 已经存在需要处理的配置ID(%s)! 当前需要提前通知或广播的活动未达到活动开始时间,不处理!cfgID=%s,advanceMinutes=%s,minNotifyStartMinute=%s,startDayDateJudge=%s"
% (activityIpyData.GetCfgID(), cfgID, advanceMinutes, minNotifyStartMinute, startDayDateJudge))
+ continue
+
+ #注:刚好是结束的时间点,防范已经有需要处理的配置被覆盖
+ if curActTodayInfo and curDateTime == endDayDate:
+ activityIpyData = curActTodayInfo[0]
+ GameWorld.Log(" 已经存在需要处理的配置ID(%s)! 当前刚好结束的时间点,不处理!cfgID=%s" % (activityIpyData.GetCfgID(), cfgID))
continue
# 在需要处理的时间内附加世界等级开启限制,未达到最低世界等级要求的不开,活动时间从未达到到达到也不开
@@ -597,7 +609,10 @@
## 获取不可用的按星期X开启的配置数据信息,按星期X开启的 活动优先级小于按日期的,当有重叠时以日期的为准
#curWeekday = curDateTime.weekday() + 1 # 今天星期几, 1代表星期1
actNumWeekYMDIpyDataInfo = {} # {actNum:[weekIpyDataList, ymdIpyDatList], ...}
- disableWeekCfgIDList = [] # [cfgID, ...]
+ disableWeekCfgIDDict = {} # {cfgID:[startDateStr, endDateStr], ...}
+
+ curDateTimeYmdStr = "%d-%d-%d" % (curDateTime.year, curDateTime.month, curDateTime.day)
+ curDateTimeYmd = GameWorld.ChangeStrToDatetime(curDateTimeYmdStr, ChConfig.TYPE_Time_YmdFormat)
for ipyData in curServerActIpyDataList:
cfgID = ipyData.GetCfgID()
@@ -619,8 +634,8 @@
startDateStr, endDateStr = GameWorld.GetOperationActionDateStr(ipyData)
startWeekDate = GameWorld.ChangeStrToDatetime(startDateStr, ChConfig.TYPE_Time_YmdFormat)
endWeekDate = GameWorld.ChangeStrToDatetime(endDateStr, ChConfig.TYPE_Time_YmdFormat)
- if startWeekDate > curDateTime or curDateTime >= endWeekDate: # 还未开始的循环 or 已经强制结束的循环
- disableWeekCfgIDList.append(cfgID)
+ if startWeekDate > curDateTimeYmd or curDateTimeYmd > endWeekDate: # 还未开始的循环 or 已经强制结束的循环
+ disableWeekCfgIDDict[cfgID] = [startDateStr, endDateStr]
else:
weekIpyDataList.append([ipyData, startWeekDate, endWeekDate])
@@ -647,89 +662,7 @@
ymdCfgID = ymdIpyData.GetCfgID()
actNumDisableWeekIpyDataInfo[actNum][cfgID] = [startWeekDate, endWeekDate, ymdCfgID, ymdStartDate, ymdEndDate]
- return actNumDisableWeekIpyDataInfo, disableWeekCfgIDList
-
-def TransferOperationActDBKeyValue():
- ''' 服务器启动时调用
- 支持多活动的数据转移,旧版本db活动数据转移到新版本,分两种情况
- 1. 原已支持多活动的: 手动根据原编号规则进行指定转移,这个维护一次后代码可删除
- 2. 原不支持多活动的,自动根据原活动类型进行适配转移即可,由于合服相关的独立出来了,所以只需要处理常规的及节日类型
- 这个代码可以一直放着,后续增加支持多活动类型的配置到 MultiActNumOperationActNameList 即可
-
- 注:不支持多活动的,暂还是用旧的key记录数据
- '''
- GameWorld.Log("=== 转移运营活动旧版本数据到新版本 ===")
-
- # 1. 原已支持的 - 维护后过一次后可删除或注释掉,目前只有累计充值、集字,线上版本分支 gt_1.100.4
- transferDict = {
- ShareDefine.OperationActionName_TotalRecharge:[
- # 原常规每日累充 转移 到 10
- [PlayerDBGSEvent.Def_OperationActID % ShareDefine.OperationActionName_TotalRecharge,
- PlayerDBGSEvent.Def_OperationActID % ShareDefine.OperationActionName_TotalRecharge + "_%s" % 10,
- ],
- [PlayerDBGSEvent.Def_OActWorldLV % ShareDefine.OperationActionName_TotalRecharge,
- PlayerDBGSEvent.Def_OActWorldLV % ShareDefine.OperationActionName_TotalRecharge + "_%s" % 10,
- ],
-
- # 原常规多日累充2 转移 到 11
- [PlayerDBGSEvent.Def_OperationActID % (ShareDefine.OperationActionName_TotalRecharge + "2"),
- PlayerDBGSEvent.Def_OperationActID % ShareDefine.OperationActionName_TotalRecharge + "_%s" % 11,
- ],
- [PlayerDBGSEvent.Def_OActWorldLV % (ShareDefine.OperationActionName_TotalRecharge + "2"),
- PlayerDBGSEvent.Def_OActWorldLV % ShareDefine.OperationActionName_TotalRecharge + "_%s" % 11,
- ],
-
- # 原节日多日累充3 转移 到 31
- [PlayerDBGSEvent.Def_OperationActID % (ShareDefine.OperationActionName_TotalRecharge + "3"),
- PlayerDBGSEvent.Def_OperationActID % ShareDefine.OperationActionName_TotalRecharge + "_%s" % 31,
- ],
- [PlayerDBGSEvent.Def_OActWorldLV % (ShareDefine.OperationActionName_TotalRecharge + "3"),
- PlayerDBGSEvent.Def_OActWorldLV % ShareDefine.OperationActionName_TotalRecharge + "_%s" % 31,
- ],
- ],
- ShareDefine.OperationActionName_CollectWords:[
- # 只配置了常规日期的,可不处理
- ],
- }
- for actName, transferKeyList in transferDict.items():
- for oldKey, newKey in transferKeyList:
- value = PlayerDBGSEvent.GetDBGSTrig_ByKey(oldKey)
- if not value:
- continue
- GameWorld.Log(" 转移旧运营活动dbKey值到新key: actName=%s,oldKey=%s,newKey=%s,value=%s" % (actName, oldKey, newKey, value))
- PlayerDBGSEvent.SetDBGSTrig_ByKey(newKey, value)
- PlayerDBGSEvent.DelDBGSTrig_ByKey(oldKey)
-
- # 2. 新增支持的 - 可当做常规代码一直留着
- for actName in ShareDefine.MultiActNumOperationActNameList:
- if actName in transferDict:
- # 特殊处理转化的活动不进行常规处理
- continue
-
- actIDKeyOld = PlayerDBGSEvent.Def_OperationActID % actName
- worldLVKeyOld = PlayerDBGSEvent.Def_OActWorldLV % actName
-
- actNum = GetOperationActNum(actName)
- actIDKeyNew = actIDKeyOld + "_%s" % actNum
- worldLVKeyNew = worldLVKeyOld + "_%s" % actNum
-
- dbActID = PlayerDBGSEvent.GetDBGSTrig_ByKey(actIDKeyOld)
- dbWorldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(worldLVKeyOld)
- if not dbActID:
- continue
-
- GameWorld.Log(" 转移旧运营活动dbKey值到新key: actName=%s" % actName)
- PlayerDBGSEvent.SetDBGSTrig_ByKey(actIDKeyNew, dbActID)
- PlayerDBGSEvent.DelDBGSTrig_ByKey(actIDKeyOld)
- GameWorld.Log(" actIDKeyOld=%s,actIDKeyNew=%s,dbActID=%s" % (actIDKeyOld, actIDKeyNew, dbActID))
-
- if dbWorldLV:
- PlayerDBGSEvent.SetDBGSTrig_ByKey(worldLVKeyNew, dbWorldLV)
- PlayerDBGSEvent.DelDBGSTrig_ByKey(worldLVKeyOld)
- GameWorld.Log(" worldLVKeyOld=%s,worldLVKeyNew=%s,dbWorldLV=%s" % (worldLVKeyOld, worldLVKeyNew, dbWorldLV))
-
- GameWorld.Log("===================================")
- return
+ return actNumDisableWeekIpyDataInfo, disableWeekCfgIDDict
def Dispose_OperationActionState(reloadRefresh=False):
# 运营活动状态处理, 每天0点会强制同步当天的运营活动详情到地图服务器
--
Gitblit v1.8.0