From 0ae1abe3455b72574e043538c85be3e4015f6bf0 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 13 十二月 2021 11:03:24 +0800
Subject: [PATCH] 9341 【BT5】【主干】【后端】情缘系统(修复情缘副本刷怪阶段掉线重登报错)
---
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py | 92 ++++------------------------------------------
1 files changed, 8 insertions(+), 84 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
index 277b74b..7ed6e28 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
@@ -65,7 +65,10 @@
# 跨服不处理运营活动
return
- isReload, OperationActionInfo = __GetOperationActionInfo()
+ # 玩家登录的不触发重载活动,不然刚好在0点服务器处理OnDay之前登录的时候会有问题
+ isReload, OperationActionInfo = __GetOperationActionInfo(needReload=False)
+ if not OperationActionInfo:
+ return
operationActionDict = OperationActionInfo[OperationAction_TodayInfo]
if isReload:
@@ -189,7 +192,7 @@
% (actName, cfgID, recStartDateStr, recEndDateStr, recLimitWorldLV, recWorldLV))
return actWorldLVLimitInfo
-def __GetOperationActionInfo(isRefreshState=True):
+def __GetOperationActionInfo(isRefreshState=True, needReload=True):
# @return: isReload, OperationActionInfo
key = "OperationActionInfo"
@@ -203,6 +206,9 @@
reloadSign = [openServerDay, isMixServer, mixServerDay, reloadSignHour]
if OperationActionInfo and OperationActionInfo[OperationAction_ReloadSign] == reloadSign:
#GameWorld.DebugLog("已经加载过本日运营活动处理信息!openServerDay=%s" % openServerDay)
+ return False, OperationActionInfo
+
+ if not needReload:
return False, OperationActionInfo
# 因为后面的时间判断都是精确到分的,而处理此逻辑的时候可能不是0秒,所以这里的datetime取当前时间精确到分的
@@ -657,88 +663,6 @@
actNumDisableWeekIpyDataInfo[actNum][cfgID] = [startWeekDate, endWeekDate, ymdCfgID, ymdStartDate, ymdEndDate]
return actNumDisableWeekIpyDataInfo, disableWeekCfgIDDict
-
-def TransferOperationActDBKeyValue():
- ''' 服务器启动时调用
- 支持多活动的数据转移,旧版本db活动数据转移到新版本,分两种情况
- 1. 原已支持多活动的: 手动根据原编号规则进行指定转移,这个维护一次后代码可删除
- 2. 原不支持多活动的,自动根据原活动类型进行适配转移即可,由于合服相关的独立出来了,所以只需要处理常规的及节日类型
- 这个代码可以一直放着,后续增加支持多活动类型的配置到 MultiActNumOperationActNameList 即可
-
- 注:不支持多活动的,暂还是用旧的key记录数据
- '''
- GameWorld.Log("=== 转移运营活动旧版本数据到新版本 ===")
-
- # 1. 原已支持的 - 维护后过一次后可删除或注释掉,目前只有累计充值、集字,线上版本分支 gt_1.100.4
- transferDict = {
- ShareDefine.OperationActionName_TotalRecharge:[
- # 原常规每日累充 转移 到 10
- [PlayerDBGSEvent.Def_OperationActID % ShareDefine.OperationActionName_TotalRecharge,
- PlayerDBGSEvent.Def_OperationActID % ShareDefine.OperationActionName_TotalRecharge + "_%s" % 10,
- ],
- [PlayerDBGSEvent.Def_OActWorldLV % ShareDefine.OperationActionName_TotalRecharge,
- PlayerDBGSEvent.Def_OActWorldLV % ShareDefine.OperationActionName_TotalRecharge + "_%s" % 10,
- ],
-
- # 原常规多日累充2 转移 到 11
- [PlayerDBGSEvent.Def_OperationActID % (ShareDefine.OperationActionName_TotalRecharge + "2"),
- PlayerDBGSEvent.Def_OperationActID % ShareDefine.OperationActionName_TotalRecharge + "_%s" % 11,
- ],
- [PlayerDBGSEvent.Def_OActWorldLV % (ShareDefine.OperationActionName_TotalRecharge + "2"),
- PlayerDBGSEvent.Def_OActWorldLV % ShareDefine.OperationActionName_TotalRecharge + "_%s" % 11,
- ],
-
- # 原节日多日累充3 转移 到 31
- [PlayerDBGSEvent.Def_OperationActID % (ShareDefine.OperationActionName_TotalRecharge + "3"),
- PlayerDBGSEvent.Def_OperationActID % ShareDefine.OperationActionName_TotalRecharge + "_%s" % 31,
- ],
- [PlayerDBGSEvent.Def_OActWorldLV % (ShareDefine.OperationActionName_TotalRecharge + "3"),
- PlayerDBGSEvent.Def_OActWorldLV % ShareDefine.OperationActionName_TotalRecharge + "_%s" % 31,
- ],
- ],
- ShareDefine.OperationActionName_CollectWords:[
- # 只配置了常规日期的,可不处理
- ],
- }
- for actName, transferKeyList in transferDict.items():
- for oldKey, newKey in transferKeyList:
- value = PlayerDBGSEvent.GetDBGSTrig_ByKey(oldKey)
- if not value:
- continue
- GameWorld.Log(" 转移旧运营活动dbKey值到新key: actName=%s,oldKey=%s,newKey=%s,value=%s" % (actName, oldKey, newKey, value))
- PlayerDBGSEvent.SetDBGSTrig_ByKey(newKey, value)
- PlayerDBGSEvent.DelDBGSTrig_ByKey(oldKey)
-
- # 2. 新增支持的 - 可当做常规代码一直留着
- for actName in ShareDefine.MultiActNumOperationActNameList:
- if actName in transferDict:
- # 特殊处理转化的活动不进行常规处理
- continue
-
- actIDKeyOld = PlayerDBGSEvent.Def_OperationActID % actName
- worldLVKeyOld = PlayerDBGSEvent.Def_OActWorldLV % actName
-
- actNum = GetOperationActNum(actName)
- actIDKeyNew = actIDKeyOld + "_%s" % actNum
- worldLVKeyNew = worldLVKeyOld + "_%s" % actNum
-
- dbActID = PlayerDBGSEvent.GetDBGSTrig_ByKey(actIDKeyOld)
- dbWorldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(worldLVKeyOld)
- if not dbActID:
- continue
-
- GameWorld.Log(" 转移旧运营活动dbKey值到新key: actName=%s" % actName)
- PlayerDBGSEvent.SetDBGSTrig_ByKey(actIDKeyNew, dbActID)
- PlayerDBGSEvent.DelDBGSTrig_ByKey(actIDKeyOld)
- GameWorld.Log(" actIDKeyOld=%s,actIDKeyNew=%s,dbActID=%s" % (actIDKeyOld, actIDKeyNew, dbActID))
-
- if dbWorldLV:
- PlayerDBGSEvent.SetDBGSTrig_ByKey(worldLVKeyNew, dbWorldLV)
- PlayerDBGSEvent.DelDBGSTrig_ByKey(worldLVKeyOld)
- GameWorld.Log(" worldLVKeyOld=%s,worldLVKeyNew=%s,dbWorldLV=%s" % (worldLVKeyOld, worldLVKeyNew, dbWorldLV))
-
- GameWorld.Log("===================================")
- return
def Dispose_OperationActionState(reloadRefresh=False):
# 运营活动状态处理, 每天0点会强制同步当天的运营活动详情到地图服务器
--
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