From 0b46eab310456ff94ec4689468d97718e65e975b Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期四, 27 九月 2018 10:23:57 +0800 Subject: [PATCH] 3888 【后端】成长型怪物增加最低等级限制 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 3 +++ 1 files changed, 3 insertions(+), 0 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py index e6b7d6f..d8226da 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py @@ -291,6 +291,7 @@ ("DWORD", "NPCID", 1), ("BYTE", "IsStrengthenByPlayerCount", 0), ("BYTE", "LVStrengthenType", 0), + ("BYTE", "CmpNPCBaseLV", 0), ("DWORD", "HitTime", 0), ("DWORD", "DefCoefficient", 0), ("DWORD", "AtkCoefficient", 0), @@ -1550,6 +1551,7 @@ self.NPCID = 0 self.IsStrengthenByPlayerCount = 0 self.LVStrengthenType = 0 + self.CmpNPCBaseLV = 0 self.HitTime = 0 self.DefCoefficient = 0 self.AtkCoefficient = 0 @@ -1567,6 +1569,7 @@ def GetNPCID(self): return self.NPCID # NPCID def GetIsStrengthenByPlayerCount(self): return self.IsStrengthenByPlayerCount # 是否根据人数成长 def GetLVStrengthenType(self): return self.LVStrengthenType # 等级成长类型, 0-不按等级成长;1-按玩家平均等级;2-按玩家最大等级;3-按世界等级; + def GetCmpNPCBaseLV(self): return self.CmpNPCBaseLV # 是否比较NPC表等级, 是的话取NPC表配置等级与成长等级中较大等级 def GetHitTime(self): return self.HitTime # 受击次数 def GetDefCoefficient(self): return self.DefCoefficient # 人物防御系数 def GetAtkCoefficient(self): return self.AtkCoefficient # 人物攻击系数 -- Gitblit v1.8.0