From 0b52fea0c2dec053c44678d94bd66c10db1b0b91 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期二, 06 四月 2021 17:27:57 +0800 Subject: [PATCH] 8870 【BT2】【后端】战力、伤害、玩家生命的数值调整为大数值(超21亿) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_Truck.py | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_Truck.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_Truck.py index 6a40749..ada6dcd 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_Truck.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_Truck.py @@ -113,7 +113,7 @@ #获取镖车主人 curTagPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curTagTruck) - if curTagPlayer != None and curTagPlayer.GetHP() > 0 : + if curTagPlayer != None and GameObj.GetHP(curTagPlayer) > 0 : #进入战斗状态 AttackCommon.SetPlayerBattleState(curTagPlayer, tick) -- Gitblit v1.8.0