From 0b52fea0c2dec053c44678d94bd66c10db1b0b91 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期二, 06 四月 2021 17:27:57 +0800 Subject: [PATCH] 8870 【BT2】【后端】战力、伤害、玩家生命的数值调整为大数值(超21亿) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_Player.py | 5 +++-- 1 files changed, 3 insertions(+), 2 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_Player.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_Player.py index 2f4abf4..2bdd44b 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_Player.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_Player.py @@ -32,6 +32,7 @@ import ChEquip import SkillShell import ChNPC +import GameObj #--------------------------------------------------------------------- #--------------------------------------------------------------------- @@ -86,7 +87,7 @@ # @remarks 攻击 def DoAttack(curSummonNPC, curTagPlayer, skill, skillValue, skillPercent, skillHurtList, tick): - curTagPlayerHPBeforeAtk = curTagPlayer.GetHP() + curTagPlayerHPBeforeAtk = GameObj.GetHP(curTagPlayer) hurtType = AttackCommon.GetHurtHP(curSummonNPC, curTagPlayer, skill, skillValue, skillPercent, tick) @@ -121,7 +122,7 @@ # @remarks 处理攻击后的结果 def AttackResult(curSummonNPC, curTagPlayer, skill, tick): #防守方血量 - curTagPlayerHP = curTagPlayer.GetHP() + curTagPlayerHP = GameObj.GetHP(curTagPlayer) curTagPlayerFBHP = FBLogic.OnGetFBCurHP(curTagPlayer) #防守方被动Buff触发 -- Gitblit v1.8.0