From 0b52fea0c2dec053c44678d94bd66c10db1b0b91 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 06 四月 2021 17:27:57 +0800
Subject: [PATCH] 8870 【BT2】【后端】战力、伤害、玩家生命的数值调整为大数值(超21亿)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py |    6 +++---
 1 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
index 22314e3..4695ecd 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
@@ -541,8 +541,8 @@
         return
     
     #进入副本默认回满血
-    if curPlayer.GetHP() < curPlayer.GetMaxHP():
-        curPlayer.SetHP(curPlayer.GetMaxHP())
+    if GameObj.GetHP(curPlayer) < GameObj.GetMaxHP(curPlayer):
+        GameObj.SetHPFull(curPlayer)
         
     #副本管理器
     gameFBMgr = GameWorld.GetGameFB()
@@ -1262,7 +1262,7 @@
     callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnGetFBCurHP"))
     
     if not callFunc:
-        return curPlayer.GetHP()
+        return GameObj.GetHP(curPlayer)
     
     return callFunc(curPlayer)
 

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