From 0b52fea0c2dec053c44678d94bd66c10db1b0b91 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期二, 06 四月 2021 17:27:57 +0800 Subject: [PATCH] 8870 【BT2】【后端】战力、伤害、玩家生命的数值调整为大数值(超21亿) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MagicWeapon.py | 5 +++-- 1 files changed, 3 insertions(+), 2 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MagicWeapon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MagicWeapon.py index f9f1ec9..888f48e 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MagicWeapon.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MagicWeapon.py @@ -30,6 +30,7 @@ import PlayerGoldGift import PlayerMagicWeapon import ChPlayer +import GameObj #---副本配置对应key值--- ( @@ -329,10 +330,10 @@ playerManager = GameWorld.GetMapCopyPlayerManager() if playerManager.GetPlayerCount() > 0: curPlayer = playerManager.GetPlayerByIndex(0) - if curPlayer.GetHP() <=0: + if GameObj.GetHP(curPlayer) <=0: ChPlayer.PlayerRebornByType(curPlayer, ChConfig.rebornType_System, tick) else: - curPlayer.SetHP(curPlayer.GetMaxHP()) + GameObj.SetHP(curPlayer, GameObj.GetMaxHP(curPlayer)) DoFBHelp(curPlayer, tick) FBCommon.SetFBStep(FB_Step_Fighting, tick) -- Gitblit v1.8.0