From 0b52fea0c2dec053c44678d94bd66c10db1b0b91 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 06 四月 2021 17:27:57 +0800
Subject: [PATCH] 8870 【BT2】【后端】战力、伤害、玩家生命的数值调整为大数值(超21亿)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MagicWeapon.py |    5 +++--
 1 files changed, 3 insertions(+), 2 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MagicWeapon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MagicWeapon.py
index f9f1ec9..888f48e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MagicWeapon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MagicWeapon.py
@@ -30,6 +30,7 @@
 import PlayerGoldGift
 import PlayerMagicWeapon
 import ChPlayer
+import GameObj
 
 #---副本配置对应key值---
 (
@@ -329,10 +330,10 @@
     playerManager = GameWorld.GetMapCopyPlayerManager()
     if playerManager.GetPlayerCount() > 0:
         curPlayer = playerManager.GetPlayerByIndex(0)
-        if curPlayer.GetHP() <=0:
+        if GameObj.GetHP(curPlayer) <=0:
             ChPlayer.PlayerRebornByType(curPlayer, ChConfig.rebornType_System, tick)
         else:
-            curPlayer.SetHP(curPlayer.GetMaxHP())
+            GameObj.SetHP(curPlayer, GameObj.GetMaxHP(curPlayer))
         DoFBHelp(curPlayer, tick)
     
     FBCommon.SetFBStep(FB_Step_Fighting, tick)

--
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