From 0b52fea0c2dec053c44678d94bd66c10db1b0b91 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 06 四月 2021 17:27:57 +0800
Subject: [PATCH] 8870 【BT2】【后端】战力、伤害、玩家生命的数值调整为大数值(超21亿)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_QueenRelics.py |    6 +++---
 1 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_QueenRelics.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_QueenRelics.py
index f46ae81..59059e9 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_QueenRelics.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_QueenRelics.py
@@ -98,7 +98,7 @@
     #判断战力是否满足本层要求
     helpIpyData = IpyGameDataPY.GetIpyGameData("FBHelpBattle", mapID, lineId)
     if helpIpyData:
-        if curPlayer.GetFightPower() < helpIpyData.GetFightPowerMin():
+        if PlayerControl.GetFightPower(curPlayer) < helpIpyData.GetFightPowerMin():
             GameWorld.DebugLog("战力不足%s,无法挑战本层!lineID=%s" % (helpIpyData.GetFightPowerMin(), lineId), curPlayer.GetPlayerID())
             return False
     return True
@@ -482,7 +482,7 @@
         nextLineID = 0 if not nextLineIpyData else (lineID + 1) # 找不到想下一层数据代表通关
         if nextLineID:
             helpIpyData = IpyGameDataPY.GetIpyGameData("FBHelpBattle", mapID, nextLineID)
-            if helpIpyData and curPlayer.GetFightPower() < helpIpyData.GetFightPowerMin():
+            if helpIpyData and PlayerControl.GetFightPower(curPlayer) < helpIpyData.GetFightPowerMin():
                 nextLineID = 0 #战力不足,则不可挑战下一关
                 
             
@@ -660,7 +660,7 @@
     #判断战力是否满足本层要求
     helpIpyData = IpyGameDataPY.GetIpyGameData("FBHelpBattle", mapID, toLineID)
     if helpIpyData:
-        if curPlayer.GetFightPower() < helpIpyData.GetFightPowerMin():
+        if PlayerControl.GetFightPower(curPlayer) < helpIpyData.GetFightPowerMin():
             GameWorld.DebugLog("战力不足%s,无法挑战下一层!toLineID=%s" % (helpIpyData.GetFightPowerMin(), toLineID), curPlayer.GetPlayerID())
             return
     

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