From 0b52fea0c2dec053c44678d94bd66c10db1b0b91 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 06 四月 2021 17:27:57 +0800
Subject: [PATCH] 8870 【BT2】【后端】战力、伤害、玩家生命的数值调整为大数值(超21亿)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCHurtMgr.py |    3 ++-
 1 files changed, 2 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCHurtMgr.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCHurtMgr.py
index b6503ea..fbca2a5 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCHurtMgr.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCHurtMgr.py
@@ -29,6 +29,7 @@
 import PlayerTeam
 import NPCCommon
 import ChConfig
+import GameObj
 
 
 class HurtValueObj():
@@ -256,7 +257,7 @@
                 if player == None:
                     continue
                 
-                if player.GetHP() <= 0 or player.GetPlayerAction() == IPY_GameWorld.paDie:
+                if GameObj.GetHP(player) <= 0 or player.GetPlayerAction() == IPY_GameWorld.paDie:
                     playerDisableReason[playerID] = "dead"
                     continue
                 

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