From 0b52fea0c2dec053c44678d94bd66c10db1b0b91 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期二, 06 四月 2021 17:27:57 +0800 Subject: [PATCH] 8870 【BT2】【后端】战力、伤害、玩家生命的数值调整为大数值(超21亿) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py | 9 +++++---- 1 files changed, 5 insertions(+), 4 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py index e1ceb25..f657a56 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py @@ -42,6 +42,7 @@ import PyGameData import PetControl import NPCCommon +import GameObj import time import math @@ -517,8 +518,8 @@ FBLogic.OnEnterCustomScene(curPlayer, mapID, lineID) #默认回满血 - if curPlayer.GetHP() < curPlayer.GetMaxHP(): - curPlayer.SetHP(curPlayer.GetMaxHP()) + if GameObj.GetHP(curPlayer) < GameObj.GetMaxHP(curPlayer): + GameObj.SetHPFull(curPlayer) #通知进入状态 StartCustomSceneResult(curPlayer, mapID, lineID, 1) @@ -548,8 +549,8 @@ NPCCommon.ClearPriWoodPile(curPlayer) #默认回满血 - if curPlayer.GetHP() > 0 and curPlayer.GetPlayerAction() != IPY_GameWorld.paDie and curPlayer.GetHP() < curPlayer.GetMaxHP(): - curPlayer.SetHP(curPlayer.GetMaxHP()) + if GameObj.GetHP(curPlayer) > 0 and curPlayer.GetPlayerAction() != IPY_GameWorld.paDie and GameObj.GetHP(curPlayer) < GameObj.GetMaxHP(curPlayer): + GameObj.SetHPFull(curPlayer) GameWorld.Log("玩家退出自定义场景!", curPlayer.GetPlayerID()) return -- Gitblit v1.8.0