From 0b52fea0c2dec053c44678d94bd66c10db1b0b91 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 06 四月 2021 17:27:57 +0800
Subject: [PATCH] 8870 【BT2】【后端】战力、伤害、玩家生命的数值调整为大数值(超21亿)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py |    9 +++++----
 1 files changed, 5 insertions(+), 4 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
index e1ceb25..f657a56 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
@@ -42,6 +42,7 @@
 import PyGameData
 import PetControl
 import NPCCommon
+import GameObj
 
 import time
 import math
@@ -517,8 +518,8 @@
         FBLogic.OnEnterCustomScene(curPlayer, mapID, lineID)
         
     #默认回满血
-    if curPlayer.GetHP() < curPlayer.GetMaxHP():
-        curPlayer.SetHP(curPlayer.GetMaxHP())
+    if GameObj.GetHP(curPlayer) < GameObj.GetMaxHP(curPlayer):
+        GameObj.SetHPFull(curPlayer)
         
     #通知进入状态
     StartCustomSceneResult(curPlayer, mapID, lineID, 1)
@@ -548,8 +549,8 @@
     NPCCommon.ClearPriWoodPile(curPlayer)
     
     #默认回满血
-    if curPlayer.GetHP() > 0 and curPlayer.GetPlayerAction() != IPY_GameWorld.paDie and curPlayer.GetHP() < curPlayer.GetMaxHP():
-        curPlayer.SetHP(curPlayer.GetMaxHP())
+    if GameObj.GetHP(curPlayer) > 0 and curPlayer.GetPlayerAction() != IPY_GameWorld.paDie and GameObj.GetHP(curPlayer) < GameObj.GetMaxHP(curPlayer):
+        GameObj.SetHPFull(curPlayer)
         
     GameWorld.Log("玩家退出自定义场景!", curPlayer.GetPlayerID())
     return

--
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