From 0b52fea0c2dec053c44678d94bd66c10db1b0b91 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期二, 06 四月 2021 17:27:57 +0800 Subject: [PATCH] 8870 【BT2】【后端】战力、伤害、玩家生命的数值调整为大数值(超21亿) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py | 6 +++--- 1 files changed, 3 insertions(+), 3 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py index ef24519..89d3dbb 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py @@ -292,7 +292,7 @@ def SetTJGTime(curPlayer, tjgTime): tjgTime = max(tjgTime, 0) curPlayer.SetHappyPoint(tjgTime) - curPlayer.SendGameServerRefreshState(IPY_GameWorld.CDBPlayerRefresh_HappyPoint, tjgTime) + PlayerControl.SendGameServerRefreshState(curPlayer, IPY_GameWorld.CDBPlayerRefresh_HappyPoint, tjgTime) return def AddTJGTime(curPlayer, addTime): maxTime = IpyGameDataPY.GetFuncCfg('TJG', 3) @@ -323,12 +323,12 @@ aBleedDamage = PlayerControl.GetBleedDamage(curPlayer) # 流血伤害 万分率 aFinalHurt = PlayerControl.GetFinalHurt(curPlayer) # 最终固定伤害 aFinalHurtPer = PlayerControl.GetFinalHurtPer(curPlayer) # 最终伤害加成万分率 - aFightPower = curPlayer.GetFightPower() # 战力 + aFightPower = PlayerControl.GetFightPower(curPlayer) # 战力 aReFightPower = lvIpyData.GetReFightPower() # 等级表对应的战力 aNPCHurtAddPer = PlayerControl.GetNPCHurtAddPer(curPlayer) #PVE 伤害加成万分率 npcExp = npcData.GetExp() - npcMaxHP = npcData.GetHP() + npcData.GetHPEx()*ShareDefine.Def_PerPointValue + npcMaxHP = GameObj.GetHP(npcData) npcCommendFightPower = NPCCommon.GetCommendFightPower(npcData) petSkillLV = 1 petSkillPer = 10000 -- Gitblit v1.8.0