From 0b52fea0c2dec053c44678d94bd66c10db1b0b91 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 06 四月 2021 17:27:57 +0800
Subject: [PATCH] 8870 【BT2】【后端】战力、伤害、玩家生命的数值调整为大数值(超21亿)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py |    6 +++---
 1 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py
index ef24519..89d3dbb 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py
@@ -292,7 +292,7 @@
 def SetTJGTime(curPlayer, tjgTime):
     tjgTime = max(tjgTime, 0)
     curPlayer.SetHappyPoint(tjgTime)
-    curPlayer.SendGameServerRefreshState(IPY_GameWorld.CDBPlayerRefresh_HappyPoint, tjgTime)
+    PlayerControl.SendGameServerRefreshState(curPlayer, IPY_GameWorld.CDBPlayerRefresh_HappyPoint, tjgTime)
     return
 def AddTJGTime(curPlayer, addTime):
     maxTime = IpyGameDataPY.GetFuncCfg('TJG', 3)
@@ -323,12 +323,12 @@
     aBleedDamage = PlayerControl.GetBleedDamage(curPlayer) # 流血伤害 万分率
     aFinalHurt = PlayerControl.GetFinalHurt(curPlayer)     # 最终固定伤害
     aFinalHurtPer = PlayerControl.GetFinalHurtPer(curPlayer)     # 最终伤害加成万分率
-    aFightPower = curPlayer.GetFightPower() # 战力
+    aFightPower = PlayerControl.GetFightPower(curPlayer) # 战力
     aReFightPower = lvIpyData.GetReFightPower() # 等级表对应的战力
     aNPCHurtAddPer = PlayerControl.GetNPCHurtAddPer(curPlayer) #PVE 伤害加成万分率
     
     npcExp = npcData.GetExp()
-    npcMaxHP = npcData.GetHP() + npcData.GetHPEx()*ShareDefine.Def_PerPointValue
+    npcMaxHP = GameObj.GetHP(npcData)
     npcCommendFightPower = NPCCommon.GetCommendFightPower(npcData)
     petSkillLV = 1
     petSkillPer = 10000

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