From 0b52fea0c2dec053c44678d94bd66c10db1b0b91 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 06 四月 2021 17:27:57 +0800
Subject: [PATCH] 8870 【BT2】【后端】战力、伤害、玩家生命的数值调整为大数值(超21亿)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTruck.py |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTruck.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTruck.py
index 60ffbd4..47792f0 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTruck.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTruck.py
@@ -555,7 +555,7 @@
         GameWorld.Log("DoPlayerEnterTruck -> 无法找到镖车" , curPlayer.GetPlayerID())
         return
     
-#    if curPlayerTruck.GetHP() == 0:
+#    if GameObj.GetHP(curPlayerTruck) == 0:
 #        GameWorld.Log("镖车已死亡, 拒绝")
 #        return
     
@@ -1157,7 +1157,7 @@
 #  @return: 损坏镖车最小血量
 def GetTruckDestroyMinHP(curTruck):
     destroyMinHPRate = ReadChConfig.GetEvalChConfig("TruckDestroyMinHPRate")
-    minHP = max(0, int(curTruck.GetMaxHP() * destroyMinHPRate/float(ChConfig.Def_MaxRateValue)))
+    minHP = max(0, int(GameObj.GetMaxHP(curTruck) * destroyMinHPRate/float(ChConfig.Def_MaxRateValue)))
     return minHP
 
 

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