From 0b52fea0c2dec053c44678d94bd66c10db1b0b91 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 06 四月 2021 17:27:57 +0800
Subject: [PATCH] 8870 【BT2】【后端】战力、伤害、玩家生命的数值调整为大数值(超21亿)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_13.py |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_13.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_13.py
index f0296ee..84cad7a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_13.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_13.py
@@ -18,10 +18,10 @@
 """Version = 2011-02-25 13:30"""
 #------------------------------------------------------------------------------
 #导入
-import GameWorld
 import BaseAttack
 import NPCCommon
 import IPY_GameWorld
+import GameObj
 #---------------------------------------------------------------------
 #全局变量
 #---------------------------------------------------------------------
@@ -49,7 +49,7 @@
     if angryMaxTag == None:
         return
     
-    angryMaxTag.SetAngryValue(1)
+    GameObj.SetAngryValue(angryMaxTag, 1)
     
     #处理技能触发和攻击成功逻辑
     return BaseAttack.DoSkillEx_AttackSucess(attacker, defender, curSkill, tick, isEnhanceSkill)

--
Gitblit v1.8.0