From 0b52fea0c2dec053c44678d94bd66c10db1b0b91 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期二, 06 四月 2021 17:27:57 +0800 Subject: [PATCH] 8870 【BT2】【后端】战力、伤害、玩家生命的数值调整为大数值(超21亿) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_13.py | 4 ++-- 1 files changed, 2 insertions(+), 2 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_13.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_13.py index f0296ee..84cad7a 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_13.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_13.py @@ -18,10 +18,10 @@ """Version = 2011-02-25 13:30""" #------------------------------------------------------------------------------ #导入 -import GameWorld import BaseAttack import NPCCommon import IPY_GameWorld +import GameObj #--------------------------------------------------------------------- #全局变量 #--------------------------------------------------------------------- @@ -49,7 +49,7 @@ if angryMaxTag == None: return - angryMaxTag.SetAngryValue(1) + GameObj.SetAngryValue(angryMaxTag, 1) #处理技能触发和攻击成功逻辑 return BaseAttack.DoSkillEx_AttackSucess(attacker, defender, curSkill, tick, isEnhanceSkill) -- Gitblit v1.8.0