From 0bb7ee068aedba47cb8de483ddf0fe21eb040fb1 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 02 四月 2020 18:08:14 +0800
Subject: [PATCH] 8401 【后端】BOSS复活修改(活动boss被击杀时增加全服广播提醒)

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py |   68 ++++++++++++++++++++++-----------
 1 files changed, 45 insertions(+), 23 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
index 98f9b51..239b3b8 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
@@ -83,12 +83,8 @@
 import GameWorldAverageLv
 import PlayerDBOper
 import PlayerGeTui
-#import PlayerManorWar
 import GameWorldBoss
-#import GameWorldActionTeHui
-#import HighLadder
 import PlayerCompensation
-#import GameWorldShopItem
 import ReadChConfig
 import EventReport
 #import ReloadModule
@@ -97,9 +93,11 @@
 import CrossRealmPlayer
 import PlayerFBHelpBattle
 import PlayerFamilyRedPacket
+import PlayerFairyDomain
 import IpyGameDataPY
 import PlayerFamilyParty
 import GameWorldFamilyWar
+import AuctionHouse
 import PlayerXMZZ
 import PlayerTeam
 import PyGameData
@@ -119,8 +117,6 @@
     GameWorld.Log("GameServer -> OnHour!")
     PlayerEventCounter.DoLogic_GameServer_OnHour(tick)
     GameWorld.GetGameWorld().OnHour(curTimeStr)
-    #每小时更新天梯
-    #HighLadder.OnHour()
     #设置存取数据库Key
     __SetWorldKey_SavePlayer(curTimeStr)
     #每小时清空宝物掉落
@@ -129,6 +125,7 @@
     GameLogInfo.Set_Server_Hour()
     
     PlayerFamily.FamilyOnHour()
+    ChPlayer.CheckOnedayJobPlayerLoginoffTimeout()
     return
 
 ## 触发每日事件(参数 -> 当前时间)
@@ -138,8 +135,6 @@
 #  @remarks 函数详细说明.
 def OnDay(curTimeStr, tick):
     GameWorld.Log("GameServer -> OnDay!")
-    #天梯竞技场,放在排行榜更新之前处理
-    #HighLadder.OnDay()
     #排行榜拷贝昨日榜单
     PlayerBillboard.CopyBillboardOnDay()
     #开服活动,放在排行榜拷贝昨日榜更新后处理
@@ -184,6 +179,8 @@
     
     #仙魔之争
     PlayerXMZZ.XMZZOndayEx()
+    #boss复活
+    GameWorldBoss.BossRebornOnDayEx()
     return
 
 ## 触发每周事件(参数 -> 当前时间)
@@ -287,6 +284,8 @@
 def __Func_HighPrecisionProcess(tick):
     if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_IsGameWorldInit):
         return
+    curTime = int(time.time())
+    
     #仙盟宴会答题定时器
     PlayerFamilyParty.FamilyParty_Process(tick)
     # 帮主弹劾时钟调用
@@ -304,6 +303,9 @@
     
     #操作Python表
     PlayerDBOper.PyDBProccess(tick)
+    
+    #拍卖行
+    AuctionHouse.OnAuctionItemTimeProcess(curTime, tick)
     
     #每整分钟处理一次
     curDateTime = datetime.datetime.today()
@@ -354,10 +356,10 @@
     GameWorldAverageLv.OpenWorldAverageLv()
     #倒计时离队处理
     PlayerTeam.DoCountdownLeaveTeamLogic(tick)
-    #副本助战
-    PlayerFBHelpBattle.OnMinuteProcess()
     #红包
     PlayerFamilyRedPacket.OnRedPacketMinuteProcess()
+    #拍卖行
+    AuctionHouse.OnAuctionItemMinuteProcess(tick)
     #每5分钟触发一次仙盟总战力更新
     if curMinute % 5 == 0:
         PlayerFamily.UpdFamilyTotalFightPower()
@@ -399,8 +401,6 @@
     Dispose_DataBase_GMShell(tick)
     ##处理重开服务器后, 活动继续开启逻辑根据天数
     #GameWorldActionControl.Dispose_Action_GoOn_ByDay(tick)
-    #定时神秘商店刷新
-    #GameWorldShopItem.Dispose_ShopItemRefresh(tick)
     
     #定时向RouteServer发送消息
     Dispose_SendMsg_RouteServer(tick)
@@ -1239,7 +1239,6 @@
     CrossRealmPK.OnGameServerInitOK()
     #世界boss被杀次数重置
     #GameWorldBoss.CheckResetBossKilledCntOnServerInit()
-    #GameWorldActionTeHui.OnGameServerInitOK() # 特惠活动初始化
     
     __Func_HighPrecisionProcess(tick) # 主动触发一次高精度的调用,确保服务器启动后一些功能活动等的数据会被加载
     
@@ -1255,6 +1254,7 @@
         GameWorld.Log("服务器启动成功: ServerGroupID=%s" % serverGroupID)
     GameWorld.GetGameWorld().SetDict(ChConfig.Def_WorldKey_GameWorldInitOK, 1)
     
+    AuctionHouse.OnGameServerInitOK()
     # 注意:跨服相关信息的调用需放在最后,不然可能导致服务器未启动功能或者功能未加载成功导致跨服服务器与子服之间的数据同步可能出现异常的情况
     CrossRealmMsg.OnGameServerInitOK()
     return
@@ -1404,14 +1404,6 @@
     
     # 仙盟联赛
     GameWorldFamilyWar.OnMapServerInitOK()
-    # 领地争夺战
-    #PlayerManorWar.OnMapServerInitOK()
-    
-    # 特惠活动
-    #GameWorldActionTeHui.OnMapServerInitOK()
-    
-    # 商店信息
-    #GameWorldShopItem.OnMapServerInitOK()
     
     # 跨服服务器状态
     isCrossServerOpen = GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen)
@@ -1426,6 +1418,11 @@
     SendMapCommMapLinePlayerCount(True) # 同步一次普通地图线路人数信息
     #随机假仙盟
     PlayerFamily.RandomFakeFamily()
+    #缥缈仙域
+    PlayerFairyDomain.OnMapServerInitOK()
+    # 记录服务器是否正常开启完毕
+    getUrl = ReadChConfig.GetPyMongoConfig("EventReport", "OpenStateUrl") + "?Type=MapInit&MapCount=%s"%GameWorld.GetGameWorld().GetGameMapManager().GetCount()
+    GameWorld.GetGameWorld().EventReport_EventReport("", "", "", "", 0, getUrl)
     return
 
 ## 服务器合服首次启动数据加载处理
@@ -1832,14 +1829,27 @@
     gameMapManager = GameWorld.GetGameWorld().GetGameMapManager()
     
     curMap = gameMapManager.Find(mapServerPack.GetRouteServerIndex(), mapServerPack.GetMapID())
-    
     if curMap == None:
         return
     
+    if mapServerPack.GetState() not in [0,1,2,3] and curMap.GetState() != mapServerPack.GetState():
+        # 记录服务器是否正常开启完毕, 避免重复发送
+        GameWorld.DebugLog("MapServer_RunningStateRefresh--_%s"%([mapServerPack.GetState(), curMap.GetState(), mapServerPack.GetMapID(), curMap.GetID()]))
+        SendGameError("MapError")
+        
     curMap.SetState(mapServerPack.GetState())
     curMap.SetRefreshTick(tick)
+    
     return
 
+
+def SendGameError(state):
+    getUrl = ReadChConfig.GetPyMongoConfig("EventReport", "OpenStateUrl")
+    groupID = ReadChConfig.GetPyMongoConfig("platform", "GroupID")
+    userDBName = ReadChConfig.GetPyMongoConfig("connect", "USER_DB_NAME")
+    getUrl = getUrl + "?Type=%s&groupID=%s&userDBName=%s"%(state, groupID, userDBName)
+    GameWorld.GetGameWorld().EventReport_EventReport("", "", "", "", 0, getUrl)
+    
 ## 刷新地图服务器状态, 如果1分钟没有状态回报, 刷新为消失状态
 #  @param tick 当前时间
 #  @return None
@@ -1851,6 +1861,7 @@
 
     gameMapManager = GameWorld.GetGameWorld().GetGameMapManager()
     
+    isSendMapClose = False
     for i in range(0, gameMapManager.GetCount()):
         curMap = gameMapManager.GetAt(i)
 
@@ -1861,8 +1872,12 @@
         if tick - curMap.GetRefreshTick() < ChConfig.Def_Tick_MapServer_MssNone:
             #间隔未到
             continue
-
+        
         curMap.SetState(IPY_GameServer.mssNone)
+        if not isSendMapClose:
+            # 避免多地图发送过多邮件, 如关服的时候
+            SendGameError("MapDisconnect")   # 状态报告
+            isSendMapClose = True
 
     return
 #---------------------------------------------------------------------
@@ -1914,3 +1929,10 @@
     GameWorld.Log("通知C++关服!")
     GameWorld.GetGameWorld().OnServerClose()
     
+    
+def ChangeGameServerState(state):
+    # 只接收大于等于mssPyError
+    GameWorld.DebugLog("ChangeGameServerState:%s"%state)
+    SendGameError("GameServerError")
+    
+    
\ No newline at end of file

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