From 0be2d6f2947fe9f3573841aee07dde4b9f4211b9 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 19 九月 2024 16:39:21 +0800
Subject: [PATCH] 10267 【越南】【英文】【砍树】优化GivePlayerItemOrMail,防范列表元素包含None报错;
---
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py | 43 ++++++++++++++++++++++++++++++++-----------
1 files changed, 32 insertions(+), 11 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py
index 86ba160..3298d23 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py
@@ -36,6 +36,7 @@
import CrossChampionship
import DataRecordPack
import CrossRealmMsg
+import PyDataManager
import ShareDefine
import CrossBoss
import time
@@ -64,8 +65,9 @@
## 跨服地图动态分配的虚拟线路信息 {(mapID, copyMapID):CrossCopyMapInfo, ...}
class CrossCopyMapInfo():
- def __init__(self, zoneID, funcLineID):
+ def __init__(self, zoneID, funcMapID, funcLineID):
self.zoneID = zoneID
+ self.funcMapID = funcMapID
self.funcLineID = funcLineID
self.newFuncLineNum = 0
self.realMapID = 0
@@ -95,9 +97,28 @@
return totalPlayerCount
- def IsMustCopyMapPlayer(self, playerID):
+ def IsMustCopyMapPlayer(self, playerID, checkTeam=True):
## 是否必定在此分线的玩家, 在请求队列里 或 曾经进入到该分线的,都强制认为属于该分线的玩家
- return playerID in self.waitPlayerDict or playerID in self.enterPlayerIDList
+ if playerID in self.waitPlayerDict or playerID in self.enterPlayerIDList:
+ return True
+ if self.openState != IPY_PlayerDefine.fbosOpen:
+ return False
+ if not checkTeam:
+ return False
+ # 队友强制在一起
+ funcTeamMgr = PyDataManager.GetDBPyFuncTeamManager()
+ teamID = funcTeamMgr.GetPlayerTeamID(playerID, self.funcMapID)
+ if not teamID:
+ return False
+ funcTeam = funcTeamMgr.GetFuncTeam(teamID)
+ if not funcTeam:
+ return False
+ for memID in funcTeam.GetMemberIDList():
+ if memID in self.waitPlayerDict or memID in self.enterPlayerIDList:
+ GameWorld.DebugLog("强制和队友在一条线路! funcMapID=%s,memID=%s,realMapID=%s,copyMapID=%s"
+ % (self.funcMapID, memID, self.realMapID, self.copyMapID), playerID)
+ return True
+ return False
def OnRequestEnterCrossCopyMap(self, playerID, tick, copyMapPlayerMax, includeOffline):
if not copyMapPlayerMax or self.IsMustCopyMapPlayer(playerID):
@@ -256,7 +277,7 @@
realMapID, copyMapID, openState = tagCopyMapObj.realMapID, tagCopyMapObj.copyMapID, tagCopyMapObj.openState
- if openState == IPY_PlayerDefine.fbosWaitForClose:
+ if openState >= IPY_PlayerDefine.fbosWaitForClose:
PlayerControl.NotifyCodeCross(serverGroupID, playerID, "CrossFBClose")
GameWorld.ErrLog("分流的副本线路关闭中! mapID=%s,funcLineID=%s,zoneID=%s,realMapID=%s,copyMapID=%s,openState=%s"
% (mapID, funcLineID, zoneID, realMapID, copyMapID, openState), playerID)
@@ -343,7 +364,7 @@
copyMapObj = PyGameData.g_crossDynamicLineCopyMapInfo[key]
openState = copyMapObj.openState
- if openState == IPY_PlayerDefine.fbosWaitForClose:
+ if openState >= IPY_PlayerDefine.fbosWaitForClose:
# 没有限制分流人数的情况,代表都在同一场,这种情况下当副本已经在关闭的状态下,则代表已经结束了,不可再进入
if not shuntPlayerMax:
PlayerControl.NotifyCodeCross(serverGroupID, playerID, "CrossFBClose")
@@ -456,7 +477,7 @@
newFuncLineObj.copyMapID = copyMapID
newFuncLineObj.newFuncLineNum = newFuncLineNum
- copyMapObj = CrossCopyMapInfo(zoneID, funcLineID)
+ copyMapObj = CrossCopyMapInfo(zoneID, mapID, funcLineID)
copyMapObj.realMapID = realMapID
copyMapObj.copyMapID = copyMapID
copyMapObj.newFuncLineNum = newFuncLineNum
@@ -529,7 +550,11 @@
OnCrossDynamicLineClose(realMapID, copyMapID)
elif state == IPY_PlayerDefine.fbosOpen:
OnCrossDynamicLineOpen(mapID, realMapID, copyMapID)
-
+ else:
+ key = (realMapID, copyMapID)
+ if key in PyGameData.g_crossDynamicLineCopyMapInfo:
+ copyMapObj = PyGameData.g_crossDynamicLineCopyMapInfo[key]
+ copyMapObj.openState = state
return
def OnCrossDynamicLineOpen(mapID, realMapID, copyMapID):
@@ -773,10 +798,6 @@
if not GameWorldFamilyWar.CheckPlayerCanEnterFamilyWarFBMap(curPlayer):
return
- elif tagMapID == ChConfig.Def_FBMapID_FamilyBossMap:
- if not PlayerFamilyBoss.CheckIsFamilyBossFBOpen(curPlayer.GetFamilyID(), tagMapID):
- GameWorld.Log("EnterFBLine mapID=%s is familyBossFB, but is not open!" % tagMapID)
- return
#守卫人皇 是否已参加
elif tagMapID == ChConfig.Def_FBMapID_FamilyInvade:
if curPlayer.GetFamilyID() in PyGameData.g_swrhJoinRecord:
--
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