From 0bf260dc72b06bb322e939434e02d117dcfc48ff Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 15 四月 2024 17:49:43 +0800
Subject: [PATCH] 10138 内存分析(地图24小时内没有玩家在线则回收py表数据)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py |    1 +
 1 files changed, 1 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
index 943c466..cac03cb 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
@@ -21,6 +21,7 @@
 g_commMapLinePlayerCountDict = {} # 常规地图分线人数 {mapID:{lineID:人数, ...}}
 g_needRefreshMapServerState = True # 常规地图分线人数是否有变更需要通知
 g_mapLastProcess_Minute = -1 # 地图上次处理的分钟
+g_ipyDataRecycleCheckTime = 0 # 地图IpyData数据回收检查time
 
 g_playerViewCache = {} # {playerID:{k:v, ...}, ...} # 查看玩家数据缓存
 g_viewCacheCallback = {} # {playerID:any, ...} # 玩家数据缓存回调

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