From 0c227b568dceb8124cf1e8611df0fb27c6efa6ac Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 25 三月 2019 21:35:46 +0800
Subject: [PATCH] 6385 【后端】【2.0】五行灵根开发(优化洗点)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py | 29 +++++++++++++----------------
1 files changed, 13 insertions(+), 16 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
index 2be3515..fef5ce4 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
@@ -1320,7 +1320,7 @@
ChConfig.Def_HurtType_LuckyHit:lambda aObj, dObj, hState:__HurtTypeHappen_LuckyHit(aObj, dObj, hState),
ChConfig.Def_HurtType_SuperHit:lambda aObj, dObj, hState:__HurtTypeHappen_SuperHit(aObj, dObj, hState),
ChConfig.Def_HurtType_Parry:lambda aObj, dObj, hState:__HurtTypeHappen_Parry(aObj, dObj, hState),
- ChConfig.Def_HurtType_Zhuxian:lambda aObj, dObj, hState:__HurtTypeHappen_Zhuxian(aObj, dObj, hState),
+ #ChConfig.Def_HurtType_Zhuxian:lambda aObj, dObj, hState:__HurtTypeHappen_Zhuxian(aObj, dObj, hState),
}
hadCheckList = [] # 已经处理过的伤害类型列表
@@ -1407,15 +1407,15 @@
return True, 0, chanceDefPer
return
-def __HurtTypeHappen_Zhuxian(atkObj, defObj, happenState):
- """诛仙一击"""
- rate = PlayerControl.GetZhuXianRate(atkObj)
- if not rate:
- return
-
- if GameWorld.CanHappen(rate):
- return True, PlayerControl.GetZhuXianHurtPer(atkObj), 0
- return
+#def __HurtTypeHappen_Zhuxian(atkObj, defObj, happenState):
+# """诛仙一击"""
+# rate = PlayerControl.GetZhuXianRate(atkObj)
+# if not rate:
+# return
+#
+# if GameWorld.CanHappen(rate):
+# return True, PlayerControl.GetZhuXianHurtPer(atkObj), 0
+# return
def ChangeSkillHurtPer(atkObj, defObj, curSkill, skillPer):
@@ -1761,17 +1761,14 @@
# 用于回血
findBuff.SetValue(int(findBuff.GetValue() + absortValue))
+ if defObj.GetDictByKey(ChConfig.Def_PlayerKey_AbsorbValue):
+ defObj.SetDict(ChConfig.Def_PlayerKey_AbsorbValue, 0) #吸收的单次伤害,单次伤害必须清空
if defObj.GetDictByKey(ChConfig.Def_PlayerKey_AbsorbShieldValue):
# 麒麟护盾吸收伤害,将抵消的伤害存储
absortValue = int(defObj.GetDictByKey(ChConfig.Def_PlayerKey_AbsorbShieldValue)/float(ShareDefine.Def_MaxRateValue)*hurtValue)
hurtValue -= absortValue
+ defObj.SetDict(ChConfig.Def_PlayerKey_AbsorbValue, absortValue) #吸收的单次伤害
- # 吸收至指定血量比例值
- absorbHurt = defObj.GetDictByKey(ChConfig.Def_PlayerKey_AbsorbShield)
- if absorbHurt <= defObj.GetDictByKey(ChConfig.Def_PlayerKey_AbsorbShieldMax):
- maxValue = min(absorbHurt + absortValue, defObj.GetDictByKey(ChConfig.Def_PlayerKey_AbsorbShieldMax))
- defObj.SetDict(ChConfig.Def_PlayerKey_AbsorbShield, maxValue) # 记录护盾吸收的伤害用于爆炸
-
# 天罡护法,将期间受到的伤害总值用于回血,不改变伤害
curEffect, plusValue, skillID2 = BuffSkill.FindBuffEffectPlusByEffectID(buffManager, ChConfig.Def_Skill_Effect_StoreBlood)
if skillID2:
--
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