From 0c227b568dceb8124cf1e8611df0fb27c6efa6ac Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 25 三月 2019 21:35:46 +0800
Subject: [PATCH] 6385 【后端】【2.0】五行灵根开发(优化洗点)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianTower.py | 104 ++++++++++++++++++++++++++++++++-------------------
1 files changed, 65 insertions(+), 39 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianTower.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianTower.py
index 9e58080..d16135f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianTower.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianTower.py
@@ -29,7 +29,7 @@
import ItemCommon
import ChConfig
import ChPlayer
-import PlayerSuccess
+import PlayerActLogin
import GameWorldProcess
import PlayerBillboard
import EventReport
@@ -49,6 +49,7 @@
FBDict_BossTotalHP = 'FBDict_BossTotalHP' #BOSS血量
FBDict_LastHurtTick = 'FBDict_LastHurtTick' #上次伤害时间
FBDict_HasGiveAward = 'FBDict_HasGiveAward' # 是否有给奖励
+FBDict_HasPass = 'FBDict_HasPass' # 是否有通关
# 副本通用配置
(
@@ -76,7 +77,7 @@
return IpyGameDataPY.GetIpyGameData('ZhuXianTower', level)
-def OnFBPlayerLogin(curPlayer):
+def OnFBPlayerOnLogin(curPlayer):
SyncZhuXianLevelInfo(curPlayer)
return
@@ -87,6 +88,7 @@
ttInfo = ChPyNetSendPack.tagMCZhuXianTowerInfo()
ttInfo.Clear()
ttInfo.Floor = __GetZhuXianTowerCurPassLV(curPlayer)
+ ttInfo.LastFloor = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ZhuXianTowerLastFloor)
NetPackCommon.SendFakePack(curPlayer, ttInfo)
return
@@ -97,11 +99,11 @@
## 更新当前已通关关卡
-def SetZhuXianTowerCurPassLV(curPlayer, passlv):
+def SetZhuXianTowerCurPassLV(curPlayer, passlv, costSeconds=0):
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_ZhuXianTowerPassLV, passlv)
- #PlayerRune.DoUnlockRuneHole(curPlayer)
-
- #PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_Tower, passlv, False)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_ZhuXianTowerCostTime, costSeconds)
+ #更新诛仙塔排行榜
+ PlayerBillboard.UpdateZhuXianTowerBillboard(curPlayer)
GameWorld.DebugLog(' 更新诛仙塔已通关数 %s' % passlv)
return
@@ -119,21 +121,26 @@
## 检查可否进行挑战
def __CheckCanChallenge(curPlayer):
#判断次数
- enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % ChConfig.Def_FBMapID_ZhuXianTower)
- if enterCnt >= FBCommon.GetEnterFBMaxCnt(curPlayer, ChConfig.Def_FBMapID_ZhuXianTower):
- GameWorld.Log('进入次数不足!!')
- return 0
-
curFloor = __GetZhuXianTowerCurPassLV(curPlayer)
ipyMgr = IpyGameDataPY.IPY_Data()
maxFloor = ipyMgr.GetZhuXianTowerByIndex(ipyMgr.GetZhuXianTowerCount() - 1).GetID()
- if curFloor >= maxFloor:
+ if curFloor >= maxFloor: #已经最后层时,判断次数
+ enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % ChConfig.Def_FBMapID_ZhuXianTower)
+ if enterCnt >= FBCommon.GetEnterFBMaxCnt(curPlayer, ChConfig.Def_FBMapID_ZhuXianTower):
+ GameWorld.Log('进入次数不足!!')
+ return 0
return maxFloor
return curFloor + 1
##玩家切换地图
def DoPlayerChangeMapLogic(curPlayer):
- FBCommon.UpdateFBEnterTick(curPlayer)
+ gameFB = GameWorld.GetGameFB()
+ fbStep = gameFB.GetFBStep()
+ curStar = gameFB.GetGameFBDictByKey(FBDict_FBStar)
+ hasPass = gameFB.GetGameFBDictByKey(FBDict_HasPass)
+ if fbStep == FB_State_FreeTime: #失败或非S通关需要加cd
+ if curStar != Def_MaxStar or not hasPass:
+ FBCommon.UpdateFBEnterTick(curPlayer)
return
##副本玩家进入点
@@ -191,7 +198,15 @@
# @remarks 玩家主动离开副本.
def DoExitFB(curPlayer, tick):
# 玩家退出默认关闭副本
- #GameWorldProcess.CloseFB(tick)
+ gameFB = GameWorld.GetGameFB()
+ fbStep = gameFB.GetFBStep()
+ if fbStep == FB_State_FreeTime:
+ #退出时,若s级则补发奖励
+ curStar = gameFB.GetGameFBDictByKey(FBDict_FBStar)
+ hasPass = gameFB.GetGameFBDictByKey(FBDict_HasPass)
+ if hasPass and curStar == Def_MaxStar:
+ __GiveFBPassPrize(curPlayer)
+ GameWorldProcess.CloseFB(tick)
return
@@ -317,11 +332,23 @@
gameFB.SetGameFBDict(FBDict_BossTotalHP, totalHP * 1000)
gameFB.SetGameFBDict(FBDict_Speed, 1000) #速度默认1000
gameFB.SetGameFBDict(FBDict_RemainHP, totalHP * 1000)
+ gameFB.SetGameFBDict(FBDict_IsReduceing, 0)
+ gameFB.SetGameFBDict(FBDict_LastHurtTick, 0)
+ gameFB.SetGameFBDict(FBDict_HasGiveAward, 0)
+ gameFB.SetGameFBDict(FBDict_StartTick, 0)
+ gameFB.SetGameFBDict(FBDict_FBStar, 0)
+ gameFB.SetGameFBDict(FBDict_HasPass, 0)
+
prepareTick = __GetZhuXianCfg()[Def_PrepareTime] * 1000
FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttAddUpTime, prepareTick)
FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttWaitStart, prepareTick)
FBCommon.SetFBStep(FB_State_FightPrepare, tick)
+ lastFloor = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ZhuXianTowerLastFloor)
+ if fbLevel != lastFloor:
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_ZhuXianTowerLastFloor, fbLevel)
+ SyncZhuXianLevelInfo(curPlayer) # 同步信息
+
DoFBHelp(curPlayer, tick)
GameWorld.DebugLog("StartFBLevel, fbLevel=%s,totalHP=%s" % (fbLevel, totalHP), curPlayer.GetPlayerID())
return
@@ -388,26 +415,27 @@
return
# 记录过关
#EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_ZhuXianTower, 0, ChConfig.CME_Log_End, 0, 1)
- unLockEquipPlace = ipyData.GetUnLockEquipPlace()
- if unLockEquipPlace:
- PlayerControl.WorldNotify(0, 'KillGodTowerInfo_1', [curPlayer.GetPlayerName(), fbLevel, unLockEquipPlace])
- ipyMgr = IpyGameDataPY.IPY_Data()
- maxFloor = ipyMgr.GetZhuXianTowerByIndex(ipyMgr.GetZhuXianTowerCount() - 1).GetID()
+
# 过关时间
costTime = tick - GameWorld.GetGameFB().GetFBStepTick()
curStar = gameFB.GetGameFBDictByKey(FBDict_FBStar)
isFirstS = 0
- if fbLevel < maxFloor and curStar == Def_MaxStar:
+ if fbLevel != __GetZhuXianTowerCurPassLV(curPlayer) and curStar == Def_MaxStar:
#更新关卡
- SetZhuXianTowerCurPassLV(curPlayer, fbLevel)
- #更新诛仙塔排行榜
- PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_ZhuXianTower, fbLevel, costTime/1000)
+ SetZhuXianTowerCurPassLV(curPlayer, fbLevel, costTime/1000)
+
isFirstS = 1 #是否首次S通关
gameFB.SetGameFBDict(FBDict_isFirstS, isFirstS)
+
+ unLockEquipPlace = ipyData.GetUnLockEquipPlace()
+ if isFirstS and unLockEquipPlace:
+ PlayerControl.WorldNotify(0, 'KillGodTowerInfo_1', [curPlayer.GetPlayerName(), fbLevel, unLockEquipPlace])
+
# 给过关奖励
prizeItemList = __GiveFBPassPrize(curPlayer, False)
- prizeDict = {FBCommon.Over_costTime:costTime, FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(prizeItemList)}
+ prizeDict = {FBCommon.Over_costTime:costTime, FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(prizeItemList),
+ FBCommon.Over_grade:curStar}
__SendZhuXianTowerOverInfo(curPlayer, fbLevel, True if prizeItemList else False, prizeDict)
#任务
@@ -451,23 +479,20 @@
if gameFB.GetGameFBDictByKey(FBDict_HasGiveAward):
GameWorld.Log('本层奖励已给,不能重复给!!', curPlayer.GetID())
return
+ hasPass = gameFB.GetGameFBDictByKey(FBDict_HasPass)
+ if not hasPass:
+ return
# 发邮件或放入背包
- needSpace = len(prizeItemList)
- emptySpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, needSpace)
- isSendMail = int(needSpace > emptySpace) # 是否发送邮件
- if isSendMail:
- PlayerControl.SendMailByKey('KillGodTowerReward', [curPlayer.GetPlayerID()], prizeItemList)
- GameWorld.DebugLog("背包空间不够,发送邮件: mailItemList=%s" % str(prizeItemList), curPlayer.GetPlayerID())
- else:
- for itemID, itemCnt, isBind in prizeItemList:
- ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, isBind, [IPY_GameWorld.rptItem],
- event=["ZhuXianTower", False, {}])
-
- FBCommon.AddEnterFBCount(curPlayer, ChConfig.Def_FBMapID_ZhuXianTower, 1)
+ ItemControler.GivePlayerItemOrMail(curPlayer, prizeItemList, 'KillGodTowerReward', ["ZhuXianTower", False, {}])
+
+ #首次S级不扣次数,非S级给奖励扣次数,非首次S扣次数
+ if not isFirstPass:
+ FBCommon.AddEnterFBCount(curPlayer, ChConfig.Def_FBMapID_ZhuXianTower, 1)
+
gameFB.SetGameFBDict(FBDict_HasGiveAward, 1)
-
+ PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_ZhuXianTower, 1)
return
@@ -485,7 +510,7 @@
remainHP = GetBossRemainHP(tick)
totalHP = __GetBossTotalHP()
hpReduceSpeed = curSpeed * 10000 / totalHP if totalHP else 0
- remainHPPer = min(100, remainHP * 100 / totalHP) if totalHP else 0
+ remainHPPer = min(1000000, remainHP * 1000000 / totalHP) if totalHP else 0
fbLevel = gameFB.GetGameFBDictByKey(FBDict_Level)
fbHelpDict = {FBCommon.Help_wheel:fbLevel, FBCommon.Help_grade:star, 'hpReduceSpeed':hpReduceSpeed, 'remainHPPer':remainHPPer, 'isReduceing':isReduceing}
GameWorld.DebugLog("DoFBHelp: %s" % fbHelpDict, curPlayer.GetPlayerID())
@@ -501,6 +526,7 @@
overDict[FBCommon.Over_isPass] = int(isPass)
GameWorld.DebugLog("__SendZhuXianTowerOverInfo overDict=%s" % (str(overDict)), curPlayer.GetPlayerID())
FBCommon.Notify_FB_Over(curPlayer, overDict)
+ GameWorld.GetGameFB().SetGameFBDict(FBDict_HasPass, int(isPass))
return
@@ -562,7 +588,7 @@
#领取奖励
if fbStep != FB_State_FreeTime:
return
- __GiveFBPassPrize(curPlayer, False)
+ __GiveFBPassPrize(curPlayer)
return
--
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