From 0c227b568dceb8124cf1e8611df0fb27c6efa6ac Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 25 三月 2019 21:35:46 +0800
Subject: [PATCH] 6385 【后端】【2.0】五行灵根开发(优化洗点)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py | 58 ++++++++++++++++------------------------------------------
1 files changed, 16 insertions(+), 42 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
index d6acc7c..6182d28 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
@@ -32,7 +32,7 @@
import GameFuncComm
import SkillCommon
import BuffSkill
-import ItemControler
+import PlayerWeekParty
#import EventReport
import IpyGameDataPY
import PassiveBuffEffMng
@@ -53,50 +53,26 @@
return
Sync_GodWeaponLVInfo(curPlayer)
- #老号相关神兵场景特效等级同步支持
- if curPlayer.GetExAttr15() == 0:
- playerID = curPlayer.GetPlayerID()
- ipyDataMgr = IpyGameDataPY.IPY_Data()
- maxType = ipyDataMgr.GetGodWeaponByIndex(ipyDataMgr.GetGodWeaponCount()-1).GetType()
- for setWeaponType in xrange(1, maxType + 1):
- setLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GodWeaponLV % setWeaponType)
- if not setLV:
- continue
- SetGodWeaponLV(curPlayer, setWeaponType, setLV)
-
- giveSkillList = []
- for attrLV in xrange(1, setLV + 1):
- godWeaponData = IpyGameDataPY.GetIpyGameData('GodWeapon', setWeaponType, attrLV)
- if godWeaponData:
- giveSkillID = GodWeaponLVUP(curPlayer, godWeaponData, attrLV)
- if giveSkillID:
- giveSkillList.append(giveSkillID)
- GameWorld.Log("老号设置神兵场景等级: setWeaponType=%s,setLV=%s, giveSkillList=%s" % (setWeaponType, setLV, giveSkillList), playerID)
-
return
def SetGodWeaponLV(curPlayer, weaponType, lv):
## 设置神兵等级,同步设置场景神兵等级
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GodWeaponLV % weaponType, lv)
- sceneEffectsDict = {Def_GodWeaponType_HP:[lambda curObj, value:curObj.SetExAttr15(value), ShareDefine.CDBPlayerRefresh_GodWeaponLV_1],
- Def_GodWeaponType_Atk:[lambda curObj, value:curObj.SetExAttr16(value), ShareDefine.CDBPlayerRefresh_GodWeaponLV_2],
- Def_GodWeaponType_SuperHit:[lambda curObj, value:curObj.SetExAttr17(value), ShareDefine.CDBPlayerRefresh_GodWeaponLV_3],
- Def_GodWeaponType_Def:[lambda curObj, value:curObj.SetExAttr18(value), ShareDefine.CDBPlayerRefresh_GodWeaponLV_4],
- }
- if weaponType in sceneEffectsDict:
- setFunc, notifyType = sceneEffectsDict[weaponType]
- setFunc(curPlayer, lv)
- curPlayer.SendPropertyRefresh(notifyType, lv, False)
-
+
+ totalLV = GetGodWeaponTotalLV(curPlayer)
+ # 开服活动数据
+ OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_GodWeaponLV, totalLV)
+ PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_GodWeapon, totalLV, False, True)
+ return
+
+def GetGodWeaponTotalLV(curPlayer):
+ ##获取神兵总等级
totalLV = 0
ipyDataMgr = IpyGameDataPY.IPY_Data()
maxType = ipyDataMgr.GetGodWeaponByIndex(ipyDataMgr.GetGodWeaponCount()-1).GetType()
for gwType in xrange(1, maxType + 1):
totalLV += curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GodWeaponLV % gwType)
-
- # 开服活动数据
- OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_GodWeaponLV, totalLV)
- return
+ return totalLV
## 神器开启
# @return: 是否激活成功
@@ -143,8 +119,10 @@
PlayerControl.CalcAttrDict_Type(attrID, attrValueList[i], allAttrList)
fightPowerEx += IpyGameDataPY.GetFuncEvalCfg('MagicExterior').get(str(gwType), 0)
- # 附加战力
- curPlayer.SetDict(ChConfig.Def_PlayerKey_MFPEx % ShareDefine.Def_MFPType_GodWeapon, fightPowerEx)
+
+
+ # 附加战力
+ curPlayer.SetDict(ChConfig.Def_PlayerKey_MFPEx % ShareDefine.Def_MFPType_GodWeapon, fightPowerEx)
GameWorld.DebugLog("神兵属性:%s" % allAttrList)
# 保存计算值
PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_GodWeapon, allAttrList)
@@ -334,11 +312,7 @@
# PlayerControl.WorldNotify(0, 'GodWeaponLv', [curPlayer.GetName(), weaponType, notifyLV])
#=======================================================================
- # 神兵特效激活广播
- godWeaponEffectData = IpyGameDataPY.GetIpyGameDataByCondition('GodWeaponEffect', {'GWType':weaponType, "Level":attrLV}, False, False)
- if godWeaponEffectData:
- PlayerControl.WorldNotify(0, godWeaponEffectData.GetNotifyCode(), [curPlayer.GetName(), attrLV])
-
+
totalExp = godWeaponData.GetExp()
--
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