From 0c227b568dceb8124cf1e8611df0fb27c6efa6ac Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 25 三月 2019 21:35:46 +0800
Subject: [PATCH] 6385 【后端】【2.0】五行灵根开发(优化洗点)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py | 59 ++++++-----------------------------------------------------
1 files changed, 6 insertions(+), 53 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py
index cccdde8..ca5bf25 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py
@@ -67,6 +67,7 @@
#注意2:
#玩家移动的时候, 如果玩家有马匹 , 则允许玩家移动
################################################
+Def_HorseEquipIndex = 5
## 玩家骑马脚本(封包参数)
# @param index 玩家索引
@@ -200,7 +201,7 @@
#检查是否装备指定ID物品
playerEquip = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
- itemRideHorse = playerEquip.GetAt(ShareDefine.retHorse)
+ itemRideHorse = playerEquip.GetAt(Def_HorseEquipIndex)
#无指定道具
if itemRideHorse.IsEmpty():
#PlayerControl.NotifyCode(curPlayer, "NotPrepareSteed")
@@ -402,7 +403,7 @@
#
# #---执行玩家换装逻辑---
# tick = GameWorld.GetGameWorld().GetTick()
-# ChEquip.DoPlayerEquipItem(curPlayer, curHorse, ShareDefine.retHorse, tick)
+# ChEquip.DoPlayerEquipItem(curPlayer, curHorse, Def_HorseEquipIndex, tick)
#
# __HorseLearnSkill(curPlayer, 0)
# # 计算属性 防止给第一只坐骑后,客户端坐骑战斗力为0
@@ -622,7 +623,7 @@
curItem = curItemPack.GetAt(itemIndex)
#检查物品
- if not ItemCommon.CheckItemCanUse(curItem):
+ if not ItemCommon.CheckItemCanUse(curItem) or ItemControler.GetIsAuctionItem(curItem):
continue
itemCnt = curItem.GetCount()
@@ -735,7 +736,6 @@
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_Horser_LV%horseID, updateClassLV, ChConfig.Def_PDictType_Horse)
#EventReport.WriteEvent_custom_mission_log(curPlayer, ChConfig.CME_Class_Horse, ChConfig.CME_Log_End, 1, cmeInfoEx=str(updateClassLV))
sumLV = GetHorseSumLV(curPlayer)
- PlayerMagicWeapon.SetMWPrivilegeData(curPlayer, ChConfig.MWPrivilege_Horse, sumLV)
# 刷属性,更新排行榜
RefreshHorseAttr(curPlayer)
@@ -789,52 +789,6 @@
# @param curPlayer 玩家
# @return None
def PlayerHorseLogin(curPlayer):
- if not GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_VersionFix, ChConfig.Def_VerFix_Horse):
- GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_VersionFix, ChConfig.Def_VerFix_Horse, 1)
- #等级不能超上限,技能删了重新学
- skillManager = curPlayer.GetSkillManager()
- delCnt = 0
- for i in xrange(skillManager.GetSkillCount()):
- dataIndex = i-delCnt
- skill = skillManager.GetSkillByIndex(dataIndex)
- if skill == None:
- continue
- if skill.GetFuncType() != ChConfig.Def_SkillFuncType_HorseSkill:
- continue
- skillTypeID = skill.GetSkillTypeID()
- skillManager.DeleteSkillBySkillTypeID(skillTypeID)
- delCnt += 1
-
- tick = GameWorld.GetGameWorld().GetTick()
- ipyDataMgr = IpyGameDataPY.IPY_Data()
- for i in xrange(ipyDataMgr.GetHorseCount()):
- ipyData = ipyDataMgr.GetHorseByIndex(i)
- horseID = ipyData.GetHorseID()
- curlv = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Horser_LV % horseID, 0, ChConfig.Def_PDictType_Horse)
- if not curlv:
- continue
- maxLV = ipyData.GetMaxLV()
- if curlv > maxLV:
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_Horser_LV % horseID, maxLV, ChConfig.Def_PDictType_Horse)
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_Horser_Exp % horseID, 0, ChConfig.Def_PDictType_Horse)
- GameWorld.Log(' 老号坐骑等级超过上限,坐骑ID=%s,原LV=%s,重置为=%s'%(horseID, curlv, maxLV))
- curlv = maxLV
-
- for lv in xrange(1, curlv + 1):
- upIpyData = IpyGameDataPY.GetIpyGameData("HorseUp", horseID, lv)
- if not upIpyData:
- break
- skillIDList = upIpyData.GetSkillID()
- if not skillIDList:
- continue
- for skillID in skillIDList:
- __GiveSkill(curPlayer, skillID, tick)
- # 重刷战力
- curControl = PlayerControl.PlayerControl(curPlayer)
- curControl.RefreshAllSkill()
- RefreshHorseAttr(curPlayer)
-
-
Sync_HorseClassData(curPlayer)
return
@@ -926,11 +880,10 @@
# 记录开服活动马匹阶级
sumLV = GetHorseSumLV(curPlayer)
OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_HorseLV, sumLV)
- PlayerMagicWeapon.SetMWPrivilegeData(curPlayer, ChConfig.MWPrivilege_Horse, sumLV)
PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_Horse, horseID, False)
playerEquip = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
- itemRideHorse = playerEquip.GetAt(ShareDefine.retHorse)
+ itemRideHorse = playerEquip.GetAt(Def_HorseEquipIndex)
#无指定道具
if itemRideHorse.IsEmpty():
DoChangeHorse(curPlayer, horseID, tick)
@@ -943,7 +896,7 @@
# tick = GameWorld.GetGameWorld().GetTick()
# PlayerRideHorseDown(curPlayer, False)
# # 执行玩家换装逻辑
-# if ChEquip.DoPlayerEquipItem(curPlayer, curHorseSkin, ShareDefine.retHorse, tick):
+# if ChEquip.DoPlayerEquipItem(curPlayer, curHorseSkin, Def_HorseEquipIndex, tick):
# PlayerRideHorseUp(curPlayer, False)
--
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