From 0c227b568dceb8124cf1e8611df0fb27c6efa6ac Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 25 三月 2019 21:35:46 +0800
Subject: [PATCH] 6385 【后端】【2.0】五行灵根开发(优化洗点)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py |  115 ++++++++++++++++++++++++++++++---------------------------
 1 files changed, 61 insertions(+), 54 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py
index 30205b2..ca5bf25 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py
@@ -39,6 +39,8 @@
 import SkillCommon
 import PlayerMagicWeapon
 import PassiveBuffEffMng
+import CrossPlayerData
+import PlayerWeekParty
 #---------------------------------------------------------------------
 
 #---------------------------------------------------------------------
@@ -65,6 +67,7 @@
 #注意2:
 #玩家移动的时候, 如果玩家有马匹 , 则允许玩家移动
 ################################################
+Def_HorseEquipIndex = 5
 
 ## 玩家骑马脚本(封包参数)
 #  @param index 玩家索引
@@ -98,6 +101,12 @@
     pack = IPY_GameWorld.IPY_CRideHorse()
     #//1: 骑马 0: 下马
     curPlayerRideType = pack.GetRide()
+    if PlayerControl.GetCrossMapID(curPlayer):
+        # 暂只处理上马
+        if curPlayerRideType:
+            dataList = [curPlayerRideType]
+            CrossPlayerData.SendDataToCrossServer(curPlayer, CrossPlayerData.CrossData_RideHorse, dataList)
+        return
     #骑马行为状态, 客户端限制
     if not OperControlManager.IsObjCanDoAction(curPlayer,
                                                ChConfig.Def_Obj_ActState_ClientAct,
@@ -130,6 +139,15 @@
     
     #if curPlayer.IsMoving():
     #    curPlayer.Move(curPlayer.GetDestPosX(), curPlayer.GetDestPosY())    
+    return
+
+def CrossServer_RideHorse(curPlayer, dataList):
+    curPlayerRideType = dataList[0]
+    
+    #骑马
+    if curPlayerRideType == 1:
+        PlayerRideHorseUp(curPlayer, True)
+            
     return
 
 #---------------------下马逻辑
@@ -183,7 +201,7 @@
     
     #检查是否装备指定ID物品
     playerEquip = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
-    itemRideHorse = playerEquip.GetAt(ShareDefine.retHorse)
+    itemRideHorse = playerEquip.GetAt(Def_HorseEquipIndex)
     #无指定道具
     if itemRideHorse.IsEmpty():
         #PlayerControl.NotifyCode(curPlayer, "NotPrepareSteed")
@@ -280,8 +298,43 @@
     horseIndex = packData.Index
     
     DoChangeHorse(curPlayer, horseIndex, tick)
+    
+    if not GameWorld.IsCrossServer():
+        dataList = [horseIndex]
+        CrossPlayerData.SendDataToCrossServer(curPlayer, CrossPlayerData.CrossData_HorseChange, dataList)
     return
 
+def CrossServer_ChangeHorse(curPlayer, dataList):
+    ## 跨服处理 坐骑变更
+    horseIndex = dataList[0]
+    ipyData = IpyGameDataPY.GetIpyGameData("Horse", horseIndex)
+    if not ipyData:
+        return
+    
+    horseItemID = ipyData.GetItemID()
+    
+    if ItemCommon.FindItemInPackByItemID(curPlayer, horseItemID, IPY_GameWorld.rptEquip):
+        return
+    
+    isOK = ItemControler.PutItemInTempSwap(curPlayer, horseItemID)
+    if not isOK:
+        return
+    
+    curHorse = ItemCommon.FindItemInPackByItemID(curPlayer, horseItemID, ShareDefine.rptTempSwap)
+    if not curHorse:
+        return
+    
+    isRideHorse = curPlayer.GetPlayerVehicle() == IPY_GameWorld.pvHorse
+    if isRideHorse:
+        PlayerRideHorseDown(curPlayer, False)
+        
+    #---执行玩家换装逻辑---
+    tick = GameWorld.GetGameWorld().GetTick()
+    if ChEquip.DoPlayerEquipItem(curPlayer, curHorse, ItemCommon.GetEquipPackIndex(curHorse), tick):
+        if isRideHorse:
+            PlayerRideHorseUp(curPlayer, False)
+            
+    return
 
 def DoChangeHorse(curPlayer, horseIndex, tick):
     ipyData = IpyGameDataPY.GetIpyGameData("Horse", horseIndex)
@@ -325,7 +378,7 @@
         PlayerRideHorseDown(curPlayer, False)
     
     #---执行玩家换装逻辑---
-    if ChEquip.DoPlayerEquipItem(curPlayer, curHorse, ShareDefine.retHorse, tick):
+    if ChEquip.DoPlayerEquipItem(curPlayer, curHorse, ItemCommon.GetEquipPackIndex(curHorse), tick):
         if isRideHorse:
             PlayerRideHorseUp(curPlayer, False)
         return
@@ -350,7 +403,7 @@
 #    
 #    #---执行玩家换装逻辑---
 #    tick = GameWorld.GetGameWorld().GetTick()
-#    ChEquip.DoPlayerEquipItem(curPlayer, curHorse, ShareDefine.retHorse, tick)
+#    ChEquip.DoPlayerEquipItem(curPlayer, curHorse, Def_HorseEquipIndex, tick)
 #    
 #    __HorseLearnSkill(curPlayer, 0)
 #    # 计算属性 防止给第一只坐骑后,客户端坐骑战斗力为0
@@ -570,7 +623,7 @@
                 curItem = curItemPack.GetAt(itemIndex)
                 
                 #检查物品
-                if not ItemCommon.CheckItemCanUse(curItem):
+                if not ItemCommon.CheckItemCanUse(curItem) or ItemControler.GetIsAuctionItem(curItem):
                     continue
                 
                 itemCnt = curItem.GetCount()
@@ -683,7 +736,6 @@
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_Horser_LV%horseID, updateClassLV, ChConfig.Def_PDictType_Horse)
     #EventReport.WriteEvent_custom_mission_log(curPlayer, ChConfig.CME_Class_Horse, ChConfig.CME_Log_End, 1, cmeInfoEx=str(updateClassLV))
     sumLV = GetHorseSumLV(curPlayer)
-    PlayerMagicWeapon.SetMWPrivilegeData(curPlayer, ChConfig.MWPrivilege_Horse, sumLV)
 
     # 刷属性,更新排行榜
     RefreshHorseAttr(curPlayer)
@@ -737,52 +789,6 @@
 # @param curPlayer 玩家
 # @return None
 def PlayerHorseLogin(curPlayer):
-    if not GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_VersionFix, ChConfig.Def_VerFix_Horse):
-        GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_VersionFix, ChConfig.Def_VerFix_Horse, 1)
-        #等级不能超上限,技能删了重新学
-        skillManager = curPlayer.GetSkillManager()
-        delCnt = 0
-        for i in xrange(skillManager.GetSkillCount()):
-            dataIndex = i-delCnt
-            skill = skillManager.GetSkillByIndex(dataIndex)
-            if skill == None:
-                continue
-            if skill.GetFuncType() != ChConfig.Def_SkillFuncType_HorseSkill:
-                continue
-            skillTypeID = skill.GetSkillTypeID()
-            skillManager.DeleteSkillBySkillTypeID(skillTypeID)
-            delCnt += 1
-            
-        tick = GameWorld.GetGameWorld().GetTick()
-        ipyDataMgr = IpyGameDataPY.IPY_Data()
-        for i in xrange(ipyDataMgr.GetHorseCount()):
-            ipyData = ipyDataMgr.GetHorseByIndex(i)
-            horseID = ipyData.GetHorseID()
-            curlv = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Horser_LV % horseID, 0, ChConfig.Def_PDictType_Horse)
-            if not curlv:
-                continue
-            maxLV = ipyData.GetMaxLV()
-            if curlv > maxLV:
-                PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_Horser_LV % horseID, maxLV, ChConfig.Def_PDictType_Horse)
-                PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_Horser_Exp % horseID, 0, ChConfig.Def_PDictType_Horse)
-                GameWorld.Log('   老号坐骑等级超过上限,坐骑ID=%s,原LV=%s,重置为=%s'%(horseID, curlv, maxLV))
-                curlv = maxLV
-        
-            for lv in xrange(1, curlv + 1):
-                upIpyData = IpyGameDataPY.GetIpyGameData("HorseUp", horseID, lv)
-                if not upIpyData:
-                    break
-                skillIDList = upIpyData.GetSkillID()
-                if not skillIDList:
-                    continue
-                for skillID in skillIDList:
-                    __GiveSkill(curPlayer, skillID, tick)
-        # 重刷战力
-        curControl = PlayerControl.PlayerControl(curPlayer)
-        curControl.RefreshAllSkill()
-        RefreshHorseAttr(curPlayer)
-        
-    
     Sync_HorseClassData(curPlayer)
     return
 
@@ -874,9 +880,10 @@
     # 记录开服活动马匹阶级
     sumLV = GetHorseSumLV(curPlayer)
     OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_HorseLV, sumLV)
-    PlayerMagicWeapon.SetMWPrivilegeData(curPlayer, ChConfig.MWPrivilege_Horse, sumLV)
+    PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_Horse, horseID, False)
+    
     playerEquip = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
-    itemRideHorse = playerEquip.GetAt(ShareDefine.retHorse)
+    itemRideHorse = playerEquip.GetAt(Def_HorseEquipIndex)
     #无指定道具
     if itemRideHorse.IsEmpty():
         DoChangeHorse(curPlayer, horseID, tick)
@@ -889,7 +896,7 @@
 #        tick = GameWorld.GetGameWorld().GetTick()
 #        PlayerRideHorseDown(curPlayer, False)
 #        # 执行玩家换装逻辑
-#        if ChEquip.DoPlayerEquipItem(curPlayer, curHorseSkin, ShareDefine.retHorse, tick):
+#        if ChEquip.DoPlayerEquipItem(curPlayer, curHorseSkin, Def_HorseEquipIndex, tick):
 #            PlayerRideHorseUp(curPlayer, False)
          
         

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