From 0c27822ef5e6c67782ed143a4ff03ecfbdfda1fb Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期一, 23 五月 2022 16:52:58 +0800 Subject: [PATCH] 9415 【BT】【后端】古神战场(副本内功能完整版本) --- ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py | 270 +++++++++++++++++++++++++++++++++++------------------- 1 files changed, 175 insertions(+), 95 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py index d22603a..47443a1 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py @@ -12,7 +12,6 @@ # # @change: "2011-02-23 14:20" panwei 系统提示函数重写 # @change: "2011-07-15 19:30" Alee 队伍通知 -# @change: "2011-09-02 16:20" panwei 新增竞技场设置和获取决斗值接口 # @change: "2012-11-06 15:00" jiang 新增竞威望设置和获取威望设接口 # @change: "2012-11-07 17:30" wdb 新增跨服预选赛排位信息 # @change: "2012-11-14 12:00" jiang 修改扩展属性字段记录的属性类型必须和MapServer一致 @@ -23,16 +22,18 @@ # @change: "2015-07-14 21:00" xdh 聊天信息原附加值改为Extras # @change: "2015-10-28 00:00" hxp 增加设置对战房间ID # @change: "2015-11-05 12:00" hxp 增加跨服全服广播 -# @change: "2015-11-06 16:30" hxp 增加GetMergePlayerName # @change: "2017-06-22 15:00" hxp 跨服广播增加条件过滤子服是否提醒;跨服服务器全服广播同步子服 #--------------------------------------------------------------------- #"""Version = 2017-06-22 15:00""" #--------------------------------------------------------------------- import GameWorld +import PlayerDBOper import IPY_GameServer -import MergeBroadcast +import PlayerDBGSEvent import IpyGameDataPY +import CrossRealmMsg import ShareDefine +import PyGameData import ChConfig import types #--------------------------------------------------------------------- @@ -52,22 +53,91 @@ curPlayer.NotifyCode(msgMark, __GetNotifyCodeList(msgParamList)) return - -## 跨服世界广播 -# @param country 提示的国家 -# @param msgMark 提示信息Mark -# @param msgParamList 信息参数列表 -# @param mergeMinOSD 该提示针对跨服子服有效的最小开服天, >=0时有限制 -# @param mergeMaxOSD 该提示针对跨服子服有效的最大开服天, >=0时有限制 -# @param mergeMapInfo 该提示所属的跨服活动地图信息, 主要用于不同子服对应所跨的活动地图ID -# @remarks -def MergeWorldNotify(country, msgMark, msgParamList=[], lineID=0, mergeMinOSD=-1, mergeMaxOSD=-1, mergeMapInfo=[], isMapNotify=0): - # 非地图同步的广播才进行全服广播 - if not isMapNotify: - GameWorld.GetPlayerManager().CountryNotifyCode(country, msgMark, __GetNotifyCodeList(msgParamList)) - notifyDict = {"country":country, "msgMark":msgMark, "msgParamList":msgParamList, "lineID":lineID, - "mergeMinOSD":mergeMinOSD, "mergeMaxOSD":mergeMaxOSD, "mergeMapInfo":mergeMapInfo} - MergeBroadcast.SendBroadcastMerge(ChConfig.Def_MergeWorldNotify, 0, notifyDict, False) + +def CrossNotifyCode(serverGroupID, playerID, msgMark, msgParamList=[]): + NotifyCodeCross(serverGroupID, playerID, msgMark, msgParamList) + return + +def NotifyCodeCross(serverGroupID, playerID, msgMark, msgParamList=[]): + crossNotifyList = [{"Type":ShareDefine.CrossNotify_Player, "Params":[playerID, msgMark, msgParamList]}] + CrossNotify([serverGroupID], crossNotifyList) + return + +def WorldNotifyCross(serverGroupIDList, country, msgMark, msgParamList=[]): + crossNotifyList = [GetCrossWorldNotifyInfo(country, msgMark, msgParamList)] + CrossNotify(serverGroupIDList, crossNotifyList) + return + +def GetCrossWorldNotifyInfo(country, msgMark, msgParamList=[]): + return {"Type":ShareDefine.CrossNotify_World, "Params":[country, msgMark, msgParamList]} + +def GetCrossFamilyNotifyInfo(familyID, msgMark, msgParamList=[]): + return {"Type":ShareDefine.CrossNotify_Family, "Params":[familyID, msgMark, msgParamList]} + +def CrossNotify(serverGroupIDList, crossNotifyList): + ''' 跨服广播信息提示,支持同步多条,同时也建议多条一起同步 + @param serverGroupIDList: 需要同步到的目标服务器组ID列表 + @param crossNotifyList: 信息提示列表,通过 GetCrossWorldNotifyInfo GetCrossFamilyNotifyInfo 函数获得返回值添加到列表 + ''' + CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_Notify, crossNotifyList, serverGroupIDList) + return + +def CrossNotifyEx(serverGroupIDList, crossNotifyList): + ''' 跨服广播信息提示,支持同步多条,同时也建议多条一起同步 + @param serverGroupIDList: 需要同步到的目标服务器组ID列表 + @param crossNotifyList: 信息提示列表,[[notifyType, paramsList, 自定义扩展信息], ...] notifyType 如 ShareDefine.CrossNotify_CrossAct + ''' + CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_Notify, crossNotifyList, serverGroupIDList) + return + +def CrossServerMsg_Notify(crossNotifyList): + GameWorld.DebugLog("收到跨服同步的广播提示内容: count=%s" % len(crossNotifyList)) + for notifyInfo in crossNotifyList: + if isinstance(notifyInfo, dict): + if "Type" not in notifyInfo or "Params" not in notifyInfo: + continue + notifyType = notifyInfo["Type"] + params = notifyInfo["Params"] + elif isinstance(notifyInfo, list) and len(notifyInfo) >= 2: + notifyType, params = notifyInfo[:2] + else: + continue + + if notifyType == ShareDefine.CrossNotify_World: + country, msgMark, msgParamList = params + openServerDayLimit = IpyGameDataPY.GetFuncCfg("CrossRealmCfg", 1) + if msgMark.startswith("CrossBattlefield"): + openServerDayLimit = IpyGameDataPY.GetFuncCfg("CrossRealmCfg", 2) + openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1 + if openServerDay < openServerDayLimit: + GameWorld.DebugLog("开服天不足,不处理该跨服广播! openServerDay=%s < %s" % (openServerDay, openServerDayLimit)) + continue + WorldNotify(country, msgMark, msgParamList) + elif notifyType == ShareDefine.CrossNotify_CrossAct: + country, msgMark, msgParamList = params + serverIDRangeList = notifyInfo[2] + playerManager = GameWorld.GetPlayerManager() + for i in xrange(playerManager.GetPlayerCount()): + curPlayer = playerManager.GetPlayerByIndex(i) + if curPlayer == None or not curPlayer.GetInitOK() or GetIsTJG(curPlayer): + continue + if not serverIDRangeList: + NotifyCode(curPlayer, msgMark, msgParamList) + return + playerServerID = GameWorld.GetPlayerServerID(curPlayer) + for serverIDA, serverIDB in serverIDRangeList: + if serverIDA <= playerServerID <= serverIDB: + NotifyCode(curPlayer, msgMark, msgParamList) + break + + elif notifyType == ShareDefine.CrossNotify_Family: + familyID, msgMark, msgParamList = params + FamilyNotify(familyID, msgMark, msgParamList) + elif notifyType == ShareDefine.CrossNotify_Player: + playerID, msgMark, msgParamList = params + curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID) + if curPlayer: + NotifyCode(curPlayer, msgMark, msgParamList) return ## 世界广播 @@ -77,10 +147,7 @@ # @return 无返回值 # @remarks def WorldNotify(country, msgMark, msgParamList=[]): - if GameWorld.IsMergeServer(): - MergeWorldNotify(country, msgMark, msgParamList) - else: - GameWorld.GetPlayerManager().CountryNotifyCode(country, msgMark, __GetNotifyCodeList(msgParamList)) + GameWorld.GetPlayerManager().CountryNotifyCode(country, msgMark, __GetNotifyCodeList(msgParamList)) return #--------------------------------------------------------------------- @@ -138,24 +205,24 @@ return NotifyCodeList - - -#waring:以下使用的扩展属性字段记录的属性类型必须和MapServer一致 #------------------------------------------------------------------------------ -##设置决斗值(竞技场用) -# @param curPlayer 玩家 -# @param value 数值 -# @return None -def SetVsFightValue(curPlayer, value): +def LoadDBPlayer(): + if GameWorld.IsCrossServer(): + return + PlayerDBOper.FindDBOper(PlayerDBOper.Table_DBPlayer, {}, {"PlayerID":1, "AccID":1, "_id":0}, LoadDBPlayerRet) return +def LoadDBPlayerRet(resultSetList, extendValueList): + for resultDict in resultSetList: + PyGameData.g_dbPlayerIDMap[resultDict["PlayerID"]] = resultDict["AccID"] + GameWorld.Log("启动服务器加载DBPlayer玩家账号ID对应关系! %s, %s" % (len(PyGameData.g_dbPlayerIDMap), PyGameData.g_dbPlayerIDMap)) + return -##获取决斗值(竞技场用) -# @param curPlayer 玩家 -# @return 决斗值 -def GetVsFightValue(curPlayer): - return 0 +def GetDBPlayerAccIDByID(playerID): + ## 获取玩家表账号ID - 根据玩家ID, 可用于判断是否本服玩家 + return PyGameData.g_dbPlayerIDMap.get(playerID, "") +#waring:以下使用的扩展属性字段记录的属性类型必须和MapServer一致 #------------------------------------------------------------------------------ ## 设置威望 # @param curPlayer: 玩家实例 @@ -171,26 +238,23 @@ def GetPrestige(curPlayer): return 0 - -#------------------------------------------------------------------------------ -## 设置玩家跨服预赛排位 -# @param curPlayer: 玩家实例 -# @param value: 威望值 -# @return: -def SetMergeWarRank(curPlayer, value): - curPlayer.SetExAttr10(value) +##总战斗力 +def GetFightPower(curPlayer): return curPlayer.GetFightPowerEx() * ChConfig.Def_PerPointValue + curPlayer.GetFightPower() +def SetFightPower(curPlayer, value): + curPlayer.SetFightPower(value % ChConfig.Def_PerPointValue, value / ChConfig.Def_PerPointValue) return +#------------------------------------------------------------------------------ +## 协助目标玩家ID +def SetAssistTagPlayerID(curPlayer, value): + curPlayer.SetExAttr1(value) + SetMapServerPlayerAttrValue(curPlayer, "SetAssistTagPlayerID", value) + return +def GetAssistTagPlayerID(curPlayer): return curPlayer.GetExAttr1() -## 获取玩家跨服预赛排位 -# @param curPlayer: 玩家实例 -# @return: 威望值 -def GetMergeWarRank(curPlayer): - return curPlayer.GetExAttr10() - -## 职业阶数 -def GetJobRank(curPlayer): return curPlayer.GetExAttr1() -def SetJobRank(curPlayer, jobRank): return curPlayer.SetExAttr1(jobRank) +## 副本功能线路ID +def SetFBFuncLineID(curPlayer, funcLineID): return curPlayer.SetExAttr3(funcLineID) +def GetFBFuncLineID(curPlayer): return curPlayer.GetExAttr3() ##VIP到期时间 def GetVIPExpireTime(curPlayer): return curPlayer.GetExAttr9() @@ -202,6 +266,32 @@ # if vipTime <= curTime: # return 0 return curPlayer.GetVIPLv() + +## 根据特权ID 和 VIP等级获得特权值 +def GetPrivilegeValue(vipLV, privilegeID): + if privilegeID not in ChConfig.VIPPrivilegeList: + return 0 + vipMsg = IpyGameDataPY.GetIpyGameData('VipPrivilege', privilegeID) + if not vipMsg: + return 0 + return getattr(vipMsg, 'GetVIP%d' % vipLV)() + +##聊天气泡框 +def GetChatBubbleBox(curPlayer): return curPlayer.GetExAttr10() +def SetChatBubbleBox(curPlayer, value): return curPlayer.SetExAttr10(value) + +##玩家主动退出仙盟时间(<100代表退出次数) +def SetLeaveFamilyTime(curPlayer, value, isSyncMap=True): + curPlayer.SetExAttr12(value) + if isSyncMap: + sysMsg = '%s'%value + curPlayer.MapServer_QueryPlayerResult(0, 0, "SetLeaveFamilyTime", sysMsg, len(sysMsg)) + return +def GetLeaveFamilyTime(curPlayer):return curPlayer.GetExAttr12() + +## 玩家所属服务器组ID +def GetPlayerServerGroupID(curPlayer): return curPlayer.GetExAttr13() +def SetPlayerServerGroupID(curPlayer, groupID): return curPlayer.SetExAttr13(groupID) ## 是否脱机挂机状态 def GetIsTJG(curPlayer): @@ -223,23 +313,28 @@ def GetGMForbidenTalk(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_ForbiddenTalk) def SetGMForbidenTalk(curPlayer, value): curPlayer.SetDict(ChConfig.Def_ForbiddenTalk, value) +# 玩家账号状态值 +def SetPlayerAccState(curPlayer, accState): + #curPlayer.SetAccState(accState) + curPlayer.SetExAttr17(accState) + #需要立即更新DB + PlayerDBOper.UpdateDBOper(PlayerDBOper.Table_DBPlayer, {"PlayerID":curPlayer.GetPlayerID()}, {"AccState":accState, "ExAttr17":accState}) + return #------------------------------------------------------------------------------ - -## 设置新手指导员天数 -# @param curPlayer: 玩家实例 -# @param day: 天数 -# @return: -def SetFreshmanGuiderDay(curPlayer, day): - curPlayer.SetDict(ChConfig.Def_PlayerKey_FreshmanGuiderDay, day) +def MapServer_QueryPlayer_DoLogic(tagPlayer, callName, cmdInfo, srcPlayerID=0, queryType=0): + ## 通知目标玩家地图执行 DoLogic + tagPlayerID = tagPlayer.GetPlayerID() + tagMapID = tagPlayer.GetRealMapID() + if tagMapID: + cmdStr = str(cmdInfo) + GameWorld.Log("MapServer_QueryPlayer_DoLogic: %s, cmdInfo=%s,tagPlayerID=%s,tagMapID=%s" + % (callName, cmdInfo, tagPlayerID, tagMapID), srcPlayerID) + #MapServer_QueryPlayer(int srcPlayerID, int queryType, int queryID, int mapID, char *callName, char *cmd,WORD cmdLen, int RouteServerIndex) + GameWorld.GetPlayerManager().MapServer_QueryPlayer(srcPlayerID, 0, tagPlayerID, tagMapID, callName, + cmdStr, len(cmdStr), tagPlayer.GetRouteServerIndex()) return - -## 获取新手指导员天数 -# @param curPlayer: 玩家实例 -# @return: 天数 -def GetFreshmanGuiderDay(curPlayer): - return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_FreshmanGuiderDay) ## 增加成就完成进度 # @param curPlayer @@ -263,38 +358,23 @@ curPlayer.SetVsRoomId(roomID) if isSetMergeRegRoomID: curPlayer.SetDict(ChConfig.Def_PlayerKey_MergeRegisterRoomID, roomID) - - battleIDStr = str(roomID) GameWorld.Log("SetVSRoomID playerID=%s, roomID=%s" % (curPlayer.GetPlayerID(), roomID)) - curPlayer.MapServer_QueryPlayerResult(0, 0, 'CreatePlayerRoomID', battleIDStr, len(battleIDStr)) + SetMapServerPlayerAttrValue(curPlayer, "SetVsRoomId", roomID) return -## 根据子服账号及名称获取跨服角色名 -def GetMergePlayerName(playerAccID, playerName): - orgPlayerName = playerName.strip() - - #取帐号后缀作为区服标识 - parserList = playerAccID.split('@') - serverSign = "" - if len(parserList) >= 2: - serverSign = parserList[-1] - - parserList2 = orgPlayerName.split('-') - orgNameServerSign = "" - nameNotServerSign = parserList2[0] - if len(parserList2) >= 2: - orgNameServerSign = parserList2[-1] - - if orgNameServerSign: - if orgNameServerSign == serverSign: - return orgPlayerName - else: - return "%s-%s" % (nameNotServerSign, serverSign) - - if serverSign: - return "%s-%s" % (nameNotServerSign, serverSign) - - return orgPlayerName +## 跨服状态所在地图ID: 0-非跨服状态,非0-跨服状态对应的地图ID +def GetCrossMapID(curPlayer): return curPlayer.GetExAttr5() +def SetCrossMapID(curPlayer, value, isNotifyMapServer=True): + curPlayer.SetExAttr5(value) + if isNotifyMapServer: + SetMapServerPlayerAttrValue(curPlayer, "SetExAttr5", value) + return + +def SetMapServerPlayerAttrValue(curPlayer, attrName, value, exData=[]): + ## 设置地图服务器玩家对应属性值 + setAttrInfo = str([attrName, value] + exData) + curPlayer.MapServer_QueryPlayerResult(0, 0, "SetPlayerAttr", setAttrInfo, len(setAttrInfo)) + return ## 地图服务器扣物品 # @param curPlayer -- Gitblit v1.8.0