From 0c27822ef5e6c67782ed143a4ff03ecfbdfda1fb Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 23 五月 2022 16:52:58 +0800
Subject: [PATCH] 9415 【BT】【后端】古神战场(副本内功能完整版本)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py |   45 +++++++++++++++++++++++++++++++++++++++++++++
 1 files changed, 45 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
index db9d922..c668d83 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
@@ -1427,6 +1427,17 @@
     
     return callFunc(curPlayer)
 
+def OnCanFBReborn(curPlayer, rebornType):
+    ## 副本中额外验证是否可以复活 - 仅副本特有复活限制逻辑需要处理,其他公共复活逻辑外层处理
+    do_FBLogic_ID = __GetFBLogic_MapID(GameWorld.GetMap().GetMapID())
+    
+    callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnCanFBReborn"))
+    
+    if callFunc == None:
+        return True
+    
+    return callFunc(curPlayer, rebornType)
+
 ## 玩家副本重生设置坐标
 #  @param rebornPlace 复活位置 
 #  @return None
@@ -1440,6 +1451,29 @@
         return
     
     return callFunc(curPlayer, rebornPlace, tick)
+
+def GetFBRobotCanAtkObjTypeIDList(curNPC):
+    ## 获取副本中机器人可能可攻击的实例类型ID列表
+    ## @return: [[objType, objID], ...]
+    do_FBLogic_ID = __GetFBLogic_MapID(GameWorld.GetMap().GetMapID())
+    
+    callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "GetFBRobotCanAtkObjTypeIDList"))
+    
+    if callFunc == None:
+        return []
+    
+    return callFunc(curNPC)
+
+def GetFBRobotRandomMovePos(curNPC):
+    ## 获取副本中机器人随机移动坐标点
+    do_FBLogic_ID = __GetFBLogic_MapID(GameWorld.GetMap().GetMapID())
+    
+    callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "GetFBRobotRandomMovePos"))
+    
+    if callFunc == None:
+        return
+    
+    return callFunc(curNPC)
 
 #---------------------------------------------------------------------
 ## 杀怪奖励是否给最后一个补刀的玩家
@@ -2047,6 +2081,17 @@
     
     return False
 
+def GetFBPlayerHurtNPCMultiValue(curPlayer, curNPC):
+    ## 玩家对NPC造成伤害倍值,默认1
+    do_FBLogic_ID = __GetFBLogic_MapID(GameWorld.GetMap().GetMapID())
+    
+    callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "GetFBPlayerHurtNPCMultiValue"))
+    
+    if callFunc:
+        return callFunc(curPlayer, curNPC)
+    
+    return 1
+
 ## 玩家对NPC造成伤害
 #  @param curPlayer 当前玩家
 #  @param curNPC 

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