From 0c2f7c40cce8588f55ece592a1dafa22d30d9fb8 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期四, 17 一月 2019 02:25:30 +0800 Subject: [PATCH] 5722 【后端】【1.5】跨服BOSS开发(增加PK状态下不可进入跨服及提示) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py | 13 +++++++++---- 1 files changed, 9 insertions(+), 4 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py index 76b967e..c613cd0 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py @@ -59,6 +59,7 @@ import PlayerMagicWeapon import PlayerBossReborn import PlayerFairyCeremony +import PlayerWeekParty import PlayerHorse import FBCommon import PyGameData @@ -1221,7 +1222,7 @@ def __RunAnswerAction(curPlayer, curMission, answersNode): actionsNode = __FindAnswerActionNode(curPlayer, curMission, answersNode) if actionsNode == None or actionsNode.IsEmpty(): - GameWorld.Log('__RunAnswerAction找不到回答节点') + GameWorld.DebugLog('__RunAnswerAction找不到回答节点--%s'%curMission.GetMissionID()) return __DoAnswerActionNode(curPlayer, curMission, actionsNode) @@ -1276,7 +1277,7 @@ #特殊清空处理, 如果没有任务, state为0 curValue = 0 elif tagMission == None: - GameWorld.Log("没有目标任务 %s" % conditionID , curPlayer.GetPlayerID()) + GameWorld.DebugLog("没有目标任务 %s" % conditionID , curPlayer.GetPlayerID()) return else: curValue = QuestRunnerValue.GetValue(curPlayer, tagMission, conditionName) @@ -4890,7 +4891,7 @@ # @return 无 # @remarks 跑环任务结束处理,删除或者随机下一个 def __RunAroundMission(curPlayer, missionID, curMissionData, curActionNode): - GameWorld.Log("__RunAroundMission----%s"%missionID) + GameWorld.Log("__RunAroundMission----%s"%missionID, curPlayer.GetID()) #任务完成,触发随机跑环 run_event = GameWorld.ToIntDef(curActionNode.GetAttribute("run_around"), 0) firstMissionID = GameWorld.ToIntDef(curActionNode.GetAttribute("id"), 0) @@ -5234,14 +5235,18 @@ def OnAroundMissionFinish(curPlayer, missionType, addCnt=1): #跑环任务id列表 # 活跃度 + GameWorld.Log(' 跑环完成触发活跃度 missionType=%s'%missionType, curPlayer.GetPlayerID()) if missionType == QuestCommon.Def_Mission_Type_RunDaily: PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_DailyRunMission, addCnt) PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_TaskCRun, addCnt) PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_RunTask, addCnt) PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_RunTask, addCnt) + PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_RunTask, addCnt) elif missionType == QuestCommon.Def_Mission_Type_RunFamily: PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_FamilyRunMission, addCnt) PlayerFamily.AddFamilyActivity(curPlayer, ShareDefine.FamilyActive_Task, addCnt) + else: + GameWorld.Log(' 跑环完成触发活跃度异常 missionType=%s'%missionType, curPlayer.GetPlayerID()) return @@ -5436,7 +5441,7 @@ # @remarks 设置跑环任务奖励 <set_run_around_reward multiple="指定倍数" id_name="任务ID存储key" /> def DoType_Set_Run_Around_Reward(curPlayer, curMission, curActionNode): curMissionID = curMission.GetMissionID() - GameWorld.Log("DoType_Set_Run_Around_Reward---%s"%curMissionID) + GameWorld.Log("DoType_Set_Run_Around_Reward---%s"%curMissionID, curPlayer.GetID()) idNameStr = curActionNode.GetAttribute("id_name") if curMission and idNameStr != "": questID = GameWorld.ToIntDef(curMission.GetProperty(idNameStr), 0) -- Gitblit v1.8.0