From 0cb288fc2cad76d7cd8150a3e0b15bbe0eff2c1e Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期二, 05 三月 2019 10:57:47 +0800
Subject: [PATCH] 6307 【后端】【2.0】多套装备开发单(强化)

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerEventCounter.py |   30 +++---------------------------
 1 files changed, 3 insertions(+), 27 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerEventCounter.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerEventCounter.py
index 8031d17..39ea12e 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerEventCounter.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerEventCounter.py
@@ -28,7 +28,6 @@
 import PlayerFBHelpBattle
 import ChPyNetSendPack
 import NetPackCommon
-import PlayerManorWar
 import PlayerDuJie
 #---------------------------------------------------------------------
 
@@ -55,17 +54,9 @@
     if isMixServer:
         PlayerDBGSEvent.SetDBGSTrig_ServerTime(PlayerDBGSEvent.Def_MixServerDay)
     
-    #设定上次开启活动时间距离现在天数事件
-    GameWorldActionControl.DoLogic_ServerLastOpenActionDay()
-    
-    #领地争夺战OnDay
-    #PlayerManorWar.OnDay()
-    
     #家族更新
     PlayerFamily.FamilyOnDay(tick)
     
-    #合服活动
-    #GameWorldMixServerCampaign.MixServerOnDay()
     playerManager = GameWorld.GetPlayerManager()
     for i in xrange(playerManager.GetPlayerCount()):
         curPlayer = playerManager.GetPlayerByIndex(i)
@@ -182,14 +173,11 @@
 #  @remarks 函数详细说明.
 def PlayerOnDay(curPlayer):
     
+    if GameWorld.IsCrossServer():
+        return
+    
     #通知开服天数
     Sync_OpenServerDay(curPlayer)
-    
-    #通知上次根据开服天数开启的活动到现在的天数
-    #Sync_ServerLastOpenActionDay(curPlayer)
-    
-    #通知跨服服务器开启的活动到现在的天数
-    #Sync_MergeServerOpenActionDay(curPlayer)
     
     GameWorld.Log("PlayerOnDay!", curPlayer.GetPlayerID())
     return
@@ -308,18 +296,6 @@
     packData.NowSecond = serverTime.second
     packData.NowMicSecond = serverTime.microsecond
     NetPackCommon.SendFakePack(curPlayer, packData)
-    return
-
-
-## 通知上次根据开服天数开启的活动到现在的天数
-#  @param curPlayer: 玩家实例
-#  @return: None
-def Sync_ServerLastOpenActionDay(curPlayer):
-#    lastOpenActionDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerLastOpenActionDay)
-#    packData = ChPyNetSendPack.tagServerLastOpenActionDay()
-#    packData.Clear()
-#    packData.Day = lastOpenActionDay
-#    NetPackCommon.SendFakePack(curPlayer, packData)
     return
 
 

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