From 0cb288fc2cad76d7cd8150a3e0b15bbe0eff2c1e Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期二, 05 三月 2019 10:57:47 +0800
Subject: [PATCH] 6307 【后端】【2.0】多套装备开发单(强化)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MagicWeapon.py | 5 +++++
1 files changed, 5 insertions(+), 0 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MagicWeapon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MagicWeapon.py
index b5424f6..ab094da 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MagicWeapon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MagicWeapon.py
@@ -29,6 +29,7 @@
import EventReport
import PlayerGoldGift
import PlayerMagicWeapon
+import ChPlayer
#---副本配置对应key值---
(
@@ -328,6 +329,10 @@
playerManager = GameWorld.GetMapCopyPlayerManager()
if playerManager.GetPlayerCount() > 0:
curPlayer = playerManager.GetPlayerByIndex(0)
+ if curPlayer.GetHP() <=0:
+ ChPlayer.PlayerRebornByType(curPlayer, ChConfig.rebornType_System, tick)
+ else:
+ curPlayer.SetHP(curPlayer.GetMaxHP())
DoFBHelp(curPlayer, tick)
FBCommon.SetFBStep(FB_Step_Fighting, tick)
--
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