From 0cb288fc2cad76d7cd8150a3e0b15bbe0eff2c1e Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期二, 05 三月 2019 10:57:47 +0800
Subject: [PATCH] 6307 【后端】【2.0】多套装备开发单(强化)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_QueenRelics.py | 8 +++++++-
1 files changed, 7 insertions(+), 1 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_QueenRelics.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_QueenRelics.py
index cc77d7c..385a9f4 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_QueenRelics.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_QueenRelics.py
@@ -33,6 +33,8 @@
import ChPlayer
import FBHelpBattle
import IpyGameDataPY
+import PlayerWeekParty
+import PlayerActLogin
#阶段时间
@@ -195,7 +197,9 @@
helpIpyData = IpyGameDataPY.GetIpyGameData("FBHelpBattle", ChConfig.Def_FBMapID_QueenRelics, lineID)
if helpIpyData:
gameFB.SetGameFBDict(ChConfig.FBPD_HelpBattleFBBaseHurt, helpIpyData.GetRobotBaseHurt())
- GameWorld.DebugLog(" 更新副本助战机器人基础伤害: lineID=%s,RobotBaseHurt=%s" % (lineID, helpIpyData.GetRobotBaseHurt()))
+ gameFB.SetGameFBDict(ChConfig.FBPD_HelpBattleFBFightPower, helpIpyData.GetFightPowerMin())
+ GameWorld.DebugLog(" 更新副本助战机器人基础伤害: lineID=%s,RobotBaseHurt=%s,fbFightPower=%s"
+ % (lineID, helpIpyData.GetRobotBaseHurt(), helpIpyData.GetFightPowerMin()))
return
##副本总逻辑计时器
@@ -518,6 +522,8 @@
else:
GameWorld.DebugLog("副本中过天,不增加挑战次数!", playerID)
PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_QueenRelicsEx, 1)
+ PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_QueenRelices, 1)
+ PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_QueenRelices, 1)
# 不可再挑战下一关了
if not nextLineID:
curPlayer.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, fbLineTime[Def_LeaveTime] * 1000, True)
--
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